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Merge pull request #71764 from clayjohn/texture-binding

Decrement texture_binding count when using screen textures
Rémi Verschelde 2 years ago
parent
commit
65614d68eb
1 changed files with 3 additions and 0 deletions
  1. 3 0
      servers/rendering/shader_language.cpp

+ 3 - 0
servers/rendering/shader_language.cpp

@@ -8697,14 +8697,17 @@ Error ShaderLanguage::_parse_shader(const HashMap<StringName, FunctionInfo> &p_f
 								case TK_HINT_SCREEN_TEXTURE: {
 									new_hint = ShaderNode::Uniform::HINT_SCREEN_TEXTURE;
 									--texture_uniforms;
+									--texture_binding;
 								} break;
 								case TK_HINT_NORMAL_ROUGHNESS_TEXTURE: {
 									new_hint = ShaderNode::Uniform::HINT_NORMAL_ROUGHNESS_TEXTURE;
 									--texture_uniforms;
+									--texture_binding;
 								} break;
 								case TK_HINT_DEPTH_TEXTURE: {
 									new_hint = ShaderNode::Uniform::HINT_DEPTH_TEXTURE;
 									--texture_uniforms;
+									--texture_binding;
 								} break;
 								case TK_FILTER_NEAREST: {
 									new_filter = FILTER_NEAREST;