Only show AnimationEditor automatically when an Animplayer is selected.
@@ -666,7 +666,7 @@ void AnimationPlayerEditor::set_state(const Dictionary& p_state) {
return;
Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]);
- if (n && n->cast_to<AnimationPlayer>()) {
+ if (n && n->cast_to<AnimationPlayer>() && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) {
player=n->cast_to<AnimationPlayer>();
_update_player();
show();