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Add websocket module.

Webassembly is client-only for obvious reasons.
Other platforms support both client and server using libwebsockets.
Fabio Alessandrelli 7 years ago
parent
commit
6a644d3ee1

+ 70 - 0
modules/websocket/SCsub

@@ -0,0 +1,70 @@
+#!/usr/bin/env python
+
+Import('env')
+Import('env_modules')
+
+# Thirdparty source files
+
+env_lws = env_modules.Clone()
+
+thirdparty_dir = "#thirdparty/lws/"
+helper_dir = "win32helpers/"
+openssl_dir = "#thirdparty/openssl/"
+thirdparty_sources = [
+    "client/client.c",
+    "client/client-handshake.c",
+    "client/client-parser.c",
+    "client/ssl-client.c",
+
+    "ext/extension.c",
+    "ext/extension-permessage-deflate.c",
+
+    "server/fops-zip.c",
+    "server/lejp-conf.c",
+    "server/parsers.c",
+    "server/ranges.c",
+    "server/server.c",
+    "server/server-handshake.c",
+    "server/ssl-server.c",
+
+    "misc/base64-decode.c",
+    "misc/lejp.c",
+    "misc/sha-1.c",
+
+    "alloc.c",
+    "context.c",
+    "handshake.c",
+    "header.c",
+    "libwebsockets.c",
+    "minilex.c",
+    "output.c",
+    "pollfd.c",
+    "service.c",
+    "ssl.c",
+
+]
+
+if env_lws["platform"] == "android": # Builtin getifaddrs
+    thirdparty_sources += ["misc/getifaddrs.c"]
+
+if env_lws["platform"] == "windows": # Winsock
+    thirdparty_sources += ["plat/lws-plat-win.c", helper_dir + "getopt.c", helper_dir + "getopt_long.c", helper_dir + "gettimeofday.c"]
+else: # Unix socket
+    thirdparty_sources += ["plat/lws-plat-unix.c"]
+
+
+thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
+
+if env_lws["platform"] == "javascript": # No need to add third party libraries at all
+    pass
+else:
+    env_lws.add_source_files(env.modules_sources, thirdparty_sources)
+    env_lws.Append(CPPPATH=[thirdparty_dir])
+
+    if env['builtin_openssl']:
+        env_lws.Append(CPPPATH=[openssl_dir])
+
+    if env_lws["platform"] == "windows":
+        env_lws.Append(CPPPATH=[thirdparty_dir + helper_dir])
+
+env_lws.add_source_files(env.modules_sources, "*.cpp")

+ 7 - 0
modules/websocket/config.py

@@ -0,0 +1,7 @@
+
+def can_build(platform):
+    return True
+
+
+def configure(env):
+    pass

+ 223 - 0
modules/websocket/emws_client.cpp

@@ -0,0 +1,223 @@
+/*************************************************************************/
+/*  emws_client.cpp                                                      */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifdef JAVASCRIPT_ENABLED
+
+#include "emws_client.h"
+#include "core/io/ip.h"
+#include "emscripten.h"
+
+extern "C" {
+EMSCRIPTEN_KEEPALIVE void _esws_on_connect(void *obj, char *proto) {
+	EMWSClient *client = static_cast<EMWSClient *>(obj);
+	client->_is_connecting = false;
+	client->_on_connect(String(proto));
+}
+
+EMSCRIPTEN_KEEPALIVE void _esws_on_message(void *obj, uint8_t *p_data, int p_data_size, int p_is_string) {
+	EMWSClient *client = static_cast<EMWSClient *>(obj);
+
+	static_cast<EMWSPeer *>(*client->get_peer(1))->read_msg(p_data, p_data_size, p_is_string == 1);
+	client->_on_peer_packet();
+}
+
+EMSCRIPTEN_KEEPALIVE void _esws_on_error(void *obj) {
+	EMWSClient *client = static_cast<EMWSClient *>(obj);
+	client->_is_connecting = false;
+	client->_on_error();
+}
+
+EMSCRIPTEN_KEEPALIVE void _esws_on_close(void *obj, int code, char *reason, int was_clean) {
+	EMWSClient *client = static_cast<EMWSClient *>(obj);
+	client->_is_connecting = false;
+	client->_on_disconnect();
+}
+}
+
+Error EMWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocols) {
+
+	String str = "ws://";
+	String proto_string = "";
+	int i = 0;
+
+	if (p_ssl)
+		str = "wss://";
+	str += p_host + ":" + itos(p_port) + p_path;
+	for (int i = 0; i < p_protocols.size(); i++) {
+		proto_string += p_protocols[i];
+		proto_string += ",";
+	}
+	if (proto_string == "")
+		proto_string = "binary,";
+
+	proto_string = proto_string.substr(0, proto_string.length() - 1);
+
+	_is_connecting = true;
+	/* clang-format off */
+	int peer_sock = EM_ASM_INT({
+		var socket = new WebSocket(UTF8ToString($1), UTF8ToString($2).split(","));
+		var c_ptr = Module.IDHandler.get($0);
+		socket.binaryType = "arraybuffer";
+
+		// Connection opened
+		socket.addEventListener("open", function (event) {
+			if (!Module.IDHandler.has($0))
+				return; // Godot Object is gone!
+			ccall("_esws_on_connect",
+				"void",
+				["number", "string"],
+				[c_ptr, socket.protocol]
+			);
+		});
+
+		// Listen for messages
+		socket.addEventListener("message", function (event) {
+			if (!Module.IDHandler.has($0))
+				return; // Godot Object is gone!
+			var buffer;
+			var is_string = 0;
+			if (event.data instanceof ArrayBuffer) {
+
+				buffer = new Uint8Array(event.data);
+
+			} else if (event.data instanceof Blob) {
+
+				alert("Blob type not supported");
+				return;
+
+			} else if (typeof event.data === "string") {
+
+				is_string = 1;
+				var enc = new TextEncoder("utf-8");
+				buffer = new Uint8Array(enc.encode(event.data));
+
+			} else {
+
+				alert("Unknown message type");
+				return;
+
+			}
+			var len = buffer.length*buffer.BYTES_PER_ELEMENT;
+			var out = Module._malloc(len);
+			Module.HEAPU8.set(buffer, out);
+			ccall("_esws_on_message",
+				"void",
+				["number", "number", "number", "number"],
+				[c_ptr, out, len, is_string]
+			);
+			Module._free(out);
+		});
+
+		socket.addEventListener("error", function (event) {
+			if (!Module.IDHandler.has($0))
+				return; // Godot Object is gone!
+			ccall("_esws_on_error",
+				"void",
+				["number"],
+				[c_ptr]
+			);
+		});
+
+		socket.addEventListener("close", function (event) {
+			if (!Module.IDHandler.has($0))
+				return; // Godot Object is gone!
+			var was_clean = 0;
+			if (event.was_clean)
+				was_clean = 1;
+			ccall("_esws_on_close",
+				"void",
+				["number", "number", "string", "number"],
+				[c_ptr, event.code, event.reason, was_clean]
+			);
+		});
+
+		return Module.IDHandler.add(socket);
+	}, _js_id, str.utf8().get_data(), proto_string.utf8().get_data());
+	/* clang-format on */
+
+	static_cast<Ref<EMWSPeer> >(_peer)->set_sock(peer_sock);
+
+	return OK;
+};
+
+void EMWSClient::poll() {
+}
+
+Ref<WebSocketPeer> EMWSClient::get_peer(int p_peer_id) const {
+
+	return _peer;
+}
+
+NetworkedMultiplayerPeer::ConnectionStatus EMWSClient::get_connection_status() const {
+
+	if (_peer->is_connected_to_host())
+		return CONNECTION_CONNECTED;
+
+	if (_is_connecting)
+		return CONNECTION_CONNECTING;
+
+	return CONNECTION_DISCONNECTED;
+};
+
+void EMWSClient::disconnect_from_host() {
+
+	_peer->close();
+};
+
+IP_Address EMWSClient::get_connected_host() const {
+
+	return IP_Address();
+};
+
+uint16_t EMWSClient::get_connected_port() const {
+
+	return 1025;
+};
+
+EMWSClient::EMWSClient() {
+	_is_connecting = false;
+	_peer = Ref<EMWSPeer>(memnew(EMWSPeer));
+	/* clang-format off */
+	_js_id = EM_ASM_INT({
+		return Module.IDHandler.add($0);
+	}, this);
+	/* clang-format on */
+};
+
+EMWSClient::~EMWSClient() {
+
+	disconnect_from_host();
+	_peer = Ref<EMWSPeer>();
+	/* clang-format off */
+	EM_ASM({
+		Module.IDHandler.remove($0);
+	}, _js_id);
+	/* clang-format on */
+};
+
+#endif // JAVASCRIPT_ENABLED

+ 61 - 0
modules/websocket/emws_client.h

@@ -0,0 +1,61 @@
+/*************************************************************************/
+/*  emws_client.h                                                        */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef EMWSCLIENT_H
+#define EMWSCLIENT_H
+
+#ifdef JAVASCRIPT_ENABLED
+
+#include "core/error_list.h"
+#include "emws_peer.h"
+#include "websocket_client.h"
+
+class EMWSClient : public WebSocketClient {
+
+	GDCIIMPL(EMWSClient, WebSocketClient);
+
+private:
+	int _js_id;
+
+public:
+	bool _is_connecting;
+
+	Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
+	Ref<WebSocketPeer> get_peer(int p_peer_id) const;
+	void disconnect_from_host();
+	IP_Address get_connected_host() const;
+	uint16_t get_connected_port() const;
+	virtual ConnectionStatus get_connection_status() const;
+	virtual void poll();
+	EMWSClient();
+	~EMWSClient();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // EMWSCLIENT_H

+ 172 - 0
modules/websocket/emws_peer.cpp

@@ -0,0 +1,172 @@
+/*************************************************************************/
+/*  emws_peer.cpp                                                        */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifdef JAVASCRIPT_ENABLED
+
+#include "emws_peer.h"
+#include "core/io/ip.h"
+
+void EMWSPeer::set_sock(int p_sock) {
+
+	peer_sock = p_sock;
+	in_buffer.clear();
+	queue_count = 0;
+}
+
+void EMWSPeer::set_write_mode(WriteMode p_mode) {
+	write_mode = p_mode;
+}
+
+EMWSPeer::WriteMode EMWSPeer::get_write_mode() const {
+	return write_mode;
+}
+
+void EMWSPeer::read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string) {
+
+	if (in_buffer.space_left() < p_size + 5) {
+		ERR_EXPLAIN("Buffer full! Dropping data");
+		ERR_FAIL();
+	}
+
+	uint8_t is_string = p_is_string ? 1 : 0;
+	in_buffer.write((uint8_t *)&p_size, 4);
+	in_buffer.write((uint8_t *)&is_string, 1);
+	in_buffer.write(p_data, p_size);
+	queue_count++;
+}
+
+Error EMWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+
+	int is_bin = write_mode == WebSocketPeer::WRITE_MODE_BINARY ? 1 : 0;
+
+	/* clang-format off */
+	EM_ASM({
+		var sock = Module.IDHandler.get($0);
+		var bytes_array = new Uint8Array($2);
+		var i = 0;
+
+		for(i=0; i<$2; i++) {
+			bytes_array[i] = getValue($1+i, 'i8');
+		}
+
+		if ($3) {
+			sock.send(bytes_array.buffer);
+		} else {
+			var string = new TextDecoder("utf-8").decode(bytes_array);
+			sock.send(string);
+		}
+	}, peer_sock, p_buffer, p_buffer_size, is_bin);
+	/* clang-format on */
+
+	return OK;
+};
+
+Error EMWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+
+	if (queue_count == 0)
+		return ERR_UNAVAILABLE;
+
+	uint32_t to_read = 0;
+	uint32_t left = 0;
+	uint8_t is_string = 0;
+	r_buffer_size = 0;
+
+	in_buffer.read((uint8_t *)&to_read, 4);
+	--queue_count;
+	left = in_buffer.data_left();
+
+	if (left < to_read + 1) {
+		in_buffer.advance_read(left);
+		return FAILED;
+	}
+
+	in_buffer.read(&is_string, 1);
+	_was_string = is_string == 1;
+	in_buffer.read(packet_buffer, to_read);
+	*r_buffer = packet_buffer;
+	r_buffer_size = to_read;
+
+	return OK;
+};
+
+int EMWSPeer::get_available_packet_count() const {
+
+	return queue_count;
+};
+
+bool EMWSPeer::was_string_packet() const {
+
+	return _was_string;
+};
+
+bool EMWSPeer::is_connected_to_host() const {
+
+	return peer_sock != -1;
+};
+
+void EMWSPeer::close() {
+
+	if (peer_sock != -1) {
+		/* clang-format off */
+		EM_ASM({
+			var sock = Module.IDHandler.get($0);
+			sock.close();
+			Module.IDHandler.remove($0);
+		}, peer_sock);
+		/* clang-format on */
+	}
+	peer_sock = -1;
+	queue_count = 0;
+	in_buffer.clear();
+};
+
+IP_Address EMWSPeer::get_connected_host() const {
+
+	return IP_Address();
+};
+
+uint16_t EMWSPeer::get_connected_port() const {
+
+	return 1025;
+};
+
+EMWSPeer::EMWSPeer() {
+	peer_sock = -1;
+	queue_count = 0;
+	_was_string = false;
+	in_buffer.resize(16);
+	write_mode = WRITE_MODE_BINARY;
+};
+
+EMWSPeer::~EMWSPeer() {
+
+	in_buffer.resize(0);
+	close();
+};
+
+#endif // JAVASCRIPT_ENABLED

+ 84 - 0
modules/websocket/emws_peer.h

@@ -0,0 +1,84 @@
+/*************************************************************************/
+/*  emws_peer.h                                                          */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef EMWSPEER_H
+#define EMWSPEER_H
+
+#ifdef JAVASCRIPT_ENABLED
+
+#include "core/error_list.h"
+#include "core/io/packet_peer.h"
+#include "core/ring_buffer.h"
+#include "emscripten.h"
+#include "websocket_peer.h"
+
+class EMWSPeer : public WebSocketPeer {
+
+	GDCIIMPL(EMWSPeer, WebSocketPeer);
+
+private:
+	enum {
+		PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for for type
+	};
+
+	int peer_sock;
+	WriteMode write_mode;
+
+	uint8_t packet_buffer[PACKET_BUFFER_SIZE];
+	RingBuffer<uint8_t> in_buffer;
+	int queue_count;
+	bool _was_string;
+
+public:
+	void read_msg(uint8_t *p_data, uint32_t p_size, bool p_is_string);
+	void set_sock(int sock);
+	virtual int get_available_packet_count() const;
+	virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+	virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
+
+	virtual void close();
+	virtual bool is_connected_to_host() const;
+	virtual IP_Address get_connected_host() const;
+	virtual uint16_t get_connected_port() const;
+
+	virtual WriteMode get_write_mode() const;
+	virtual void set_write_mode(WriteMode p_mode);
+	virtual bool was_string_packet() const;
+
+	void set_wsi(struct lws *wsi);
+	Error read_wsi(void *in, size_t len);
+	Error write_wsi();
+
+	EMWSPeer();
+	~EMWSPeer();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // LSWPEER_H

+ 66 - 0
modules/websocket/emws_server.cpp

@@ -0,0 +1,66 @@
+/*************************************************************************/
+/*  emws_server.cpp                                                      */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifdef JAVASCRIPT_ENABLED
+
+#include "emws_server.h"
+#include "core/os/os.h"
+
+Error EMWSServer::listen(int p_port, PoolVector<String> p_protocols, bool gd_mp_api) {
+
+	return FAILED;
+}
+
+bool EMWSServer::is_listening() const {
+	return false;
+}
+
+void EMWSServer::stop() {
+}
+
+bool EMWSServer::has_peer(int p_id) const {
+	return false;
+}
+
+Ref<WebSocketPeer> EMWSServer::get_peer(int p_id) const {
+	return NULL;
+}
+
+PoolVector<String> EMWSServer::get_protocols() const {
+	PoolVector<String> out;
+
+	return out;
+}
+
+EMWSServer::EMWSServer() {
+}
+
+EMWSServer::~EMWSServer() {
+}
+
+#endif // JAVASCRIPT_ENABLED

+ 57 - 0
modules/websocket/emws_server.h

@@ -0,0 +1,57 @@
+/*************************************************************************/
+/*  emws_server.h                                                        */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef EMWSSERVER_H
+#define EMWSSERVER_H
+
+#ifdef JAVASCRIPT_ENABLED
+
+#include "core/reference.h"
+#include "emws_peer.h"
+#include "websocket_server.h"
+
+class EMWSServer : public WebSocketServer {
+
+	GDCIIMPL(EMWSServer, WebSocketServer);
+
+public:
+	Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
+	void stop();
+	bool is_listening() const;
+	bool has_peer(int p_id) const;
+	Ref<WebSocketPeer> get_peer(int p_id) const;
+	virtual void poll();
+	virtual PoolVector<String> get_protocols() const;
+
+	EMWSServer();
+	~EMWSServer();
+};
+
+#endif
+
+#endif // LWSSERVER_H

+ 202 - 0
modules/websocket/lws_client.cpp

@@ -0,0 +1,202 @@
+/*************************************************************************/
+/*  lws_client.cpp                                                       */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef JAVASCRIPT_ENABLED
+
+#include "lws_client.h"
+#include "core/io/ip.h"
+
+Error LWSClient::connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocols) {
+
+	ERR_FAIL_COND_V(context != NULL, FAILED);
+
+	IP_Address addr;
+
+	if (!p_host.is_valid_ip_address()) {
+		addr = IP::get_singleton()->resolve_hostname(p_host);
+	} else {
+		addr = p_host;
+	}
+
+	ERR_FAIL_COND_V(!addr.is_valid(), ERR_INVALID_PARAMETER);
+
+	// prepare protocols
+	if (p_protocols.size() == 0) // default to binary protocol
+		p_protocols.append("binary");
+	_lws_make_protocols(this, &LWSClient::_lws_gd_callback, p_protocols, &_lws_ref);
+
+	// init lws client
+	struct lws_context_creation_info info;
+	struct lws_client_connect_info i;
+
+	memset(&i, 0, sizeof i);
+	memset(&info, 0, sizeof info);
+
+	info.port = CONTEXT_PORT_NO_LISTEN;
+	info.protocols = _lws_ref->lws_structs;
+	info.gid = -1;
+	info.uid = -1;
+	//info.ws_ping_pong_interval = 5;
+	info.user = _lws_ref;
+	context = lws_create_context(&info);
+
+	if (context == NULL) {
+		_lws_free_ref(_lws_ref);
+		_lws_ref = NULL;
+		ERR_EXPLAIN("Unable to create lws context");
+		ERR_FAIL_V(FAILED);
+	}
+
+	char abuf[1024];
+	char hbuf[1024];
+	char pbuf[2048];
+	String addr_str = (String)addr;
+	strncpy(abuf, addr_str.ascii().get_data(), 1024);
+	strncpy(hbuf, p_host.utf8().get_data(), 1024);
+	strncpy(pbuf, p_path.utf8().get_data(), 2048);
+
+	i.context = context;
+	i.protocol = _lws_ref->lws_names;
+	i.address = abuf;
+	i.host = hbuf;
+	i.path = pbuf;
+	i.port = p_port;
+	i.ssl_connection = p_ssl;
+
+	lws_client_connect_via_info(&i);
+	return OK;
+};
+
+void LWSClient::poll() {
+
+	_lws_poll();
+}
+
+int LWSClient::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) {
+
+	Ref<LWSPeer> peer = static_cast<Ref<LWSPeer> >(_peer);
+	LWSPeer::PeerData *peer_data = (LWSPeer::PeerData *)user;
+
+	switch (reason) {
+
+		case LWS_CALLBACK_CLIENT_ESTABLISHED:
+			peer->set_wsi(wsi);
+			peer_data->peer_id = 0;
+			peer_data->in_size = 0;
+			peer_data->in_count = 0;
+			peer_data->out_count = 0;
+			peer_data->rbw.resize(16);
+			peer_data->rbr.resize(16);
+			peer_data->force_close = false;
+			_on_connect(lws_get_protocol(wsi)->name);
+			break;
+
+		case LWS_CALLBACK_CLIENT_CONNECTION_ERROR:
+			_on_error();
+			destroy_context();
+			return -1; // we should close the connection (would probably happen anyway)
+
+		case LWS_CALLBACK_CLOSED:
+			peer_data->in_count = 0;
+			peer_data->out_count = 0;
+			peer_data->rbw.resize(0);
+			peer_data->rbr.resize(0);
+			peer->close();
+			destroy_context();
+			_on_disconnect();
+			return 0; // we can end here
+
+		case LWS_CALLBACK_CLIENT_RECEIVE:
+			peer->read_wsi(in, len);
+			if (peer->get_available_packet_count() > 0)
+				_on_peer_packet();
+			break;
+
+		case LWS_CALLBACK_CLIENT_WRITEABLE:
+			if (peer_data->force_close)
+				return -1;
+
+			peer->write_wsi();
+			break;
+
+		default:
+			break;
+	}
+
+	return 0;
+}
+
+Ref<WebSocketPeer> LWSClient::get_peer(int p_peer_id) const {
+
+	return _peer;
+}
+
+NetworkedMultiplayerPeer::ConnectionStatus LWSClient::get_connection_status() const {
+
+	if (context == NULL)
+		return CONNECTION_DISCONNECTED;
+
+	if (_peer->is_connected_to_host())
+		return CONNECTION_CONNECTED;
+
+	return CONNECTION_CONNECTING;
+}
+
+void LWSClient::disconnect_from_host() {
+
+	if (context == NULL)
+		return;
+
+	_peer->close();
+	destroy_context();
+};
+
+IP_Address LWSClient::get_connected_host() const {
+
+	return IP_Address();
+};
+
+uint16_t LWSClient::get_connected_port() const {
+
+	return 1025;
+};
+
+LWSClient::LWSClient() {
+	context = NULL;
+	_lws_ref = NULL;
+	_peer = Ref<LWSPeer>(memnew(LWSPeer));
+};
+
+LWSClient::~LWSClient() {
+
+	invalidate_lws_ref(); // We do not want any more callback
+	disconnect_from_host();
+	_peer = Ref<LWSPeer>();
+};
+
+#endif // JAVASCRIPT_ENABLED

+ 60 - 0
modules/websocket/lws_client.h

@@ -0,0 +1,60 @@
+/*************************************************************************/
+/*  lws_client.h                                                         */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef LWSCLIENT_H
+#define LWSCLIENT_H
+
+#ifndef JAVASCRIPT_ENABLED
+
+#include "core/error_list.h"
+#include "lws_helper.h"
+#include "lws_peer.h"
+#include "websocket_client.h"
+
+class LWSClient : public WebSocketClient {
+
+	GDCIIMPL(LWSClient, WebSocketClient);
+
+	LWS_HELPER(LWSClient);
+
+public:
+	Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>());
+	Ref<WebSocketPeer> get_peer(int p_peer_id) const;
+	void disconnect_from_host();
+	IP_Address get_connected_host() const;
+	uint16_t get_connected_port() const;
+	virtual ConnectionStatus get_connection_status() const;
+	virtual void poll();
+
+	LWSClient();
+	~LWSClient();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // LWSCLIENT_H

+ 213 - 0
modules/websocket/lws_helper.h

@@ -0,0 +1,213 @@
+/*************************************************************************/
+/*  lws_helper.h                                                         */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef LWS_HELPER_H
+#define LWS_HELPER_H
+
+#include "core/io/stream_peer.h"
+#include "core/os/os.h"
+#include "core/reference.h"
+#include "core/ring_buffer.h"
+#include "lws_peer.h"
+
+struct _LWSRef {
+	bool free_context;
+	bool is_polling;
+	bool is_valid;
+	bool is_destroying;
+	void *obj;
+	struct lws_protocols *lws_structs;
+	char *lws_names;
+};
+
+static _LWSRef *_lws_create_ref(void *obj) {
+
+	_LWSRef *out = (_LWSRef *)memalloc(sizeof(_LWSRef));
+	out->is_destroying = false;
+	out->free_context = false;
+	out->is_polling = false;
+	out->obj = obj;
+	out->is_valid = true;
+	out->lws_structs = NULL;
+	out->lws_names = NULL;
+	return out;
+}
+
+static void _lws_free_ref(_LWSRef *ref) {
+	// Free strings and structs
+	memfree(ref->lws_structs);
+	memfree(ref->lws_names);
+	// Free ref
+	memfree(ref);
+}
+
+static bool _lws_destroy(struct lws_context *context, _LWSRef *ref) {
+	if (context == NULL || ref->is_destroying)
+		return false;
+
+	if (ref->is_polling) {
+		ref->free_context = true;
+		return false;
+	}
+
+	ref->is_destroying = true;
+	lws_context_destroy(context);
+	_lws_free_ref(ref);
+	return true;
+}
+
+static bool _lws_poll(struct lws_context *context, _LWSRef *ref) {
+
+	ERR_FAIL_COND_V(context == NULL, false);
+	ERR_FAIL_COND_V(ref == NULL, false);
+
+	ref->is_polling = true;
+	lws_service(context, 0);
+	ref->is_polling = false;
+
+	if (!ref->free_context)
+		return false; // Nothing to do
+
+	bool is_valid = ref->is_valid; // Might have been destroyed by poll
+
+	_lws_destroy(context, ref); // Will destroy context and ref
+
+	return is_valid; // If the object should NULL its context and ref
+}
+
+/*
+ * prepare the protocol_structs to be fed to context
+ * also prepare the protocol string used by the client
+ */
+static void _lws_make_protocols(void *p_obj, lws_callback_function *p_callback, PoolVector<String> p_names, _LWSRef **r_lws_ref) {
+	/* the input strings might go away after this call,
+	 * we need to copy them. Will clear them when
+	 * detroying the context */
+	int i;
+	int len = p_names.size();
+	size_t data_size = sizeof(struct LWSPeer::PeerData);
+	PoolVector<String>::Read pnr = p_names.read();
+
+	/*
+	 * This is a reference connecting the object with lws
+	 * keep track of status, mallocs, etc.
+	 * Must survive as long the context
+	 * Must be freed manually when context creation fails.
+	 */
+	_LWSRef *ref = _lws_create_ref(p_obj);
+
+	/* LWS protocol structs */
+	ref->lws_structs = (struct lws_protocols *)memalloc(sizeof(struct lws_protocols) * (len + 2));
+
+	CharString strings = p_names.join(",").ascii();
+	int str_len = strings.length();
+
+	/* Joined string of protocols, double the size: comma separated first, NULL separated last */
+	ref->lws_names = (char *)memalloc((str_len + 1) * 2); /* plus the terminator */
+
+	char *names_ptr = ref->lws_names;
+	struct lws_protocols *structs_ptr = ref->lws_structs;
+
+	copymem(names_ptr, strings.get_data(), str_len);
+	names_ptr[str_len] = '\0'; /* NULL terminator */
+	/* NULL terminated strings to be used in protocol structs */
+	copymem(&names_ptr[str_len + 1], strings.get_data(), str_len);
+	names_ptr[(str_len * 2) + 1] = '\0'; /* NULL terminator */
+	int pos = str_len + 1;
+
+	/* the first protocol is always http-only */
+	structs_ptr[0].name = "http-only";
+	structs_ptr[0].callback = p_callback;
+	structs_ptr[0].per_session_data_size = data_size;
+	structs_ptr[0].rx_buffer_size = 0;
+	/* add user defined protocols */
+	for (i = 0; i < len; i++) {
+		structs_ptr[i + 1].name = (const char *)&names_ptr[pos];
+		structs_ptr[i + 1].callback = p_callback;
+		structs_ptr[i + 1].per_session_data_size = data_size;
+		structs_ptr[i + 1].rx_buffer_size = 0;
+		pos += pnr[i].ascii().length() + 1;
+		names_ptr[pos - 1] = '\0';
+	}
+	/* add protocols terminator */
+	structs_ptr[len + 1].name = NULL;
+	structs_ptr[len + 1].callback = NULL;
+	structs_ptr[len + 1].per_session_data_size = 0;
+	structs_ptr[len + 1].rx_buffer_size = 0;
+
+	*r_lws_ref = ref;
+}
+
+/* clang-format off */
+#define LWS_HELPER(CNAME) \
+protected:															\
+	struct _LWSRef *_lws_ref;												\
+	struct lws_context *context;												\
+																\
+	static int _lws_gd_callback(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) {	\
+																\
+		if (wsi == NULL) {												\
+			return 0;												\
+		}														\
+																\
+		struct _LWSRef *ref = (struct _LWSRef *)lws_context_user(lws_get_context(wsi));					\
+		if (!ref->is_valid)												\
+			return 0;												\
+		CNAME *helper = (CNAME *)ref->obj;										\
+		return helper->_handle_cb(wsi, reason, user, in, len);								\
+	}															\
+																\
+	void invalidate_lws_ref() {												\
+		if (_lws_ref != NULL)												\
+			_lws_ref->is_valid = false;										\
+	}															\
+																\
+	void destroy_context() {												\
+		if (_lws_destroy(context, _lws_ref)) {										\
+			context = NULL;												\
+			_lws_ref = NULL;											\
+		}														\
+	}															\
+																\
+public:																\
+	virtual int _handle_cb(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len);		\
+																\
+	void _lws_poll() {													\
+		ERR_FAIL_COND(context == NULL);											\
+																\
+		if (::_lws_poll(context, _lws_ref)) {										\
+			context = NULL;												\
+			_lws_ref = NULL;											\
+		}														\
+	}															\
+																\
+protected:
+
+	/* clang-format on */
+
+#endif // LWS_HELPER_H

+ 199 - 0
modules/websocket/lws_peer.cpp

@@ -0,0 +1,199 @@
+/*************************************************************************/
+/*  lws_peer.cpp                                                         */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef JAVASCRIPT_ENABLED
+
+#include "lws_peer.h"
+#include "core/io/ip.h"
+
+void LWSPeer::set_wsi(struct lws *p_wsi) {
+	wsi = p_wsi;
+};
+
+void LWSPeer::set_write_mode(WriteMode p_mode) {
+	write_mode = p_mode;
+}
+
+LWSPeer::WriteMode LWSPeer::get_write_mode() const {
+	return write_mode;
+}
+
+Error LWSPeer::read_wsi(void *in, size_t len) {
+
+	ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
+
+	PeerData *peer_data = (PeerData *)(lws_wsi_user(wsi));
+	uint32_t size = peer_data->in_size;
+	uint8_t is_string = lws_frame_is_binary(wsi) ? 0 : 1;
+
+	if (peer_data->rbr.space_left() < len + 5) {
+		ERR_EXPLAIN("Buffer full! Dropping data");
+		ERR_FAIL_V(FAILED);
+	}
+
+	copymem(&(peer_data->input_buffer[size]), in, len);
+	size += len;
+
+	peer_data->in_size = size;
+	if (lws_is_final_fragment(wsi)) {
+		peer_data->rbr.write((uint8_t *)&size, 4);
+		peer_data->rbr.write((uint8_t *)&is_string, 1);
+		peer_data->rbr.write(peer_data->input_buffer, size);
+		peer_data->in_count++;
+		peer_data->in_size = 0;
+	}
+
+	return OK;
+}
+
+Error LWSPeer::write_wsi() {
+
+	ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
+
+	PeerData *peer_data = (PeerData *)(lws_wsi_user(wsi));
+	PoolVector<uint8_t> tmp;
+	int left = peer_data->rbw.data_left();
+	uint32_t to_write = 0;
+
+	if (left == 0 || peer_data->out_count == 0)
+		return OK;
+
+	peer_data->rbw.read((uint8_t *)&to_write, 4);
+	peer_data->out_count--;
+
+	if (left < to_write) {
+		peer_data->rbw.advance_read(left);
+		return FAILED;
+	}
+
+	tmp.resize(LWS_PRE + to_write);
+	peer_data->rbw.read(&(tmp.write()[LWS_PRE]), to_write);
+	lws_write(wsi, &(tmp.write()[LWS_PRE]), to_write, (enum lws_write_protocol)write_mode);
+	tmp.resize(0);
+
+	if (peer_data->out_count > 0)
+		lws_callback_on_writable(wsi); // we want to write more!
+
+	return OK;
+}
+
+Error LWSPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+
+	ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
+
+	PeerData *peer_data = (PeerData *)lws_wsi_user(wsi);
+	peer_data->rbw.write((uint8_t *)&p_buffer_size, 4);
+	peer_data->rbw.write(p_buffer, MIN(p_buffer_size, peer_data->rbw.space_left()));
+	peer_data->out_count++;
+
+	lws_callback_on_writable(wsi); // notify that we want to write
+	return OK;
+};
+
+Error LWSPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+
+	ERR_FAIL_COND_V(!is_connected_to_host(), FAILED);
+
+	PeerData *peer_data = (PeerData *)lws_wsi_user(wsi);
+
+	if (peer_data->in_count == 0)
+		return ERR_UNAVAILABLE;
+
+	uint32_t to_read = 0;
+	uint32_t left = 0;
+	uint8_t is_string = 0;
+	r_buffer_size = 0;
+
+	peer_data->rbr.read((uint8_t *)&to_read, 4);
+	peer_data->in_count--;
+	left = peer_data->rbr.data_left();
+
+	if (left < to_read + 1) {
+		peer_data->rbr.advance_read(left);
+		return FAILED;
+	}
+
+	peer_data->rbr.read(&is_string, 1);
+	peer_data->rbr.read(packet_buffer, to_read);
+	*r_buffer = packet_buffer;
+	r_buffer_size = to_read;
+	_was_string = is_string;
+
+	return OK;
+};
+
+int LWSPeer::get_available_packet_count() const {
+
+	if (!is_connected_to_host())
+		return 0;
+
+	return ((PeerData *)lws_wsi_user(wsi))->in_count;
+};
+
+bool LWSPeer::was_string_packet() const {
+
+	return _was_string;
+};
+
+bool LWSPeer::is_connected_to_host() const {
+
+	return wsi != NULL;
+};
+
+void LWSPeer::close() {
+	if (wsi != NULL) {
+		struct lws *tmp = wsi;
+		PeerData *data = ((PeerData *)lws_wsi_user(wsi));
+		data->force_close = true;
+		wsi = NULL;
+		lws_callback_on_writable(tmp); // notify that we want to disconnect
+	}
+};
+
+IP_Address LWSPeer::get_connected_host() const {
+
+	return IP_Address();
+};
+
+uint16_t LWSPeer::get_connected_port() const {
+
+	return 1025;
+};
+
+LWSPeer::LWSPeer() {
+	wsi = NULL;
+	_was_string = false;
+	write_mode = WRITE_MODE_BINARY;
+};
+
+LWSPeer::~LWSPeer() {
+
+	close();
+};
+
+#endif // JAVASCRIPT_ENABLED

+ 91 - 0
modules/websocket/lws_peer.h

@@ -0,0 +1,91 @@
+/*************************************************************************/
+/*  lws_peer.h                                                           */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef LWSPEER_H
+#define LWSPEER_H
+
+#ifndef JAVASCRIPT_ENABLED
+
+#include "core/error_list.h"
+#include "core/io/packet_peer.h"
+#include "core/ring_buffer.h"
+#include "libwebsockets.h"
+#include "lws_config.h"
+#include "websocket_peer.h"
+
+class LWSPeer : public WebSocketPeer {
+
+	GDCIIMPL(LWSPeer, WebSocketPeer);
+
+private:
+	enum {
+		PACKET_BUFFER_SIZE = 65536 - 5 // 4 bytes for the size, 1 for the type
+	};
+
+	uint8_t packet_buffer[PACKET_BUFFER_SIZE];
+	struct lws *wsi;
+	WriteMode write_mode;
+	bool _was_string;
+
+public:
+	struct PeerData {
+		uint32_t peer_id;
+		bool force_close;
+		RingBuffer<uint8_t> rbw;
+		RingBuffer<uint8_t> rbr;
+		mutable uint8_t input_buffer[PACKET_BUFFER_SIZE];
+		uint32_t in_size;
+		int in_count;
+		int out_count;
+	};
+
+	virtual int get_available_packet_count() const;
+	virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+	virtual int get_max_packet_size() const { return PACKET_BUFFER_SIZE; };
+
+	virtual void close();
+	virtual bool is_connected_to_host() const;
+	virtual IP_Address get_connected_host() const;
+	virtual uint16_t get_connected_port() const;
+
+	virtual WriteMode get_write_mode() const;
+	virtual void set_write_mode(WriteMode p_mode);
+	virtual bool was_string_packet() const;
+
+	void set_wsi(struct lws *wsi);
+	Error read_wsi(void *in, size_t len);
+	Error write_wsi();
+
+	LWSPeer();
+	~LWSPeer();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // LSWPEER_H

+ 176 - 0
modules/websocket/lws_server.cpp

@@ -0,0 +1,176 @@
+/*************************************************************************/
+/*  lws_server.cpp                                                       */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef JAVASCRIPT_ENABLED
+
+#include "lws_server.h"
+#include "core/os/os.h"
+
+Error LWSServer::listen(int p_port, PoolVector<String> p_protocols, bool gd_mp_api) {
+
+	ERR_FAIL_COND_V(context != NULL, FAILED);
+
+	_is_multiplayer = gd_mp_api;
+
+	struct lws_context_creation_info info;
+	memset(&info, 0, sizeof info);
+
+	if (p_protocols.size() == 0) // default to binary protocol
+		p_protocols.append(String("binary"));
+
+	// Prepare lws protocol structs
+	_lws_make_protocols(this, &LWSServer::_lws_gd_callback, p_protocols, &_lws_ref);
+
+	info.port = p_port;
+	info.user = _lws_ref;
+	info.protocols = _lws_ref->lws_structs;
+	info.gid = -1;
+	info.uid = -1;
+	//info.ws_ping_pong_interval = 5;
+
+	context = lws_create_context(&info);
+
+	if (context == NULL) {
+		_lws_free_ref(_lws_ref);
+		_lws_ref = NULL;
+		ERR_EXPLAIN("Unable to create LWS context");
+		ERR_FAIL_V(FAILED);
+	}
+
+	return OK;
+}
+
+bool LWSServer::is_listening() const {
+	return context != NULL;
+}
+
+int LWSServer::_handle_cb(struct lws *wsi, enum lws_callback_reasons reason, void *user, void *in, size_t len) {
+
+	LWSPeer::PeerData *peer_data = (LWSPeer::PeerData *)user;
+
+	switch (reason) {
+		case LWS_CALLBACK_HTTP:
+			// no http for now
+			// closing immediately returning -1;
+			return -1;
+
+		case LWS_CALLBACK_FILTER_PROTOCOL_CONNECTION:
+			// check header here?
+			break;
+
+		case LWS_CALLBACK_ESTABLISHED: {
+			int32_t id = _gen_unique_id();
+
+			Ref<LWSPeer> peer = Ref<LWSPeer>(memnew(LWSPeer));
+			peer->set_wsi(wsi);
+			_peer_map[id] = peer;
+
+			peer_data->peer_id = id;
+			peer_data->in_size = 0;
+			peer_data->in_count = 0;
+			peer_data->out_count = 0;
+			peer_data->rbw.resize(16);
+			peer_data->rbr.resize(16);
+			peer_data->force_close = false;
+
+			_on_connect(id, lws_get_protocol(wsi)->name);
+			break;
+		}
+
+		case LWS_CALLBACK_CLOSED: {
+			if (peer_data == NULL)
+				return 0;
+			int32_t id = peer_data->peer_id;
+			if (_peer_map.has(id)) {
+				_peer_map[id]->close();
+				_peer_map.erase(id);
+			}
+			peer_data->in_count = 0;
+			peer_data->out_count = 0;
+			peer_data->rbr.resize(0);
+			peer_data->rbw.resize(0);
+			_on_disconnect(id);
+			return 0; // we can end here
+		}
+
+		case LWS_CALLBACK_RECEIVE: {
+			int32_t id = peer_data->peer_id;
+			if (_peer_map.has(id)) {
+				static_cast<Ref<LWSPeer> >(_peer_map[id])->read_wsi(in, len);
+				if (_peer_map[id]->get_available_packet_count() > 0)
+					_on_peer_packet(id);
+			}
+			break;
+		}
+
+		case LWS_CALLBACK_SERVER_WRITEABLE: {
+			if (peer_data->force_close)
+				return -1;
+
+			int id = peer_data->peer_id;
+			if (_peer_map.has(id))
+				static_cast<Ref<LWSPeer> >(_peer_map[id])->write_wsi();
+			break;
+		}
+
+		default:
+			break;
+	}
+
+	return 0;
+}
+
+void LWSServer::stop() {
+	if (context == NULL)
+		return;
+
+	_peer_map.clear();
+	destroy_context();
+	context = NULL;
+}
+
+bool LWSServer::has_peer(int p_id) const {
+	return _peer_map.has(p_id);
+}
+
+Ref<WebSocketPeer> LWSServer::get_peer(int p_id) const {
+	ERR_FAIL_COND_V(!has_peer(p_id), NULL);
+	return _peer_map[p_id];
+}
+
+LWSServer::LWSServer() {
+	context = NULL;
+	_lws_ref = NULL;
+}
+
+LWSServer::~LWSServer() {
+	invalidate_lws_ref(); // we do not want any more callbacks
+	stop();
+}
+
+#endif // JAVASCRIPT_ENABLED

+ 62 - 0
modules/websocket/lws_server.h

@@ -0,0 +1,62 @@
+/*************************************************************************/
+/*  lws_server.h                                                         */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef LWSSERVER_H
+#define LWSSERVER_H
+
+#ifndef JAVASCRIPT_ENABLED
+
+#include "core/reference.h"
+#include "lws_helper.h"
+#include "lws_peer.h"
+#include "websocket_server.h"
+
+class LWSServer : public WebSocketServer {
+
+	GDCIIMPL(LWSServer, WebSocketServer);
+
+	LWS_HELPER(LWSServer);
+
+private:
+	Map<int, Ref<LWSPeer> > peer_map;
+
+public:
+	Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
+	void stop();
+	bool is_listening() const;
+	bool has_peer(int p_id) const;
+	Ref<WebSocketPeer> get_peer(int p_id) const;
+	virtual void poll() { _lws_poll(); }
+
+	LWSServer();
+	~LWSServer();
+};
+
+#endif // JAVASCRIPT_ENABLED
+
+#endif // LWSSERVER_H

+ 78 - 0
modules/websocket/register_types.cpp

@@ -0,0 +1,78 @@
+/*************************************************************************/
+/*  register_types.cpp                                                   */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#include "register_types.h"
+#include "error_macros.h"
+#ifdef JAVASCRIPT_ENABLED
+#include "emscripten.h"
+#include "emws_client.h"
+#include "emws_peer.h"
+#include "emws_server.h"
+#else
+#include "lws_client.h"
+#include "lws_peer.h"
+#include "lws_server.h"
+#endif
+
+void register_websocket_types() {
+#ifdef JAVASCRIPT_ENABLED
+	EM_ASM({
+		var IDHandler = {};
+		IDHandler["ids"] = {};
+		IDHandler["has"] = function(id) {
+			return IDHandler.ids.hasOwnProperty(id);
+		};
+		IDHandler["add"] = function(obj) {
+			var id = crypto.getRandomValues(new Int32Array(32))[0];
+			IDHandler.ids[id] = obj;
+			return id;
+		};
+		IDHandler["get"] = function(id) {
+			return IDHandler.ids[id];
+		};
+		IDHandler["remove"] = function(id) {
+			delete IDHandler.ids[id];
+		};
+		Module["IDHandler"] = IDHandler;
+	});
+	EMWSPeer::make_default();
+	EMWSClient::make_default();
+	EMWSServer::make_default();
+#else
+	LWSPeer::make_default();
+	LWSClient::make_default();
+	LWSServer::make_default();
+#endif
+
+	ClassDB::register_virtual_class<WebSocketMultiplayerPeer>();
+	ClassDB::register_custom_instance_class<WebSocketServer>();
+	ClassDB::register_custom_instance_class<WebSocketClient>();
+	ClassDB::register_custom_instance_class<WebSocketPeer>();
+}
+
+void unregister_websocket_types() {}

+ 30 - 0
modules/websocket/register_types.h

@@ -0,0 +1,30 @@
+/*************************************************************************/
+/*  register_types.h                                                     */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+void register_websocket_types();
+void unregister_websocket_types();

+ 123 - 0
modules/websocket/websocket_client.cpp

@@ -0,0 +1,123 @@
+/*************************************************************************/
+/*  websocket_client.cpp                                                 */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#include "websocket_client.h"
+
+GDCINULL(WebSocketClient);
+
+WebSocketClient::WebSocketClient() {
+}
+
+WebSocketClient::~WebSocketClient() {
+}
+
+Error WebSocketClient::connect_to_url(String p_url, PoolVector<String> p_protocols, bool gd_mp_api) {
+	_is_multiplayer = gd_mp_api;
+
+	String host = p_url;
+	String path = "/";
+	int p_len = -1;
+	int port = 80;
+	bool ssl = false;
+	if (host.begins_with("wss://")) {
+		ssl = true; // we should implement this
+		host = host.substr(6, host.length() - 6);
+		port = 443;
+	} else {
+		ssl = false;
+		if (host.begins_with("ws://"))
+			host = host.substr(5, host.length() - 5);
+	}
+
+	// Path
+	p_len = host.find("/");
+	if (p_len != -1) {
+		path = host.substr(p_len, host.length() - p_len);
+		host = host.substr(0, p_len);
+	}
+
+	// Port
+	p_len = host.find_last(":");
+	if (p_len != -1 && p_len == host.find(":")) {
+		port = host.substr(p_len, host.length() - p_len).to_int();
+		host = host.substr(0, p_len);
+	}
+
+	return connect_to_host(host, path, port, ssl, p_protocols);
+}
+
+bool WebSocketClient::is_server() const {
+
+	return false;
+}
+
+void WebSocketClient::_on_peer_packet() {
+
+	if (_is_multiplayer) {
+		_process_multiplayer(get_peer(1), 1);
+	} else {
+		emit_signal("data_received");
+	}
+}
+
+void WebSocketClient::_on_connect(String p_protocol) {
+
+	if (_is_multiplayer) {
+		// need to wait for ID confirmation...
+	} else {
+		emit_signal("connection_established", p_protocol);
+	}
+}
+
+void WebSocketClient::_on_disconnect() {
+
+	if (_is_multiplayer) {
+		emit_signal("connection_failed");
+	} else {
+		emit_signal("connection_closed");
+	}
+}
+
+void WebSocketClient::_on_error() {
+
+	if (_is_multiplayer) {
+		emit_signal("connection_failed");
+	} else {
+		emit_signal("connection_error");
+	}
+}
+
+void WebSocketClient::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("connect_to_url", "url", "protocols", "gd_mp_api"), &WebSocketClient::connect_to_url, DEFVAL(PoolVector<String>()), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("disconnect_from_host"), &WebSocketClient::disconnect_from_host);
+
+	ADD_SIGNAL(MethodInfo("data_received"));
+	ADD_SIGNAL(MethodInfo("connection_established", PropertyInfo(Variant::STRING, "protocol")));
+	ADD_SIGNAL(MethodInfo("connection_closed"));
+	ADD_SIGNAL(MethodInfo("connection_error"));
+}

+ 67 - 0
modules/websocket/websocket_client.h

@@ -0,0 +1,67 @@
+/*************************************************************************/
+/*  websocket_client.h                                                   */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef WEBSOCKET_CLIENT_H
+#define WEBSOCKET_CLIENT_H
+
+#include "core/error_list.h"
+#include "websocket_multiplayer.h"
+#include "websocket_peer.h"
+
+class WebSocketClient : public WebSocketMultiplayerPeer {
+
+	GDCLASS(WebSocketClient, WebSocketMultiplayerPeer);
+	GDCICLASS(WebSocketClient);
+
+protected:
+	Ref<WebSocketPeer> _peer;
+
+	static void _bind_methods();
+
+public:
+	Error connect_to_url(String p_url, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false);
+
+	virtual void poll() = 0;
+	virtual Error connect_to_host(String p_host, String p_path, uint16_t p_port, bool p_ssl, PoolVector<String> p_protocol = PoolVector<String>()) = 0;
+	virtual void disconnect_from_host() = 0;
+	virtual IP_Address get_connected_host() const = 0;
+	virtual uint16_t get_connected_port() const = 0;
+
+	virtual bool is_server() const;
+	virtual ConnectionStatus get_connection_status() const = 0;
+
+	void _on_peer_packet();
+	void _on_connect(String p_protocol);
+	void _on_disconnect();
+	void _on_error();
+
+	WebSocketClient();
+	~WebSocketClient();
+};
+
+#endif // WEBSOCKET_CLIENT_H

+ 62 - 0
modules/websocket/websocket_macros.h

@@ -0,0 +1,62 @@
+/*************************************************************************/
+/*  websocket_macros.h                                                   */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef WEBSOCKETMACTOS_H
+#define WEBSOCKETMACTOS_H
+
+/* clang-format off */
+#define GDCICLASS(CNAME) \
+public:\
+	static CNAME *(*_create)();\
+\
+	static Ref<CNAME > create_ref() {\
+\
+		if (!_create)\
+			return Ref<CNAME >();\
+		return Ref<CNAME >(_create());\
+	}\
+\
+	static CNAME *create() {\
+\
+		if (!_create)\
+			return NULL;\
+		return _create();\
+	}\
+protected:\
+
+#define GDCINULL(CNAME) \
+CNAME *(*CNAME::_create)() = NULL;
+
+#define GDCIIMPL(IMPNAME, CNAME) \
+public:\
+	static CNAME *_create() { return memnew(IMPNAME); }\
+	static void make_default() { CNAME::_create = IMPNAME::_create; }\
+protected:\
+/* clang-format on */
+
+#endif // WEBSOCKETMACTOS_H

+ 360 - 0
modules/websocket/websocket_multiplayer.cpp

@@ -0,0 +1,360 @@
+/*************************************************************************/
+/*  websocket_multiplayer.cpp                                            */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#include "websocket_multiplayer.h"
+#include "core/os/os.h"
+
+WebSocketMultiplayerPeer::WebSocketMultiplayerPeer() {
+
+	_is_multiplayer = false;
+	_peer_id = 0;
+	_target_peer = 0;
+	_refusing = false;
+
+	_current_packet.source = 0;
+	_current_packet.destination = 0;
+	_current_packet.size = 0;
+	_current_packet.data = NULL;
+}
+
+WebSocketMultiplayerPeer::~WebSocketMultiplayerPeer() {
+
+	_clear();
+}
+
+int WebSocketMultiplayerPeer::_gen_unique_id() const {
+
+	uint32_t hash = 0;
+
+	while (hash == 0 || hash == 1) {
+
+		hash = hash_djb2_one_32(
+				(uint32_t)OS::get_singleton()->get_ticks_usec());
+		hash = hash_djb2_one_32(
+				(uint32_t)OS::get_singleton()->get_unix_time(), hash);
+		hash = hash_djb2_one_32(
+				(uint32_t)OS::get_singleton()->get_data_path().hash64(), hash);
+		hash = hash_djb2_one_32(
+				(uint32_t)((uint64_t)this), hash); //rely on aslr heap
+		hash = hash_djb2_one_32(
+				(uint32_t)((uint64_t)&hash), hash); //rely on aslr stack
+		hash = hash & 0x7FFFFFFF; // make it compatible with unsigned, since negatie id is used for exclusion
+	}
+
+	return hash;
+}
+void WebSocketMultiplayerPeer::_clear() {
+
+	_peer_map.clear();
+	if (_current_packet.data != NULL)
+		memfree(_current_packet.data);
+
+	for (List<Packet>::Element *E = _incoming_packets.front(); E; E = E->next()) {
+		memfree(E->get().data);
+		E->get().data = NULL;
+	}
+
+	_incoming_packets.clear();
+}
+
+void WebSocketMultiplayerPeer::_bind_methods() {
+
+	ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebSocketMultiplayerPeer::get_peer);
+
+	ADD_SIGNAL(MethodInfo("peer_packet", PropertyInfo(Variant::INT, "peer_source")));
+}
+
+//
+// PacketPeer
+//
+int WebSocketMultiplayerPeer::get_available_packet_count() const {
+
+	ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+
+	return _incoming_packets.size();
+}
+
+int WebSocketMultiplayerPeer::get_max_packet_size() const {
+
+	ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+
+	return MAX_PACKET_SIZE;
+}
+
+Error WebSocketMultiplayerPeer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
+
+	r_buffer_size = 0;
+	ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+
+	if (_current_packet.data != NULL) {
+		memfree(_current_packet.data);
+		_current_packet.data = NULL;
+	}
+
+	_current_packet = _incoming_packets.front()->get();
+	_incoming_packets.pop_front();
+
+	*r_buffer = _current_packet.data;
+	r_buffer_size = _current_packet.size;
+
+	return OK;
+}
+
+Error WebSocketMultiplayerPeer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
+
+	ERR_FAIL_COND_V(!_is_multiplayer, ERR_UNCONFIGURED);
+
+	PoolVector<uint8_t> buffer = _make_pkt(SYS_NONE, get_unique_id(), _target_peer, p_buffer, p_buffer_size);
+
+	if (is_server()) {
+		return _server_relay(1, _target_peer, &(buffer.read()[0]), buffer.size());
+	} else {
+		return get_peer(1)->put_packet(&(buffer.read()[0]), buffer.size());
+	}
+}
+
+//
+// NetworkedMultiplayerPeer
+//
+void WebSocketMultiplayerPeer::set_transfer_mode(TransferMode p_mode) {
+
+	// Websocket uses TCP, reliable
+}
+
+NetworkedMultiplayerPeer::TransferMode WebSocketMultiplayerPeer::get_transfer_mode() const {
+
+	// Websocket uses TCP, reliable
+	return TRANSFER_MODE_RELIABLE;
+}
+
+void WebSocketMultiplayerPeer::set_target_peer(int p_target_peer) {
+
+	_target_peer = p_target_peer;
+}
+
+int WebSocketMultiplayerPeer::get_packet_peer() const {
+
+	ERR_FAIL_COND_V(!_is_multiplayer, 1);
+	ERR_FAIL_COND_V(_incoming_packets.size() == 0, 1);
+
+	return _incoming_packets.front()->get().source;
+}
+
+int WebSocketMultiplayerPeer::get_unique_id() const {
+
+	return _peer_id;
+}
+
+void WebSocketMultiplayerPeer::set_refuse_new_connections(bool p_enable) {
+
+	_refusing = p_enable;
+}
+
+bool WebSocketMultiplayerPeer::is_refusing_new_connections() const {
+
+	return _refusing;
+}
+
+void WebSocketMultiplayerPeer::_send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id) {
+
+	ERR_FAIL_COND(!p_peer.is_valid());
+	ERR_FAIL_COND(!p_peer->is_connected_to_host());
+
+	PoolVector<uint8_t> message = _make_pkt(p_type, 1, 0, (uint8_t *)&p_peer_id, 4);
+	p_peer->put_packet(&(message.read()[0]), message.size());
+}
+
+PoolVector<uint8_t> WebSocketMultiplayerPeer::_make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size) {
+
+	PoolVector<uint8_t> out;
+	out.resize(PROTO_SIZE + p_data_size);
+
+	PoolVector<uint8_t>::Write w = out.write();
+	copymem(&w[0], &p_type, 1);
+	copymem(&w[1], &p_from, 4);
+	copymem(&w[5], &p_to, 4);
+	copymem(&w[PROTO_SIZE], p_data, p_data_size);
+
+	return out;
+}
+
+void WebSocketMultiplayerPeer::_send_add(int32_t p_peer_id) {
+
+	// First of all, confirm the ID!
+	_send_sys(get_peer(p_peer_id), SYS_ID, p_peer_id);
+
+	// Then send the server peer (which will trigger connection_succeded in client)
+	_send_sys(get_peer(p_peer_id), SYS_ADD, 1);
+
+	for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+		uint32_t id = E->key();
+		if (p_peer_id == id)
+			continue; // Skip the newwly added peer (already confirmed)
+
+		// Send new peer to others
+		_send_sys(get_peer(id), SYS_ADD, p_peer_id);
+		// Send others to new peer
+		_send_sys(get_peer(p_peer_id), SYS_ADD, id);
+	}
+}
+
+void WebSocketMultiplayerPeer::_send_del(int32_t p_peer_id) {
+	for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+		uint32_t id = E->key();
+		if (p_peer_id != id)
+			_send_sys(get_peer(id), SYS_DEL, p_peer_id);
+	}
+}
+
+void WebSocketMultiplayerPeer::_store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size) {
+	Packet packet;
+	packet.data = (uint8_t *)memalloc(p_data_size);
+	packet.size = p_data_size;
+	packet.source = p_source;
+	packet.destination = p_dest;
+	copymem(packet.data, &p_data[PROTO_SIZE], p_data_size);
+	_incoming_packets.push_back(packet);
+	emit_signal("peer_packet", p_source);
+}
+
+Error WebSocketMultiplayerPeer::_server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size) {
+	if (p_to == 1) {
+
+		return OK; // Will not send to self
+
+	} else if (p_to == 0) {
+
+		for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+			if (E->key() != p_from)
+				E->get()->put_packet(p_buffer, p_buffer_size);
+		}
+		return OK; // Sent to all but sender
+
+	} else if (p_to < 0) {
+
+		for (Map<int, Ref<WebSocketPeer> >::Element *E = _peer_map.front(); E; E = E->next()) {
+			if (E->key() != p_from && E->key() != -p_to)
+				E->get()->put_packet(p_buffer, p_buffer_size);
+		}
+		return OK; // Sent to all but sender and excluded
+
+	} else {
+
+		ERR_FAIL_COND_V(p_to == p_from, FAILED);
+
+		return get_peer(p_to)->put_packet(p_buffer, p_buffer_size); // Sending to specific peer
+	}
+}
+
+void WebSocketMultiplayerPeer::_process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id) {
+
+	ERR_FAIL_COND(!p_peer.is_valid());
+
+	const uint8_t *in_buffer;
+	int size = 0;
+	int data_size = 0;
+
+	Error err = p_peer->get_packet(&in_buffer, size);
+
+	ERR_FAIL_COND(err != OK);
+	ERR_FAIL_COND(size < PROTO_SIZE);
+
+	data_size = size - PROTO_SIZE;
+
+	uint8_t type = 0;
+	int32_t from = 0;
+	int32_t to = 0;
+	copymem(&type, in_buffer, 1);
+	copymem(&from, &in_buffer[1], 4);
+	copymem(&to, &in_buffer[5], 4);
+
+	if (is_server()) { // Server can resend
+
+		ERR_FAIL_COND(type != SYS_NONE); // Only server sends sys messages
+		ERR_FAIL_COND(from != p_peer_id); // Someone is cheating
+
+		_server_relay(from, to, in_buffer, size); // Relay if needed
+
+		if (to == 1) { // This is for the server
+
+			_store_pkt(from, to, in_buffer, data_size);
+
+		} else if (to == 0) {
+
+			// Broadcast, for us too
+			_store_pkt(from, to, in_buffer, data_size);
+
+		} else if (to < 0) {
+
+			// All but one, for us if not excluded
+			if (_peer_id != -p_peer_id)
+				_store_pkt(from, to, in_buffer, data_size);
+
+		} else {
+
+			// Send to specific peer
+			ERR_FAIL_COND(!_peer_map.has(to));
+			get_peer(to)->put_packet(in_buffer, size);
+		}
+
+	} else {
+
+		if (type == SYS_NONE) { // Payload message
+
+			_store_pkt(from, to, in_buffer, data_size);
+			return;
+		}
+
+		// System message
+		ERR_FAIL_COND(data_size < 4);
+		int id = 0;
+		copymem(&id, &in_buffer[PROTO_SIZE], 4);
+
+		switch (type) {
+
+			case SYS_ADD: // Add peer
+				_peer_map[id] = Ref<WebSocketPeer>();
+				emit_signal("peer_connected", id);
+				if (id == 1) // We just connected to the server
+					emit_signal("connection_succeeded");
+				break;
+
+			case SYS_DEL: // Remove peer
+				_peer_map.erase(id);
+				emit_signal("peer_disconnected", id);
+				break;
+			case SYS_ID: // Helo, server assigned ID
+				_peer_id = id;
+				break;
+			default:
+				ERR_EXPLAIN("Invalid multiplayer message");
+				ERR_FAIL();
+				break;
+		}
+	}
+}

+ 109 - 0
modules/websocket/websocket_multiplayer.h

@@ -0,0 +1,109 @@
+/*************************************************************************/
+/*  websocket_multiplayer.h                                              */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef WEBSOCKET_MULTIPLAYER_PEER_H
+#define WEBSOCKET_MULTIPLAYER_PEER_H
+
+#include "core/error_list.h"
+#include "core/io/networked_multiplayer_peer.h"
+#include "core/list.h"
+#include "websocket_peer.h"
+
+class WebSocketMultiplayerPeer : public NetworkedMultiplayerPeer {
+
+	GDCLASS(WebSocketMultiplayerPeer, NetworkedMultiplayerPeer);
+
+private:
+	PoolVector<uint8_t> _make_pkt(uint32_t p_type, int32_t p_from, int32_t p_to, const uint8_t *p_data, uint32_t p_data_size);
+	void _store_pkt(int32_t p_source, int32_t p_dest, const uint8_t *p_data, uint32_t p_data_size);
+	Error _server_relay(int32_t p_from, int32_t p_to, const uint8_t *p_buffer, uint32_t p_buffer_size);
+
+protected:
+	enum {
+		SYS_NONE = 0,
+		SYS_ADD = 1,
+		SYS_DEL = 2,
+		SYS_ID = 3,
+
+		PROTO_SIZE = 9,
+		SYS_PACKET_SIZE = 13,
+		MAX_PACKET_SIZE = 65536 - 14 // 5 websocket, 9 multiplayer
+	};
+
+	struct Packet {
+		int source;
+		int destination;
+		uint8_t *data;
+		uint32_t size;
+	};
+
+	List<Packet> _incoming_packets;
+	Map<int, Ref<WebSocketPeer> > _peer_map;
+	Packet _current_packet;
+
+	bool _is_multiplayer;
+	int _target_peer;
+	int _peer_id;
+	int _refusing;
+
+	static void _bind_methods();
+
+	void _send_add(int32_t p_peer_id);
+	void _send_sys(Ref<WebSocketPeer> p_peer, uint8_t p_type, int32_t p_peer_id);
+	void _send_del(int32_t p_peer_id);
+	int _gen_unique_id() const;
+
+public:
+	/* NetworkedMultiplayerPeer */
+	void set_transfer_mode(TransferMode p_mode);
+	TransferMode get_transfer_mode() const;
+	void set_target_peer(int p_peer_id);
+	int get_packet_peer() const;
+	int get_unique_id() const;
+	virtual bool is_server() const = 0;
+	void set_refuse_new_connections(bool p_enable);
+	bool is_refusing_new_connections() const;
+	virtual ConnectionStatus get_connection_status() const = 0;
+
+	/* PacketPeer */
+	virtual int get_available_packet_count() const;
+	virtual int get_max_packet_size() const;
+	virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size);
+	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size);
+
+	/* WebSocketPeer */
+	virtual Ref<WebSocketPeer> get_peer(int p_peer_id) const = 0;
+
+	void _process_multiplayer(Ref<WebSocketPeer> p_peer, uint32_t p_peer_id);
+	void _clear();
+
+	WebSocketMultiplayerPeer();
+	~WebSocketMultiplayerPeer();
+};
+
+#endif // WEBSOCKET_MULTIPLAYER_PEER_H

+ 48 - 0
modules/websocket/websocket_peer.cpp

@@ -0,0 +1,48 @@
+/*************************************************************************/
+/*  websocket_peer.cpp                                                   */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#include "websocket_peer.h"
+
+GDCINULL(WebSocketPeer);
+
+WebSocketPeer::WebSocketPeer() {
+}
+
+WebSocketPeer::~WebSocketPeer() {
+}
+
+void WebSocketPeer::_bind_methods() {
+	ClassDB::bind_method(D_METHOD("get_write_mode"), &WebSocketPeer::get_write_mode);
+	ClassDB::bind_method(D_METHOD("set_write_mode", "mode"), &WebSocketPeer::set_write_mode);
+	ClassDB::bind_method(D_METHOD("is_connected_to_host"), &WebSocketPeer::is_connected_to_host);
+	ClassDB::bind_method(D_METHOD("was_string_packet"), &WebSocketPeer::was_string_packet);
+	ClassDB::bind_method(D_METHOD("close"), &WebSocketPeer::close);
+
+	BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
+	BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
+}

+ 72 - 0
modules/websocket/websocket_peer.h

@@ -0,0 +1,72 @@
+/*************************************************************************/
+/*  websocket_peer.h                                                     */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef WEBSOCKETPEER_H
+#define WEBSOCKETPEER_H
+
+#include "core/error_list.h"
+#include "core/io/packet_peer.h"
+#include "core/ring_buffer.h"
+#include "websocket_macros.h"
+
+class WebSocketPeer : public PacketPeer {
+
+	GDCLASS(WebSocketPeer, PacketPeer);
+	GDCICLASS(WebSocketPeer);
+
+public:
+	enum WriteMode {
+		WRITE_MODE_TEXT,
+		WRITE_MODE_BINARY,
+	};
+
+protected:
+	static void _bind_methods();
+
+public:
+	virtual int get_available_packet_count() const = 0;
+	virtual Error get_packet(const uint8_t **r_buffer, int &r_buffer_size) = 0;
+	virtual Error put_packet(const uint8_t *p_buffer, int p_buffer_size) = 0;
+	virtual int get_max_packet_size() const = 0;
+
+	virtual WriteMode get_write_mode() const = 0;
+	virtual void set_write_mode(WriteMode p_mode) = 0;
+
+	virtual void close() = 0;
+
+	virtual bool is_connected_to_host() const = 0;
+	virtual IP_Address get_connected_host() const = 0;
+	virtual uint16_t get_connected_port() const = 0;
+	virtual bool was_string_packet() const = 0;
+
+	WebSocketPeer();
+	~WebSocketPeer();
+};
+
+VARIANT_ENUM_CAST(WebSocketPeer::WriteMode);
+#endif // WEBSOCKETPEER_H

+ 93 - 0
modules/websocket/websocket_server.cpp

@@ -0,0 +1,93 @@
+/*************************************************************************/
+/*  websocket_server.cpp                                                 */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#include "websocket_server.h"
+
+GDCINULL(WebSocketServer);
+
+WebSocketServer::WebSocketServer() {
+	_peer_id = 1;
+}
+
+WebSocketServer::~WebSocketServer() {
+}
+
+void WebSocketServer::_bind_methods() {
+
+	ClassDB::bind_method(D_METHOD("is_listening"), &WebSocketServer::is_listening);
+	ClassDB::bind_method(D_METHOD("listen", "port", "protocols", "gd_mp_api"), &WebSocketServer::listen, DEFVAL(PoolVector<String>()), DEFVAL(false));
+	ClassDB::bind_method(D_METHOD("stop"), &WebSocketServer::stop);
+	ClassDB::bind_method(D_METHOD("has_peer", "id"), &WebSocketServer::has_peer);
+
+	ADD_SIGNAL(MethodInfo("client_disconnected", PropertyInfo(Variant::INT, "id")));
+	ADD_SIGNAL(MethodInfo("client_connected", PropertyInfo(Variant::INT, "id"), PropertyInfo(Variant::STRING, "protocol")));
+	ADD_SIGNAL(MethodInfo("data_received", PropertyInfo(Variant::INT, "id")));
+}
+
+NetworkedMultiplayerPeer::ConnectionStatus WebSocketServer::get_connection_status() const {
+	if (is_listening())
+		return CONNECTION_CONNECTED;
+
+	return CONNECTION_DISCONNECTED;
+};
+
+bool WebSocketServer::is_server() const {
+
+	return true;
+}
+
+void WebSocketServer::_on_peer_packet(int32_t p_peer_id) {
+
+	if (_is_multiplayer) {
+		_process_multiplayer(get_peer(p_peer_id), p_peer_id);
+	} else {
+		emit_signal("data_received", p_peer_id);
+	}
+}
+
+void WebSocketServer::_on_connect(int32_t p_peer_id, String p_protocol) {
+
+	if (_is_multiplayer) {
+		// Send add to clients
+		_send_add(p_peer_id);
+		emit_signal("peer_connected", p_peer_id);
+	} else {
+		emit_signal("client_connected", p_peer_id, p_protocol);
+	}
+}
+
+void WebSocketServer::_on_disconnect(int32_t p_peer_id) {
+
+	if (_is_multiplayer) {
+		// Send delete to clients
+		_send_del(p_peer_id);
+		emit_signal("peer_disconnected", p_peer_id);
+	} else {
+		emit_signal("client_disconnected", p_peer_id);
+	}
+}

+ 62 - 0
modules/websocket/websocket_server.h

@@ -0,0 +1,62 @@
+/*************************************************************************/
+/*  websocket_server.h                                                   */
+/*************************************************************************/
+/*                       This file is part of:                           */
+/*                      GODOT WEBSOCKET MODULE                           */
+/*            https://github.com/LudiDorici/godot-websocket              */
+/*************************************************************************/
+/* Copyright (c) 2017 Ludi Dorici, di Alessandrelli Fabio                */
+/*                                                                       */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the       */
+/* "Software"), to deal in the Software without restriction, including   */
+/* without limitation the rights to use, copy, modify, merge, publish,   */
+/* distribute, sublicense, and/or sell copies of the Software, and to    */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions:                                             */
+/*                                                                       */
+/* The above copyright notice and this permission notice shall be        */
+/* included in all copies or substantial portions of the Software.       */
+/*                                                                       */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,       */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF    */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY  */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,  */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE     */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                */
+/*************************************************************************/
+#ifndef WEBSOCKET_H
+#define WEBSOCKET_H
+
+#include "core/reference.h"
+#include "websocket_multiplayer.h"
+#include "websocket_peer.h"
+
+class WebSocketServer : public WebSocketMultiplayerPeer {
+
+	GDCLASS(WebSocketServer, WebSocketMultiplayerPeer);
+	GDCICLASS(WebSocketServer);
+
+protected:
+	static void _bind_methods();
+
+public:
+	virtual void poll() = 0;
+	virtual Error listen(int p_port, PoolVector<String> p_protocols = PoolVector<String>(), bool gd_mp_api = false) = 0;
+	virtual void stop() = 0;
+	virtual bool is_listening() const = 0;
+	virtual bool has_peer(int p_id) const = 0;
+	virtual Ref<WebSocketPeer> get_peer(int p_id) const = 0;
+	virtual bool is_server() const;
+	ConnectionStatus get_connection_status() const;
+
+	void _on_peer_packet(int32_t p_peer_id);
+	void _on_connect(int32_t p_peer_id, String p_protocol);
+	void _on_disconnect(int32_t p_peer_id);
+
+	WebSocketServer();
+	~WebSocketServer();
+};
+
+#endif // WEBSOCKET_H