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@@ -338,7 +338,7 @@ void RasterizerGLES2::clear_render_target(const Color &p_color) {
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storage->frame.clear_request_color = p_color;
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}
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-void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale) {
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+void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_color, bool p_scale, bool p_use_filter) {
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if (p_image.is_null() || p_image->empty())
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return;
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@@ -360,7 +360,7 @@ void RasterizerGLES2::set_boot_image(const Ref<Image> &p_image, const Color &p_c
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canvas->canvas_begin();
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RID texture = storage->texture_create();
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- storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, VS::TEXTURE_FLAG_FILTER);
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+ storage->texture_allocate(texture, p_image->get_width(), p_image->get_height(), 0, p_image->get_format(), VS::TEXTURE_TYPE_2D, p_use_filter ? VS::TEXTURE_FLAG_FILTER : 0);
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storage->texture_set_data(texture, p_image);
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Rect2 imgrect(0, 0, p_image->get_width(), p_image->get_height());
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