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@@ -30,28 +30,20 @@
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package org.godotengine.godot;
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import android.annotation.SuppressLint;
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-import android.content.Context;
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-import android.content.ContextWrapper;
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import android.graphics.PixelFormat;
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-import android.hardware.input.InputManager;
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import android.opengl.GLSurfaceView;
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-import android.util.AttributeSet;
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-import android.util.Log;
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-import android.view.InputDevice;
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import android.view.KeyEvent;
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import android.view.MotionEvent;
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-import java.io.File;
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-import java.util.ArrayList;
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-import java.util.Collections;
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-import java.util.Comparator;
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-import java.util.List;
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-import javax.microedition.khronos.egl.EGL10;
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-import javax.microedition.khronos.egl.EGLConfig;
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-import javax.microedition.khronos.egl.EGLContext;
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-import javax.microedition.khronos.egl.EGLDisplay;
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-import javax.microedition.khronos.opengles.GL10;
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-import org.godotengine.godot.input.InputManagerCompat;
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-import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
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+import org.godotengine.godot.input.GodotInputHandler;
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+import org.godotengine.godot.utils.GLUtils;
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+import org.godotengine.godot.xr.XRMode;
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+import org.godotengine.godot.xr.ovr.OvrConfigChooser;
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+import org.godotengine.godot.xr.ovr.OvrContextFactory;
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+import org.godotengine.godot.xr.ovr.OvrWindowSurfaceFactory;
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+import org.godotengine.godot.xr.pancake.PancakeConfigChooser;
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+import org.godotengine.godot.xr.pancake.PancakeContextFactory;
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+import org.godotengine.godot.xr.pancake.PancakeFallbackConfigChooser;
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+
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/**
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* A simple GLSurfaceView sub-class that demonstrate how to perform
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* OpenGL ES 2.0 rendering into a GL Surface. Note the following important
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@@ -70,57 +62,26 @@ import org.godotengine.godot.input.InputManagerCompat.InputDeviceListener;
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* that matches it exactly (with regards to red/green/blue/alpha channels
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* bit depths). Failure to do so would result in an EGL_BAD_MATCH error.
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*/
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-public class GodotView extends GLSurfaceView implements InputDeviceListener {
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-
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- private static String TAG = "GodotView";
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- private static final boolean DEBUG = false;
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- private Context ctx;
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-
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- private GodotIO io;
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- private static boolean use_gl3 = false;
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- private static boolean use_32 = false;
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- private static boolean use_debug_opengl = false;
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+public class GodotView extends GLSurfaceView {
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- private Godot activity;
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+ private static String TAG = GodotView.class.getSimpleName();
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- private InputManagerCompat mInputManager;
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- public GodotView(Context context, GodotIO p_io, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl, Godot p_activity) {
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- super(context);
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- ctx = context;
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- io = p_io;
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- use_gl3 = p_use_gl3;
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- use_32 = p_use_32_bits;
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- use_debug_opengl = p_use_debug_opengl;
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+ private final Godot activity;
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+ private final GodotInputHandler inputHandler;
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- activity = p_activity;
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-
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- setPreserveEGLContextOnPause(true);
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-
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- mInputManager = InputManagerCompat.Factory.getInputManager(this.getContext());
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- mInputManager.registerInputDeviceListener(this, null);
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- init(false, 16, 0);
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- }
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-
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- public GodotView(Context context) {
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- super(context);
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- ctx = context;
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- }
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+ public GodotView(Godot activity, XRMode xrMode, boolean p_use_gl3, boolean p_use_32_bits, boolean p_use_debug_opengl) {
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+ super(activity);
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+ GLUtils.use_gl3 = p_use_gl3;
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+ GLUtils.use_32 = p_use_32_bits;
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+ GLUtils.use_debug_opengl = p_use_debug_opengl;
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- public GodotView(Context context, boolean translucent, int depth, int stencil) {
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- super(context);
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- init(translucent, depth, stencil);
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+ this.activity = activity;
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+ this.inputHandler = new GodotInputHandler(this);
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+ init(xrMode, false, 16, 0);
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}
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public void initInputDevices() {
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- /* initially add input devices*/
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- int[] deviceIds = mInputManager.getInputDeviceIds();
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- for (int deviceId : deviceIds) {
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- InputDevice device = mInputManager.getInputDevice(deviceId);
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- if (DEBUG) {
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- Log.v("GodotView", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
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- }
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- onInputDeviceAdded(deviceId);
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- }
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+ this.inputHandler.initInputDevices();
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}
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@SuppressLint("ClickableViewAccessibility")
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@@ -130,617 +91,80 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
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return activity.gotTouchEvent(event);
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}
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- public int get_godot_button(int keyCode) {
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-
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- int button;
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- switch (keyCode) {
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- case KeyEvent.KEYCODE_BUTTON_A: // Android A is SNES B
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- button = 0;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_B:
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- button = 1;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_X: // Android X is SNES Y
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- button = 2;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_Y:
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- button = 3;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_L1:
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- button = 9;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_L2:
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- button = 15;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_R1:
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- button = 10;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_R2:
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- button = 16;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_SELECT:
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- button = 4;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_START:
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- button = 6;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_THUMBL:
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- button = 7;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_THUMBR:
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- button = 8;
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- break;
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- case KeyEvent.KEYCODE_DPAD_UP:
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- button = 11;
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- break;
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- case KeyEvent.KEYCODE_DPAD_DOWN:
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- button = 12;
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- break;
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- case KeyEvent.KEYCODE_DPAD_LEFT:
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- button = 13;
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- break;
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- case KeyEvent.KEYCODE_DPAD_RIGHT:
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- button = 14;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_C:
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- button = 17;
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- break;
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- case KeyEvent.KEYCODE_BUTTON_Z:
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- button = 18;
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- break;
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-
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- default:
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- button = keyCode - KeyEvent.KEYCODE_BUTTON_1 + 20;
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- break;
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- }
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- return button;
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- };
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-
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- private static class joystick {
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- public int device_id;
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- public String name;
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- public ArrayList<InputDevice.MotionRange> axes;
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- public ArrayList<InputDevice.MotionRange> hats;
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- }
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-
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- private static class RangeComparator implements Comparator<InputDevice.MotionRange> {
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- @Override
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- public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
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- return arg0.getAxis() - arg1.getAxis();
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- }
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- }
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-
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- ArrayList<joystick> joy_devices = new ArrayList<joystick>();
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-
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- private int find_joy_device(int device_id) {
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- for (int i = 0; i < joy_devices.size(); i++) {
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- if (joy_devices.get(i).device_id == device_id) {
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- return i;
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- }
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- }
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-
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- return -1;
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- }
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-
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- @Override
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- public void onInputDeviceAdded(int deviceId) {
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- int id = find_joy_device(deviceId);
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-
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- // Check if the device has not been already added
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- if (id < 0) {
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- InputDevice device = mInputManager.getInputDevice(deviceId);
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- //device can be null if deviceId is not found
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- if (device != null) {
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- int sources = device.getSources();
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- if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) ||
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- ((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
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- id = joy_devices.size();
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-
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- joystick joy = new joystick();
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- joy.device_id = deviceId;
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- joy.name = device.getName();
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- joy.axes = new ArrayList<InputDevice.MotionRange>();
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- joy.hats = new ArrayList<InputDevice.MotionRange>();
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-
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- List<InputDevice.MotionRange> ranges = device.getMotionRanges();
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- Collections.sort(ranges, new RangeComparator());
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-
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- for (InputDevice.MotionRange range : ranges) {
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- if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
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- joy.hats.add(range);
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- } else {
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- joy.axes.add(range);
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- }
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- }
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-
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- joy_devices.add(joy);
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-
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- final int device_id = id;
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- final String name = joy.name;
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- queueEvent(new Runnable() {
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- @Override
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- public void run() {
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- GodotLib.joyconnectionchanged(device_id, true, name);
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- }
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- });
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- }
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- }
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- }
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- }
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-
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- @Override
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- public void onInputDeviceRemoved(int deviceId) {
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- final int device_id = find_joy_device(deviceId);
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-
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- // Check if the evice has not been already removed
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- if (device_id > -1) {
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- joy_devices.remove(device_id);
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-
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- queueEvent(new Runnable() {
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- @Override
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- public void run() {
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- GodotLib.joyconnectionchanged(device_id, false, "");
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- }
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- });
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- }
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- }
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-
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- @Override
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- public void onInputDeviceChanged(int deviceId) {
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- onInputDeviceRemoved(deviceId);
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- onInputDeviceAdded(deviceId);
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- }
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@Override
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public boolean onKeyUp(final int keyCode, KeyEvent event) {
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-
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- if (keyCode == KeyEvent.KEYCODE_BACK) {
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- return true;
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- }
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-
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- if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
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- return super.onKeyUp(keyCode, event);
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- };
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-
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- int source = event.getSource();
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- if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
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-
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- final int button = get_godot_button(keyCode);
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- final int device_id = find_joy_device(event.getDeviceId());
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-
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- // Check if the device exists
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- if (device_id > -1) {
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- queueEvent(new Runnable() {
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- @Override
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- public void run() {
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- GodotLib.joybutton(device_id, button, false);
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- }
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- });
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- return true;
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- }
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- } else {
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- final int chr = event.getUnicodeChar(0);
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- queueEvent(new Runnable() {
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- @Override
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- public void run() {
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- GodotLib.key(keyCode, chr, false);
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- }
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- });
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- };
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-
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- return super.onKeyUp(keyCode, event);
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- };
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+ return inputHandler.onKeyUp(keyCode, event) || super.onKeyUp(keyCode, event);
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+ }
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@Override
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public boolean onKeyDown(final int keyCode, KeyEvent event) {
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-
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- if (keyCode == KeyEvent.KEYCODE_BACK) {
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- activity.onBackPressed();
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- // press 'back' button should not terminate program
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- //normal handle 'back' event in game logic
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- return true;
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- }
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-
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- if (keyCode == KeyEvent.KEYCODE_VOLUME_UP || keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {
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- return super.onKeyDown(keyCode, event);
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- };
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-
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- int source = event.getSource();
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- //Log.e(TAG, String.format("Key down! source %d, device %d, joystick %d, %d, %d", event.getDeviceId(), source, (source & InputDevice.SOURCE_JOYSTICK), (source & InputDevice.SOURCE_DPAD), (source & InputDevice.SOURCE_GAMEPAD)));
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-
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- if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK || (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD || (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
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-
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- if (event.getRepeatCount() > 0) // ignore key echo
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- return true;
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-
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- final int button = get_godot_button(keyCode);
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- final int device_id = find_joy_device(event.getDeviceId());
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-
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- // Check if the device exists
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- if (device_id > -1) {
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- queueEvent(new Runnable() {
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- @Override
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- public void run() {
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- GodotLib.joybutton(device_id, button, true);
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- }
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- });
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- return true;
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- }
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- } else {
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- final int chr = event.getUnicodeChar(0);
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- queueEvent(new Runnable() {
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- @Override
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- public void run() {
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- GodotLib.key(keyCode, chr, true);
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- }
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- });
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- };
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-
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- return super.onKeyDown(keyCode, event);
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+ return inputHandler.onKeyDown(keyCode, event) || super.onKeyDown(keyCode, event);
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}
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@Override
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public boolean onGenericMotionEvent(MotionEvent event) {
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-
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- if ((event.getSource() & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK && event.getAction() == MotionEvent.ACTION_MOVE) {
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-
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- final int device_id = find_joy_device(event.getDeviceId());
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-
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- // Check if the device exists
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- if (device_id > -1) {
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- joystick joy = joy_devices.get(device_id);
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-
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- for (int i = 0; i < joy.axes.size(); i++) {
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- InputDevice.MotionRange range = joy.axes.get(i);
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- final float value = (event.getAxisValue(range.getAxis()) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
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- final int idx = i;
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- queueEvent(new Runnable() {
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- @Override
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- public void run() {
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- GodotLib.joyaxis(device_id, idx, value);
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- }
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- });
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- }
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-
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- for (int i = 0; i < joy.hats.size(); i += 2) {
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- final int hatX = Math.round(event.getAxisValue(joy.hats.get(i).getAxis()));
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- final int hatY = Math.round(event.getAxisValue(joy.hats.get(i + 1).getAxis()));
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- queueEvent(new Runnable() {
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- @Override
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- public void run() {
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- GodotLib.joyhat(device_id, hatX, hatY);
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- }
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- });
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- }
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- return true;
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- }
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- };
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-
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- return super.onGenericMotionEvent(event);
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- };
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-
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- private void init(boolean translucent, int depth, int stencil) {
|
|
|
-
|
|
|
- this.setFocusableInTouchMode(true);
|
|
|
- /* By default, GLSurfaceView() creates a RGB_565 opaque surface.
|
|
|
- * If we want a translucent one, we should change the surface's
|
|
|
- * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
|
|
|
- * is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
|
|
|
- */
|
|
|
- if (translucent) {
|
|
|
- this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
|
|
|
- }
|
|
|
-
|
|
|
- /* Setup the context factory for 2.0 rendering.
|
|
|
- * See ContextFactory class definition below
|
|
|
- */
|
|
|
- setEGLContextFactory(new ContextFactory());
|
|
|
-
|
|
|
- /* We need to choose an EGLConfig that matches the format of
|
|
|
- * our surface exactly. This is going to be done in our
|
|
|
- * custom config chooser. See ConfigChooser class definition
|
|
|
- * below.
|
|
|
- */
|
|
|
-
|
|
|
- if (use_32) {
|
|
|
- setEGLConfigChooser(translucent ?
|
|
|
- new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(8, 8, 8, 8, 16, stencil)) :
|
|
|
- new FallbackConfigChooser(8, 8, 8, 8, 24, stencil, new ConfigChooser(5, 6, 5, 0, 16, stencil)));
|
|
|
-
|
|
|
- } else {
|
|
|
- setEGLConfigChooser(translucent ?
|
|
|
- new ConfigChooser(8, 8, 8, 8, 16, stencil) :
|
|
|
- new ConfigChooser(5, 6, 5, 0, 16, stencil));
|
|
|
- }
|
|
|
-
|
|
|
- /* Set the renderer responsible for frame rendering */
|
|
|
- setRenderer(new Renderer());
|
|
|
- }
|
|
|
-
|
|
|
- private static final int _EGL_CONTEXT_FLAGS_KHR = 0x30FC;
|
|
|
- private static final int _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR = 0x00000001;
|
|
|
-
|
|
|
- private static class ContextFactory implements GLSurfaceView.EGLContextFactory {
|
|
|
- private static int EGL_CONTEXT_CLIENT_VERSION = 0x3098;
|
|
|
- public EGLContext createContext(EGL10 egl, EGLDisplay display, EGLConfig eglConfig) {
|
|
|
- String driver_name = GodotLib.getGlobal("rendering/quality/driver/driver_name");
|
|
|
- if (use_gl3 && !driver_name.equals("GLES3")) {
|
|
|
- use_gl3 = false;
|
|
|
- }
|
|
|
- if (use_gl3)
|
|
|
- Log.w(TAG, "creating OpenGL ES 3.0 context :");
|
|
|
- else
|
|
|
- Log.w(TAG, "creating OpenGL ES 2.0 context :");
|
|
|
-
|
|
|
- checkEglError("Before eglCreateContext", egl);
|
|
|
- EGLContext context;
|
|
|
- if (use_debug_opengl) {
|
|
|
- int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
|
|
|
- int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, _EGL_CONTEXT_FLAGS_KHR, _EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR, EGL10.EGL_NONE };
|
|
|
- context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
|
|
|
- } else {
|
|
|
- int[] attrib_list2 = { EGL_CONTEXT_CLIENT_VERSION, 2, EGL10.EGL_NONE };
|
|
|
- int[] attrib_list3 = { EGL_CONTEXT_CLIENT_VERSION, 3, EGL10.EGL_NONE };
|
|
|
- context = egl.eglCreateContext(display, eglConfig, EGL10.EGL_NO_CONTEXT, use_gl3 ? attrib_list3 : attrib_list2);
|
|
|
- }
|
|
|
- checkEglError("After eglCreateContext", egl);
|
|
|
- return context;
|
|
|
- }
|
|
|
-
|
|
|
- public void destroyContext(EGL10 egl, EGLDisplay display, EGLContext context) {
|
|
|
- egl.eglDestroyContext(display, context);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- private static void checkEglError(String prompt, EGL10 egl) {
|
|
|
- int error;
|
|
|
- while ((error = egl.eglGetError()) != EGL10.EGL_SUCCESS) {
|
|
|
- Log.e(TAG, String.format("%s: EGL error: 0x%x", prompt, error));
|
|
|
- }
|
|
|
- }
|
|
|
- /* Fallback if 32bit View is not supported*/
|
|
|
- private static class FallbackConfigChooser extends ConfigChooser {
|
|
|
- private ConfigChooser fallback;
|
|
|
-
|
|
|
- public FallbackConfigChooser(int r, int g, int b, int a, int depth, int stencil, ConfigChooser fallback) {
|
|
|
- super(r, g, b, a, depth, stencil);
|
|
|
- this.fallback = fallback;
|
|
|
- }
|
|
|
-
|
|
|
- @Override
|
|
|
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display, EGLConfig[] configs) {
|
|
|
- EGLConfig ec = super.chooseConfig(egl, display, configs);
|
|
|
- if (ec == null) {
|
|
|
- Log.w(TAG, "Trying ConfigChooser fallback");
|
|
|
- ec = fallback.chooseConfig(egl, display, configs);
|
|
|
- use_32 = false;
|
|
|
- }
|
|
|
- return ec;
|
|
|
- }
|
|
|
+ return inputHandler.onGenericMotionEvent(event) || super.onGenericMotionEvent(event);
|
|
|
}
|
|
|
|
|
|
- private static class ConfigChooser implements GLSurfaceView.EGLConfigChooser {
|
|
|
-
|
|
|
- public ConfigChooser(int r, int g, int b, int a, int depth, int stencil) {
|
|
|
- mRedSize = r;
|
|
|
- mGreenSize = g;
|
|
|
- mBlueSize = b;
|
|
|
- mAlphaSize = a;
|
|
|
- mDepthSize = depth;
|
|
|
- mStencilSize = stencil;
|
|
|
- }
|
|
|
-
|
|
|
- /* This EGL config specification is used to specify 2.0 rendering.
|
|
|
- * We use a minimum size of 4 bits for red/green/blue, but will
|
|
|
- * perform actual matching in chooseConfig() below.
|
|
|
- */
|
|
|
- private static int EGL_OPENGL_ES2_BIT = 4;
|
|
|
- private static int[] s_configAttribs2 = {
|
|
|
- EGL10.EGL_RED_SIZE, 4,
|
|
|
- EGL10.EGL_GREEN_SIZE, 4,
|
|
|
- EGL10.EGL_BLUE_SIZE, 4,
|
|
|
- // EGL10.EGL_DEPTH_SIZE, 16,
|
|
|
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
|
|
|
- EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT,
|
|
|
- EGL10.EGL_NONE
|
|
|
- };
|
|
|
- private static int[] s_configAttribs3 = {
|
|
|
- EGL10.EGL_RED_SIZE, 4,
|
|
|
- EGL10.EGL_GREEN_SIZE, 4,
|
|
|
- EGL10.EGL_BLUE_SIZE, 4,
|
|
|
- // EGL10.EGL_DEPTH_SIZE, 16,
|
|
|
- // EGL10.EGL_STENCIL_SIZE, EGL10.EGL_DONT_CARE,
|
|
|
- EGL10.EGL_RENDERABLE_TYPE, EGL_OPENGL_ES2_BIT, //apparently there is no EGL_OPENGL_ES3_BIT
|
|
|
- EGL10.EGL_NONE
|
|
|
- };
|
|
|
-
|
|
|
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display) {
|
|
|
-
|
|
|
- /* Get the number of minimally matching EGL configurations
|
|
|
- */
|
|
|
- int[] num_config = new int[1];
|
|
|
- egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, null, 0, num_config);
|
|
|
-
|
|
|
- int numConfigs = num_config[0];
|
|
|
-
|
|
|
- if (numConfigs <= 0) {
|
|
|
- throw new IllegalArgumentException("No configs match configSpec");
|
|
|
- }
|
|
|
-
|
|
|
- /* Allocate then read the array of minimally matching EGL configs
|
|
|
- */
|
|
|
- EGLConfig[] configs = new EGLConfig[numConfigs];
|
|
|
- egl.eglChooseConfig(display, use_gl3 ? s_configAttribs3 : s_configAttribs2, configs, numConfigs, num_config);
|
|
|
+ private void init(XRMode xrMode, boolean translucent, int depth, int stencil) {
|
|
|
|
|
|
- if (DEBUG) {
|
|
|
- printConfigs(egl, display, configs);
|
|
|
- }
|
|
|
- /* Now return the "best" one
|
|
|
- */
|
|
|
- return chooseConfig(egl, display, configs);
|
|
|
- }
|
|
|
+ setPreserveEGLContextOnPause(true);
|
|
|
+ setFocusableInTouchMode(true);
|
|
|
+ switch (xrMode) {
|
|
|
|
|
|
- public EGLConfig chooseConfig(EGL10 egl, EGLDisplay display,
|
|
|
- EGLConfig[] configs) {
|
|
|
- for (EGLConfig config : configs) {
|
|
|
- int d = findConfigAttrib(egl, display, config,
|
|
|
- EGL10.EGL_DEPTH_SIZE, 0);
|
|
|
- int s = findConfigAttrib(egl, display, config,
|
|
|
- EGL10.EGL_STENCIL_SIZE, 0);
|
|
|
+ case OVR:
|
|
|
+ // Replace the default egl config chooser.
|
|
|
+ setEGLConfigChooser(new OvrConfigChooser());
|
|
|
|
|
|
- // We need at least mDepthSize and mStencilSize bits
|
|
|
- if (d < mDepthSize || s < mStencilSize)
|
|
|
- continue;
|
|
|
+ // Replace the default context factory.
|
|
|
+ setEGLContextFactory(new OvrContextFactory());
|
|
|
|
|
|
- // We want an *exact* match for red/green/blue/alpha
|
|
|
- int r = findConfigAttrib(egl, display, config,
|
|
|
- EGL10.EGL_RED_SIZE, 0);
|
|
|
- int g = findConfigAttrib(egl, display, config,
|
|
|
- EGL10.EGL_GREEN_SIZE, 0);
|
|
|
- int b = findConfigAttrib(egl, display, config,
|
|
|
- EGL10.EGL_BLUE_SIZE, 0);
|
|
|
- int a = findConfigAttrib(egl, display, config,
|
|
|
- EGL10.EGL_ALPHA_SIZE, 0);
|
|
|
+ // Replace the default window surface factory.
|
|
|
+ setEGLWindowSurfaceFactory(new OvrWindowSurfaceFactory());
|
|
|
+ break;
|
|
|
|
|
|
- if (r == mRedSize && g == mGreenSize && b == mBlueSize && a == mAlphaSize)
|
|
|
- return config;
|
|
|
- }
|
|
|
- return null;
|
|
|
- }
|
|
|
+ case PANCAKE:
|
|
|
+ default:
|
|
|
+ /* By default, GLSurfaceView() creates a RGB_565 opaque surface.
|
|
|
+ * If we want a translucent one, we should change the surface's
|
|
|
+ * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
|
|
|
+ * is interpreted as any 32-bit surface with alpha by SurfaceFlinger.
|
|
|
+ */
|
|
|
+ if (translucent) {
|
|
|
+ this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
|
|
|
+ }
|
|
|
|
|
|
- private int findConfigAttrib(EGL10 egl, EGLDisplay display,
|
|
|
- EGLConfig config, int attribute, int defaultValue) {
|
|
|
+ /* Setup the context factory for 2.0 rendering.
|
|
|
+ * See ContextFactory class definition below
|
|
|
+ */
|
|
|
+ setEGLContextFactory(new PancakeContextFactory());
|
|
|
|
|
|
- if (egl.eglGetConfigAttrib(display, config, attribute, mValue)) {
|
|
|
- return mValue[0];
|
|
|
- }
|
|
|
- return defaultValue;
|
|
|
- }
|
|
|
+ /* We need to choose an EGLConfig that matches the format of
|
|
|
+ * our surface exactly. This is going to be done in our
|
|
|
+ * custom config chooser. See ConfigChooser class definition
|
|
|
+ * below.
|
|
|
+ */
|
|
|
|
|
|
- private void printConfigs(EGL10 egl, EGLDisplay display,
|
|
|
- EGLConfig[] configs) {
|
|
|
- int numConfigs = configs.length;
|
|
|
- Log.w(TAG, String.format("%d configurations", numConfigs));
|
|
|
- for (int i = 0; i < numConfigs; i++) {
|
|
|
- Log.w(TAG, String.format("Configuration %d:\n", i));
|
|
|
- printConfig(egl, display, configs[i]);
|
|
|
- }
|
|
|
- }
|
|
|
+ if (GLUtils.use_32) {
|
|
|
+ setEGLConfigChooser(translucent ?
|
|
|
+ new PancakeFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
|
|
|
+ new PancakeConfigChooser(8, 8, 8, 8, 16, stencil)) :
|
|
|
+ new PancakeFallbackConfigChooser(8, 8, 8, 8, 24, stencil,
|
|
|
+ new PancakeConfigChooser(5, 6, 5, 0, 16, stencil)));
|
|
|
|
|
|
- private void printConfig(EGL10 egl, EGLDisplay display,
|
|
|
- EGLConfig config) {
|
|
|
- int[] attributes = {
|
|
|
- EGL10.EGL_BUFFER_SIZE,
|
|
|
- EGL10.EGL_ALPHA_SIZE,
|
|
|
- EGL10.EGL_BLUE_SIZE,
|
|
|
- EGL10.EGL_GREEN_SIZE,
|
|
|
- EGL10.EGL_RED_SIZE,
|
|
|
- EGL10.EGL_DEPTH_SIZE,
|
|
|
- EGL10.EGL_STENCIL_SIZE,
|
|
|
- EGL10.EGL_CONFIG_CAVEAT,
|
|
|
- EGL10.EGL_CONFIG_ID,
|
|
|
- EGL10.EGL_LEVEL,
|
|
|
- EGL10.EGL_MAX_PBUFFER_HEIGHT,
|
|
|
- EGL10.EGL_MAX_PBUFFER_PIXELS,
|
|
|
- EGL10.EGL_MAX_PBUFFER_WIDTH,
|
|
|
- EGL10.EGL_NATIVE_RENDERABLE,
|
|
|
- EGL10.EGL_NATIVE_VISUAL_ID,
|
|
|
- EGL10.EGL_NATIVE_VISUAL_TYPE,
|
|
|
- 0x3030, // EGL10.EGL_PRESERVED_RESOURCES,
|
|
|
- EGL10.EGL_SAMPLES,
|
|
|
- EGL10.EGL_SAMPLE_BUFFERS,
|
|
|
- EGL10.EGL_SURFACE_TYPE,
|
|
|
- EGL10.EGL_TRANSPARENT_TYPE,
|
|
|
- EGL10.EGL_TRANSPARENT_RED_VALUE,
|
|
|
- EGL10.EGL_TRANSPARENT_GREEN_VALUE,
|
|
|
- EGL10.EGL_TRANSPARENT_BLUE_VALUE,
|
|
|
- 0x3039, // EGL10.EGL_BIND_TO_TEXTURE_RGB,
|
|
|
- 0x303A, // EGL10.EGL_BIND_TO_TEXTURE_RGBA,
|
|
|
- 0x303B, // EGL10.EGL_MIN_SWAP_INTERVAL,
|
|
|
- 0x303C, // EGL10.EGL_MAX_SWAP_INTERVAL,
|
|
|
- EGL10.EGL_LUMINANCE_SIZE,
|
|
|
- EGL10.EGL_ALPHA_MASK_SIZE,
|
|
|
- EGL10.EGL_COLOR_BUFFER_TYPE,
|
|
|
- EGL10.EGL_RENDERABLE_TYPE,
|
|
|
- 0x3042 // EGL10.EGL_CONFORMANT
|
|
|
- };
|
|
|
- String[] names = {
|
|
|
- "EGL_BUFFER_SIZE",
|
|
|
- "EGL_ALPHA_SIZE",
|
|
|
- "EGL_BLUE_SIZE",
|
|
|
- "EGL_GREEN_SIZE",
|
|
|
- "EGL_RED_SIZE",
|
|
|
- "EGL_DEPTH_SIZE",
|
|
|
- "EGL_STENCIL_SIZE",
|
|
|
- "EGL_CONFIG_CAVEAT",
|
|
|
- "EGL_CONFIG_ID",
|
|
|
- "EGL_LEVEL",
|
|
|
- "EGL_MAX_PBUFFER_HEIGHT",
|
|
|
- "EGL_MAX_PBUFFER_PIXELS",
|
|
|
- "EGL_MAX_PBUFFER_WIDTH",
|
|
|
- "EGL_NATIVE_RENDERABLE",
|
|
|
- "EGL_NATIVE_VISUAL_ID",
|
|
|
- "EGL_NATIVE_VISUAL_TYPE",
|
|
|
- "EGL_PRESERVED_RESOURCES",
|
|
|
- "EGL_SAMPLES",
|
|
|
- "EGL_SAMPLE_BUFFERS",
|
|
|
- "EGL_SURFACE_TYPE",
|
|
|
- "EGL_TRANSPARENT_TYPE",
|
|
|
- "EGL_TRANSPARENT_RED_VALUE",
|
|
|
- "EGL_TRANSPARENT_GREEN_VALUE",
|
|
|
- "EGL_TRANSPARENT_BLUE_VALUE",
|
|
|
- "EGL_BIND_TO_TEXTURE_RGB",
|
|
|
- "EGL_BIND_TO_TEXTURE_RGBA",
|
|
|
- "EGL_MIN_SWAP_INTERVAL",
|
|
|
- "EGL_MAX_SWAP_INTERVAL",
|
|
|
- "EGL_LUMINANCE_SIZE",
|
|
|
- "EGL_ALPHA_MASK_SIZE",
|
|
|
- "EGL_COLOR_BUFFER_TYPE",
|
|
|
- "EGL_RENDERABLE_TYPE",
|
|
|
- "EGL_CONFORMANT"
|
|
|
- };
|
|
|
- int[] value = new int[1];
|
|
|
- for (int i = 0; i < attributes.length; i++) {
|
|
|
- int attribute = attributes[i];
|
|
|
- String name = names[i];
|
|
|
- if (egl.eglGetConfigAttrib(display, config, attribute, value)) {
|
|
|
- Log.w(TAG, String.format(" %s: %d\n", name, value[0]));
|
|
|
} else {
|
|
|
- // Log.w(TAG, String.format(" %s: failed\n", name));
|
|
|
- while (egl.eglGetError() != EGL10.EGL_SUCCESS)
|
|
|
- ;
|
|
|
+ setEGLConfigChooser(translucent ?
|
|
|
+ new PancakeConfigChooser(8, 8, 8, 8, 16, stencil) :
|
|
|
+ new PancakeConfigChooser(5, 6, 5, 0, 16, stencil));
|
|
|
}
|
|
|
- }
|
|
|
+ break;
|
|
|
}
|
|
|
|
|
|
- // Subclasses can adjust these values:
|
|
|
- protected int mRedSize;
|
|
|
- protected int mGreenSize;
|
|
|
- protected int mBlueSize;
|
|
|
- protected int mAlphaSize;
|
|
|
- protected int mDepthSize;
|
|
|
- protected int mStencilSize;
|
|
|
- private int[] mValue = new int[1];
|
|
|
+ /* Set the renderer responsible for frame rendering */
|
|
|
+ setRenderer(new GodotRenderer());
|
|
|
}
|
|
|
|
|
|
- private static class Renderer implements GLSurfaceView.Renderer {
|
|
|
-
|
|
|
- public void onDrawFrame(GL10 gl) {
|
|
|
- GodotLib.step();
|
|
|
- for (int i = 0; i < Godot.singleton_count; i++) {
|
|
|
- Godot.singletons[i].onGLDrawFrame(gl);
|
|
|
- }
|
|
|
- }
|
|
|
-
|
|
|
- public void onSurfaceChanged(GL10 gl, int width, int height) {
|
|
|
-
|
|
|
- GodotLib.resize(width, height);
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- for (int i = 0; i < Godot.singleton_count; i++) {
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- Godot.singletons[i].onGLSurfaceChanged(gl, width, height);
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|
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- }
|
|
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- }
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|
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-
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|
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- public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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|
|
- GodotLib.newcontext(use_32);
|
|
|
- }
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|
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+ public void onBackPressed() {
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+ activity.onBackPressed();
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}
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}
|