resources_dock->cleanup(); // This will delete GDScript instance (if property_editor->obj is scene's GDScript instance, editor will crash)
@@ -1569,8 +1569,8 @@ void EditorNode::_cleanup_scene() {
editor_history.clear();
_hide_top_editors();
animation_editor->cleanup();
- resources_dock->cleanup();
property_editor->edit(NULL);
+ resources_dock->cleanup();
scene_import_metadata.unref();
set_edited_scene(NULL);
if (scene) {