|
@@ -1,23 +1,6 @@
|
|
/* clang-format off */
|
|
/* clang-format off */
|
|
[vertex]
|
|
[vertex]
|
|
|
|
|
|
-#ifndef USE_GLES_OVER_GL
|
|
|
|
-#ifdef GL_EXT_shader_texture_lod
|
|
|
|
-#extension GL_EXT_shader_texture_lod : enable
|
|
|
|
-#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
|
|
|
|
-#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
|
|
|
|
-#endif
|
|
|
|
-#endif // !USE_GLES_OVER_GL
|
|
|
|
-
|
|
|
|
-#ifdef GL_ARB_shader_texture_lod
|
|
|
|
-#extension GL_ARB_shader_texture_lod : enable
|
|
|
|
-#endif
|
|
|
|
-
|
|
|
|
-#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
|
|
|
|
-#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
|
|
|
|
-#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
|
|
|
|
-#endif
|
|
|
|
-
|
|
|
|
#ifdef USE_GLES_OVER_GL
|
|
#ifdef USE_GLES_OVER_GL
|
|
#define lowp
|
|
#define lowp
|
|
#define mediump
|
|
#define mediump
|
|
@@ -237,6 +220,25 @@ VERTEX_SHADER_CODE
|
|
/* clang-format off */
|
|
/* clang-format off */
|
|
[fragment]
|
|
[fragment]
|
|
|
|
|
|
|
|
+// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
|
|
|
|
+// Do not copy these defines in the [vertex] section.
|
|
|
|
+#ifndef USE_GLES_OVER_GL
|
|
|
|
+#ifdef GL_EXT_shader_texture_lod
|
|
|
|
+#extension GL_EXT_shader_texture_lod : enable
|
|
|
|
+#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
|
|
|
|
+#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
|
|
|
|
+#endif
|
|
|
|
+#endif // !USE_GLES_OVER_GL
|
|
|
|
+
|
|
|
|
+#ifdef GL_ARB_shader_texture_lod
|
|
|
|
+#extension GL_ARB_shader_texture_lod : enable
|
|
|
|
+#endif
|
|
|
|
+
|
|
|
|
+#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
|
|
|
|
+#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
|
|
|
|
+#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
|
|
|
|
+#endif
|
|
|
|
+
|
|
#ifdef USE_GLES_OVER_GL
|
|
#ifdef USE_GLES_OVER_GL
|
|
#define lowp
|
|
#define lowp
|
|
#define mediump
|
|
#define mediump
|