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@@ -220,29 +220,25 @@ VERTEX_SHADER_CODE
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/* clang-format off */
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[fragment]
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+// texture2DLodEXT and textureCubeLodEXT are fragment shader specific.
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+// Do not copy these defines in the [vertex] section.
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#ifndef USE_GLES_OVER_GL
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-
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#ifdef GL_EXT_shader_texture_lod
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#extension GL_EXT_shader_texture_lod : enable
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#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
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#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
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#endif
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-
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-#endif
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+#endif // !USE_GLES_OVER_GL
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#ifdef GL_ARB_shader_texture_lod
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#extension GL_ARB_shader_texture_lod : enable
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#endif
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-
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#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
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#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
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#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
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#endif
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-
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-
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-
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#ifdef USE_GLES_OVER_GL
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#define lowp
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#define mediump
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