Was always reporting it to be a spawn, even for despawns.
@@ -572,7 +572,7 @@ Error MultiplayerReplicator::_spawn_despawn(ResourceUID::ID p_scene_id, Object *
args[0] = p_peer;
args[1] = p_scene_id;
args[2] = p_obj;
- args[3] = true;
+ args[3] = p_spawn;
const Variant *argp[] = { &args[0], &args[1], &args[2], &args[3] };
Callable::CallError ce;
Variant ret;