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Merge pull request #87610 from Mickeon/documentation-MultiplayerAPI-peer-id

Mention Multiplayer.`get_remote_sender_id`'s 0 after await
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  1. 1 1
      doc/classes/MultiplayerAPI.xml

+ 1 - 1
doc/classes/MultiplayerAPI.xml

@@ -34,7 +34,7 @@
 			<return type="int" />
 			<description>
 				Returns the sender's peer ID for the RPC currently being executed.
-				[b]Note:[/b] If not inside an RPC this method will return 0.
+				[b]Note:[/b] This method returns [code]0[/code] when called outside of an RPC. As such, the original peer ID may be lost when code execution is delayed (such as with GDScript's [code]await[/code] keyword).
 			</description>
 		</method>
 		<method name="get_unique_id">