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Эх сурвалжийг харах

Default material is assigned to meshes without material for glTF export

Fazil Babu 3 жил өмнө
parent
commit
771170e7b0

+ 3 - 0
modules/gltf/gltf_document.cpp

@@ -5060,6 +5060,9 @@ GLTFMeshIndex GLTFDocument::_convert_mesh_to_gltf(Ref<GLTFState> state, MeshInst
 			String mat_name;
 			if (mat.is_valid()) {
 				mat_name = mat->get_name();
+			} else {
+				// Assign default material when no material is assigned.
+				mat = Ref<StandardMaterial3D>(memnew(StandardMaterial3D));
 			}
 			current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i),
 					array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat,