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current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i),
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current_mesh->add_surface(import_mesh->surface_get_primitive_type(surface_i),
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array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat,
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array, import_mesh->surface_get_blend_shape_arrays(surface_i), import_mesh->surface_get_lods(surface_i), mat,
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