Fix crash when deleting tileset terrains
@@ -5116,6 +5116,8 @@ void TileData::remove_terrain(int p_terrain_set, int p_index) {
if (terrain_set == p_terrain_set) {
if (terrain == p_index) {
terrain = -1;
+ } else if (terrain > p_index) {
+ terrain -= 1;
}
for (int i = 0; i < 16; i++) {