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Fix generation of irradiance map

clayjohn 5 years ago
parent
commit
796d35d8b3
1 changed files with 1 additions and 1 deletions
  1. 1 1
      drivers/gles3/shaders/cubemap_filter.glsl

+ 1 - 1
drivers/gles3/shaders/cubemap_filter.glsl

@@ -309,7 +309,7 @@ void main() {
 			}
 			st /= vec2(M_PI * 2.0, M_PI);
 
-			irradiance += texture(source_panorama, st, source_mip_level).rgb * cos(theta) * sin(theta);
+			irradiance += textureLod(source_panorama, st, source_mip_level).rgb * cos(theta) * sin(theta);
 			num_samples++;
 		}
 	}