Procházet zdrojové kódy

Fixes the accelerometer

Resolves the issue of the accelerometer behaving differently across devices with landscape as default and devices with portrait as default.
Martho42 před 10 roky
rodič
revize
7a2698bb44

+ 18 - 3
platform/android/java/src/com/android/godot/Godot.java

@@ -571,9 +571,24 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
 	}
 
 	@Override public void onSensorChanged(SensorEvent event) {
-		float x = event.values[0];
-		float y = event.values[1];
-		float z = event.values[2];
+		Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
+		int displayRotation = display.getRotation();
+		
+		float[] adjustedValues = new float[3];
+		final int axisSwap[][] = {
+		{  1,  -1,  0,  1  },     // ROTATION_0 
+		{-1,  -1,  1,  0  },     // ROTATION_90 
+		{-1,    1,  0,  1  },     // ROTATION_180 
+		{  1,    1,  1,  0  }  }; // ROTATION_270 
+
+		final int[] as = axisSwap[displayRotation]; 
+		adjustedValues[0]  =  (float)as[0] * event.values[ as[2] ]; 
+		adjustedValues[1]  =  (float)as[1] * event.values[ as[3] ]; 
+		adjustedValues[2]  =  event.values[2];
+		
+		float x = adjustedValues[0];
+		float y = adjustedValues[1];
+		float z = adjustedValues[2];
 		GodotLib.accelerometer(x,y,z);
 	}