Copy network authority when instancing placeholders
@@ -93,6 +93,7 @@ Node *InstancePlaceholder::create_instance(bool p_replace, const Ref<PackedScene
return nullptr;
}
scene->set_name(get_name());
+ scene->set_multiplayer_authority(get_multiplayer_authority());
int pos = get_index();
for (const PropSet &E : stored_values) {