Only setup depth framebuffer properties when not rendering ReflectionProbes
@@ -1707,7 +1707,7 @@ void RenderForwardClustered::_render_scene(RenderDataRD *p_render_data, const Co
RD::get_singleton()->draw_command_end_label();
- if (rb.is_valid()) {
+ if (rb.is_valid() && !p_render_data->reflection_probe.is_valid()) {
if (using_voxelgi) {
depth_pass_mode = PASS_MODE_DEPTH_NORMAL_ROUGHNESS_VOXEL_GI;
} else if (p_render_data->environment.is_valid()) {