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Merge pull request #51768 from reduz/fixes-to-mobile-renderer-2

Fixes to mobile renderer
Rémi Verschelde 4 years ago
parent
commit
819aa47fee

+ 3 - 1
doc/classes/RenderingDevice.xml

@@ -448,6 +448,7 @@
 		<method name="shader_compile_binary_from_spirv">
 			<return type="PackedByteArray" />
 			<argument index="0" name="spirv_data" type="RDShaderSPIRV" />
+			<argument index="1" name="name" type="String" default="&quot;&quot;" />
 			<description>
 			</description>
 		</method>
@@ -465,8 +466,9 @@
 			</description>
 		</method>
 		<method name="shader_create_from_spirv">
-			<return type="PackedByteArray" />
+			<return type="RID" />
 			<argument index="0" name="spirv_data" type="RDShaderSPIRV" />
+			<argument index="1" name="name" type="String" default="&quot;&quot;" />
 			<description>
 			</description>
 		</method>

+ 34 - 4
drivers/vulkan/rendering_device_vulkan.cpp

@@ -4442,7 +4442,10 @@ bool RenderingDeviceVulkan::_uniform_add_binding(Vector<Vector<VkDescriptorSetLa
 }
 #endif
 
-#define SHADER_BINARY_VERSION 1
+//version 1: initial
+//version 2: Added shader name
+
+#define SHADER_BINARY_VERSION 2
 
 String RenderingDeviceVulkan::shader_get_binary_cache_key() const {
 	return "Vulkan-SV" + itos(SHADER_BINARY_VERSION);
@@ -4476,9 +4479,10 @@ struct RenderingDeviceVulkanShaderBinaryData {
 	uint32_t push_constant_size;
 	uint32_t push_constants_vk_stage;
 	uint32_t stage_count;
+	uint32_t shader_name_len;
 };
 
-Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv) {
+Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
 	RenderingDeviceVulkanShaderBinaryData binary_data;
 	binary_data.vertex_input_mask = 0;
 	binary_data.fragment_outputs = 0;
@@ -4835,9 +4839,19 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
 	binary_data.set_count = uniform_info.size();
 	binary_data.stage_count = p_spirv.size();
 
+	CharString shader_name_utf = p_shader_name.utf8();
+
+	binary_data.shader_name_len = shader_name_utf.length();
+
 	uint32_t total_size = sizeof(uint32_t) * 3; //header + version + main datasize;
 	total_size += sizeof(RenderingDeviceVulkanShaderBinaryData);
 
+	total_size += binary_data.shader_name_len;
+
+	if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
+		total_size += 4 - (binary_data.shader_name_len % 4);
+	}
+
 	for (int i = 0; i < uniform_info.size(); i++) {
 		total_size += sizeof(uint32_t);
 		total_size += uniform_info[i].size() * sizeof(RenderingDeviceVulkanShaderBinaryDataBinding);
@@ -4864,6 +4878,12 @@ Vector<uint8_t> RenderingDeviceVulkan::shader_compile_binary_from_spirv(const Ve
 		offset += sizeof(uint32_t);
 		memcpy(binptr + offset, &binary_data, sizeof(RenderingDeviceVulkanShaderBinaryData));
 		offset += sizeof(RenderingDeviceVulkanShaderBinaryData);
+		memcpy(binptr + offset, shader_name_utf.ptr(), binary_data.shader_name_len);
+		offset += binary_data.shader_name_len;
+
+		if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
+			offset += 4 - (binary_data.shader_name_len % 4);
+		}
 
 		for (int i = 0; i < uniform_info.size(); i++) {
 			int count = uniform_info[i].size();
@@ -4934,6 +4954,16 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
 
 	read_offset += sizeof(uint32_t) * 3 + bin_data_size;
 
+	String name;
+
+	if (binary_data.shader_name_len) {
+		name.parse_utf8((const char *)(binptr + read_offset), binary_data.shader_name_len);
+		read_offset += binary_data.shader_name_len;
+		if ((binary_data.shader_name_len % 4) != 0) { //alignment rules are really strange
+			read_offset += 4 - (binary_data.shader_name_len % 4);
+		}
+	}
+
 	Vector<Vector<VkDescriptorSetLayoutBinding>> set_bindings;
 	Vector<Vector<UniformInfo>> uniform_info;
 
@@ -5088,6 +5118,7 @@ RID RenderingDeviceVulkan::shader_create_from_bytecode(const Vector<uint8_t> &p_
 	shader.compute_local_size[1] = compute_local_size[1];
 	shader.compute_local_size[2] = compute_local_size[2];
 	shader.specialization_constants = specialization_constants;
+	shader.name = name;
 
 	String error_text;
 
@@ -6449,7 +6480,6 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
 				specialization_info.write[i].pData = data_ptr;
 				specialization_info.write[i].mapEntryCount = specialization_map_entries[i].size();
 				specialization_info.write[i].pMapEntries = specialization_map_entries[i].ptr();
-
 				pipeline_stages.write[i].pSpecializationInfo = specialization_info.ptr() + i;
 			}
 		}
@@ -6476,7 +6506,7 @@ RID RenderingDeviceVulkan::render_pipeline_create(RID p_shader, FramebufferForma
 
 	RenderPipeline pipeline;
 	VkResult err = vkCreateGraphicsPipelines(device, VK_NULL_HANDLE, 1, &graphics_pipeline_create_info, nullptr, &pipeline.pipeline);
-	ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + ".");
+	ERR_FAIL_COND_V_MSG(err, RID(), "vkCreateGraphicsPipelines failed with error " + itos(err) + " for shader '" + shader->name + "'.");
 
 	pipeline.set_formats = shader->set_formats;
 	pipeline.push_constant_stages = shader->push_constant.push_constants_vk_stage;

+ 2 - 1
drivers/vulkan/rendering_device_vulkan.h

@@ -639,6 +639,7 @@ class RenderingDeviceVulkan : public RenderingDevice {
 		Vector<VkPipelineShaderStageCreateInfo> pipeline_stages;
 		Vector<SpecializationConstant> specialization_constants;
 		VkPipelineLayout pipeline_layout = VK_NULL_HANDLE;
+		String name; //used for debug
 	};
 
 	String _shader_uniform_debug(RID p_shader, int p_set = -1);
@@ -1088,7 +1089,7 @@ public:
 	/****************/
 
 	virtual String shader_get_binary_cache_key() const;
-	virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv);
+	virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "");
 
 	virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary);
 

+ 69 - 65
servers/rendering/renderer_rd/effects_rd.cpp

@@ -1914,7 +1914,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
 		}
 	}
 
-	{ // Initialize copy
+	if (!prefer_raster_effects) { // Initialize copy
 		Vector<String> copy_modes;
 		copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n");
 		copy_modes.push_back("\n#define MODE_GAUSSIAN_BLUR\n#define DST_IMAGE_8BIT\n");
@@ -2113,7 +2113,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
 		}
 	}
 
-	{
+	if (!prefer_raster_effects) {
 		// Initialize ssao
 
 		RD::SamplerState sampler;
@@ -2257,7 +2257,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
 		ERR_FAIL_COND(pipeline != SSAO_MAX);
 	}
 
-	{
+	if (!prefer_raster_effects) {
 		// Initialize roughness limiter
 		Vector<String> shader_modes;
 		shader_modes.push_back("");
@@ -2355,7 +2355,7 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
 		}
 	}
 
-	{
+	if (!prefer_raster_effects) {
 		Vector<String> specular_modes;
 		specular_modes.push_back("\n#define MODE_MERGE\n");
 		specular_modes.push_back("\n#define MODE_MERGE\n#define MODE_SSR\n");
@@ -2391,72 +2391,74 @@ EffectsRD::EffectsRD(bool p_prefer_raster_effects) {
 		}
 	}
 
-	{
-		Vector<String> ssr_modes;
-		ssr_modes.push_back("\n");
-		ssr_modes.push_back("\n#define MODE_ROUGH\n");
+	if (!prefer_raster_effects) {
+		{
+			Vector<String> ssr_modes;
+			ssr_modes.push_back("\n");
+			ssr_modes.push_back("\n#define MODE_ROUGH\n");
 
-		ssr.shader.initialize(ssr_modes);
+			ssr.shader.initialize(ssr_modes);
 
-		ssr.shader_version = ssr.shader.version_create();
+			ssr.shader_version = ssr.shader.version_create();
 
-		for (int i = 0; i < SCREEN_SPACE_REFLECTION_MAX; i++) {
-			ssr.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr.shader.version_get_shader(ssr.shader_version, i));
+			for (int i = 0; i < SCREEN_SPACE_REFLECTION_MAX; i++) {
+				ssr.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr.shader.version_get_shader(ssr.shader_version, i));
+			}
 		}
-	}
 
-	{
-		Vector<String> ssr_filter_modes;
-		ssr_filter_modes.push_back("\n");
-		ssr_filter_modes.push_back("\n#define VERTICAL_PASS\n");
+		{
+			Vector<String> ssr_filter_modes;
+			ssr_filter_modes.push_back("\n");
+			ssr_filter_modes.push_back("\n#define VERTICAL_PASS\n");
 
-		ssr_filter.shader.initialize(ssr_filter_modes);
+			ssr_filter.shader.initialize(ssr_filter_modes);
 
-		ssr_filter.shader_version = ssr_filter.shader.version_create();
+			ssr_filter.shader_version = ssr_filter.shader.version_create();
 
-		for (int i = 0; i < SCREEN_SPACE_REFLECTION_FILTER_MAX; i++) {
-			ssr_filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr_filter.shader.version_get_shader(ssr_filter.shader_version, i));
+			for (int i = 0; i < SCREEN_SPACE_REFLECTION_FILTER_MAX; i++) {
+				ssr_filter.pipelines[i] = RD::get_singleton()->compute_pipeline_create(ssr_filter.shader.version_get_shader(ssr_filter.shader_version, i));
+			}
 		}
-	}
 
-	{
-		Vector<String> ssr_scale_modes;
-		ssr_scale_modes.push_back("\n");
+		{
+			Vector<String> ssr_scale_modes;
+			ssr_scale_modes.push_back("\n");
 
-		ssr_scale.shader.initialize(ssr_scale_modes);
+			ssr_scale.shader.initialize(ssr_scale_modes);
 
-		ssr_scale.shader_version = ssr_scale.shader.version_create();
+			ssr_scale.shader_version = ssr_scale.shader.version_create();
 
-		ssr_scale.pipeline = RD::get_singleton()->compute_pipeline_create(ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0));
-	}
+			ssr_scale.pipeline = RD::get_singleton()->compute_pipeline_create(ssr_scale.shader.version_get_shader(ssr_scale.shader_version, 0));
+		}
 
-	{
-		Vector<String> sss_modes;
-		sss_modes.push_back("\n#define USE_11_SAMPLES\n");
-		sss_modes.push_back("\n#define USE_17_SAMPLES\n");
-		sss_modes.push_back("\n#define USE_25_SAMPLES\n");
+		{
+			Vector<String> sss_modes;
+			sss_modes.push_back("\n#define USE_11_SAMPLES\n");
+			sss_modes.push_back("\n#define USE_17_SAMPLES\n");
+			sss_modes.push_back("\n#define USE_25_SAMPLES\n");
 
-		sss.shader.initialize(sss_modes);
+			sss.shader.initialize(sss_modes);
 
-		sss.shader_version = sss.shader.version_create();
+			sss.shader_version = sss.shader.version_create();
 
-		for (int i = 0; i < sss_modes.size(); i++) {
-			sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i));
+			for (int i = 0; i < sss_modes.size(); i++) {
+				sss.pipelines[i] = RD::get_singleton()->compute_pipeline_create(sss.shader.version_get_shader(sss.shader_version, i));
+			}
 		}
-	}
 
-	{
-		Vector<String> resolve_modes;
-		resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n");
-		resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n");
-		resolve_modes.push_back("\n#define MODE_RESOLVE_DEPTH\n");
+		{
+			Vector<String> resolve_modes;
+			resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n");
+			resolve_modes.push_back("\n#define MODE_RESOLVE_GI\n#define VOXEL_GI_RESOLVE\n");
+			resolve_modes.push_back("\n#define MODE_RESOLVE_DEPTH\n");
 
-		resolve.shader.initialize(resolve_modes);
+			resolve.shader.initialize(resolve_modes);
 
-		resolve.shader_version = resolve.shader.version_create();
+			resolve.shader_version = resolve.shader.version_create();
 
-		for (int i = 0; i < RESOLVE_MODE_MAX; i++) {
-			resolve.pipelines[i] = RD::get_singleton()->compute_pipeline_create(resolve.shader.version_get_shader(resolve.shader_version, i));
+			for (int i = 0; i < RESOLVE_MODE_MAX; i++) {
+				resolve.pipelines[i] = RD::get_singleton()->compute_pipeline_create(resolve.shader.version_get_shader(resolve.shader_version, i));
+			}
 		}
 	}
 
@@ -2522,10 +2524,6 @@ EffectsRD::~EffectsRD() {
 	RD::get_singleton()->free(index_buffer); //array gets freed as dependency
 	RD::get_singleton()->free(filter.coefficient_buffer);
 
-	RD::get_singleton()->free(ssao.mirror_sampler);
-	RD::get_singleton()->free(ssao.gather_constants_buffer);
-	RD::get_singleton()->free(ssao.importance_map_load_counter);
-
 	if (prefer_raster_effects) {
 		blur_raster.shader.version_free(blur_raster.shader_version);
 		bokeh.raster_shader.version_free(blur_raster.shader_version);
@@ -2540,21 +2538,27 @@ EffectsRD::~EffectsRD() {
 		cubemap_downsampler.compute_shader.version_free(cubemap_downsampler.shader_version);
 		filter.compute_shader.version_free(filter.shader_version);
 	}
-	copy.shader.version_free(copy.shader_version);
+	if (!prefer_raster_effects) {
+		copy.shader.version_free(copy.shader_version);
+		resolve.shader.version_free(resolve.shader_version);
+		specular_merge.shader.version_free(specular_merge.shader_version);
+		ssao.blur_shader.version_free(ssao.blur_shader_version);
+		ssao.gather_shader.version_free(ssao.gather_shader_version);
+		ssao.downsample_shader.version_free(ssao.downsample_shader_version);
+		ssao.interleave_shader.version_free(ssao.interleave_shader_version);
+		ssao.importance_map_shader.version_free(ssao.importance_map_shader_version);
+		roughness_limiter.shader.version_free(roughness_limiter.shader_version);
+		ssr.shader.version_free(ssr.shader_version);
+		ssr_filter.shader.version_free(ssr_filter.shader_version);
+		ssr_scale.shader.version_free(ssr_scale.shader_version);
+		sss.shader.version_free(sss.shader_version);
+
+		RD::get_singleton()->free(ssao.mirror_sampler);
+		RD::get_singleton()->free(ssao.gather_constants_buffer);
+		RD::get_singleton()->free(ssao.importance_map_load_counter);
+	}
 	copy_to_fb.shader.version_free(copy_to_fb.shader_version);
 	cube_to_dp.shader.version_free(cube_to_dp.shader_version);
-	resolve.shader.version_free(resolve.shader_version);
-	roughness_limiter.shader.version_free(roughness_limiter.shader_version);
 	sort.shader.version_free(sort.shader_version);
-	specular_merge.shader.version_free(specular_merge.shader_version);
-	ssao.blur_shader.version_free(ssao.blur_shader_version);
-	ssao.gather_shader.version_free(ssao.gather_shader_version);
-	ssao.downsample_shader.version_free(ssao.downsample_shader_version);
-	ssao.interleave_shader.version_free(ssao.interleave_shader_version);
-	ssao.importance_map_shader.version_free(ssao.importance_map_shader_version);
-	ssr.shader.version_free(ssr.shader_version);
-	ssr_filter.shader.version_free(ssr_filter.shader_version);
-	ssr_scale.shader.version_free(ssr_scale.shader_version);
-	sss.shader.version_free(sss.shader_version);
 	tonemap.shader.version_free(tonemap.shader_version);
 }

+ 1 - 1
servers/rendering/renderer_rd/forward_clustered/render_forward_clustered.cpp

@@ -3062,7 +3062,7 @@ RenderForwardClustered::RenderForwardClustered(RendererStorageRD *p_storage) :
 			defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n";
 		}
 		defines += "\n#define SDFGI_OCT_SIZE " + itos(gi.sdfgi_get_lightprobe_octahedron_size()) + "\n";
-		defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(get_max_directional_lights()) + "\n";
+		defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n";
 
 		{
 			//lightmaps

+ 1 - 1
servers/rendering/renderer_rd/forward_mobile/render_forward_mobile.cpp

@@ -2630,7 +2630,7 @@ RenderForwardMobile::RenderForwardMobile(RendererStorageRD *p_storage) :
 		defines += "\n#define USE_RADIANCE_CUBEMAP_ARRAY \n";
 	}
 	// defines += "\n#define SDFGI_OCT_SIZE " + itos(gi.sdfgi_get_lightprobe_octahedron_size()) + "\n";
-	defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(get_max_directional_lights()) + "\n";
+	defines += "\n#define MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS " + itos(MAX_DIRECTIONAL_LIGHTS) + "\n";
 
 	{
 		//lightmaps

+ 2 - 0
servers/rendering/renderer_rd/renderer_compositor_rd.cpp

@@ -281,6 +281,8 @@ RendererCompositorRD::RendererCompositorRD() {
 		scene = memnew(RendererSceneRenderImplementation::RenderForwardClustered(storage));
 	}
 
+	scene->init();
+
 	// now we're ready to create our effects,
 	storage->init_effects(!scene->_render_buffers_can_be_storage());
 }

+ 3 - 3
servers/rendering/renderer_rd/renderer_scene_gi_rd.cpp

@@ -2812,8 +2812,6 @@ void RendererSceneGIRD::init(RendererStorageRD *p_storage, RendererSceneSkyRD *p
 	{
 		//kinda complicated to compute the amount of slots, we try to use as many as we can
 
-		voxel_gi_max_lights = 32;
-
 		voxel_gi_lights = memnew_arr(VoxelGILight, voxel_gi_max_lights);
 		voxel_gi_lights_uniform = RD::get_singleton()->uniform_buffer_create(voxel_gi_max_lights * sizeof(VoxelGILight));
 		voxel_gi_quality = RS::VoxelGIQuality(CLAMP(int(GLOBAL_GET("rendering/global_illumination/voxel_gi/quality")), 0, 1));
@@ -3009,7 +3007,9 @@ void RendererSceneGIRD::free() {
 	sdfgi_shader.integrate.version_free(sdfgi_shader.integrate_shader);
 	sdfgi_shader.preprocess.version_free(sdfgi_shader.preprocess_shader);
 
-	memdelete_arr(voxel_gi_lights);
+	if (voxel_gi_lights) {
+		memdelete_arr(voxel_gi_lights);
+	}
 }
 
 RendererSceneGIRD::SDFGI *RendererSceneGIRD::create_sdfgi(RendererSceneEnvironmentRD *p_env, const Vector3 &p_world_position, uint32_t p_requested_history_size) {

+ 2 - 2
servers/rendering/renderer_rd/renderer_scene_gi_rd.h

@@ -110,8 +110,8 @@ private:
 		float pad[3];
 	};
 
-	VoxelGILight *voxel_gi_lights;
-	uint32_t voxel_gi_max_lights;
+	VoxelGILight *voxel_gi_lights = nullptr;
+	uint32_t voxel_gi_max_lights = 32;
 	RID voxel_gi_lights_uniform;
 
 	enum {

+ 5 - 3
servers/rendering/renderer_rd/renderer_scene_render_rd.cpp

@@ -4066,7 +4066,7 @@ void RendererSceneRenderRD::render_scene(RID p_render_buffers, const CameraData
 
 	render_state.voxel_gi_count = 0;
 
-	if (rb != nullptr) {
+	if (rb != nullptr && is_dynamic_gi_supported()) {
 		if (rb->sdfgi) {
 			rb->sdfgi->update_cascades();
 			rb->sdfgi->pre_process_gi(render_data.cam_transform, &render_data, this);
@@ -4587,10 +4587,12 @@ uint32_t RendererSceneRenderRD::get_max_elements() const {
 }
 
 RendererSceneRenderRD::RendererSceneRenderRD(RendererStorageRD *p_storage) {
-	max_cluster_elements = get_max_elements();
-
 	storage = p_storage;
 	singleton = this;
+}
+
+void RendererSceneRenderRD::init() {
+	max_cluster_elements = get_max_elements();
 
 	directional_shadow.size = GLOBAL_GET("rendering/shadows/directional_shadow/size");
 	directional_shadow.use_16_bits = GLOBAL_GET("rendering/shadows/directional_shadow/16_bits");

+ 2 - 0
servers/rendering/renderer_rd/renderer_scene_render_rd.h

@@ -1290,6 +1290,8 @@ public:
 	virtual bool is_volumetric_supported() const;
 	virtual uint32_t get_max_elements() const;
 
+	void init();
+
 	RendererSceneRenderRD(RendererStorageRD *p_storage);
 	~RendererSceneRenderRD();
 };

+ 0 - 10
servers/rendering/renderer_rd/renderer_storage_rd.cpp

@@ -9310,15 +9310,6 @@ RendererStorageRD::RendererStorageRD() {
 		}
 	}
 
-	{
-		Vector<String> sdf_versions;
-		sdf_versions.push_back(""); //one only
-		voxel_gi_sdf_shader.initialize(sdf_versions);
-		voxel_gi_sdf_shader_version = voxel_gi_sdf_shader.version_create();
-		voxel_gi_sdf_shader_version_shader = voxel_gi_sdf_shader.version_get_shader(voxel_gi_sdf_shader_version, 0);
-		voxel_gi_sdf_shader_pipeline = RD::get_singleton()->compute_pipeline_create(voxel_gi_sdf_shader_version_shader);
-	}
-
 	using_lightmap_array = true; // high end
 	if (using_lightmap_array) {
 		uint32_t textures_per_stage = RD::get_singleton()->limit_get(RD::LIMIT_MAX_TEXTURES_PER_SHADER_STAGE);
@@ -9538,7 +9529,6 @@ RendererStorageRD::~RendererStorageRD() {
 		RD::get_singleton()->free(mesh_default_rd_buffers[i]);
 	}
 
-	voxel_gi_sdf_shader.version_free(voxel_gi_sdf_shader_version);
 	particles_shader.copy_shader.version_free(particles_shader.copy_shader_version);
 	rt_sdf.shader.version_free(rt_sdf.shader_version);
 

+ 0 - 5
servers/rendering/renderer_rd/renderer_storage_rd.h

@@ -1100,11 +1100,6 @@ private:
 		Dependency dependency;
 	};
 
-	VoxelGiSdfShaderRD voxel_gi_sdf_shader;
-	RID voxel_gi_sdf_shader_version;
-	RID voxel_gi_sdf_shader_version_shader;
-	RID voxel_gi_sdf_shader_pipeline;
-
 	mutable RID_Owner<VoxelGI, true> voxel_gi_owner;
 
 	/* REFLECTION PROBE */

+ 1 - 1
servers/rendering/renderer_rd/shader_rd.cpp

@@ -279,7 +279,7 @@ void ShaderRD::_compile_variant(uint32_t p_variant, Version *p_version) {
 		return;
 	}
 
-	Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages);
+	Vector<uint8_t> shader_data = RD::get_singleton()->shader_compile_binary_from_spirv(stages, name + ":" + itos(p_variant));
 
 	ERR_FAIL_COND(shader_data.size() == 0);
 

+ 7 - 7
servers/rendering/rendering_device.cpp

@@ -74,8 +74,8 @@ String RenderingDevice::shader_get_spirv_cache_key() const {
 	return String();
 }
 
-RID RenderingDevice::shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv) {
-	Vector<uint8_t> bytecode = shader_compile_binary_from_spirv(p_spirv);
+RID RenderingDevice::shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name) {
+	Vector<uint8_t> bytecode = shader_compile_binary_from_spirv(p_spirv, p_shader_name);
 	ERR_FAIL_COND_V(bytecode.size() == 0, RID());
 	return shader_create_from_bytecode(bytecode);
 }
@@ -192,7 +192,7 @@ Ref<RDShaderSPIRV> RenderingDevice::_shader_compile_spirv_from_source(const Ref<
 	return bytecode;
 }
 
-Vector<uint8_t> RenderingDevice::_shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_spirv) {
+Vector<uint8_t> RenderingDevice::_shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name) {
 	ERR_FAIL_COND_V(p_spirv.is_null(), Vector<uint8_t>());
 
 	Vector<ShaderStageSPIRVData> stage_data;
@@ -209,10 +209,10 @@ Vector<uint8_t> RenderingDevice::_shader_compile_binary_from_spirv(const Ref<RDS
 		stage_data.push_back(sd);
 	}
 
-	return shader_compile_binary_from_spirv(stage_data);
+	return shader_compile_binary_from_spirv(stage_data, p_shader_name);
 }
 
-RID RenderingDevice::_shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv) {
+RID RenderingDevice::_shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name) {
 	ERR_FAIL_COND_V(p_spirv.is_null(), RID());
 
 	Vector<ShaderStageSPIRVData> stage_data;
@@ -392,8 +392,8 @@ void RenderingDevice::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("index_array_create", "index_buffer", "index_offset", "index_count"), &RenderingDevice::index_array_create);
 
 	ClassDB::bind_method(D_METHOD("shader_compile_spirv_from_source", "shader_source", "allow_cache"), &RenderingDevice::_shader_compile_spirv_from_source, DEFVAL(true));
-	ClassDB::bind_method(D_METHOD("shader_compile_binary_from_spirv", "spirv_data"), &RenderingDevice::_shader_compile_binary_from_spirv);
-	ClassDB::bind_method(D_METHOD("shader_create_from_spirv", "spirv_data"), &RenderingDevice::_shader_compile_binary_from_spirv);
+	ClassDB::bind_method(D_METHOD("shader_compile_binary_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_compile_binary_from_spirv, DEFVAL(""));
+	ClassDB::bind_method(D_METHOD("shader_create_from_spirv", "spirv_data", "name"), &RenderingDevice::_shader_create_from_spirv, DEFVAL(""));
 	ClassDB::bind_method(D_METHOD("shader_create_from_bytecode", "binary_data"), &RenderingDevice::shader_create_from_bytecode);
 	ClassDB::bind_method(D_METHOD("shader_get_vertex_input_attribute_mask", "shader"), &RenderingDevice::shader_get_vertex_input_attribute_mask);
 

+ 4 - 4
servers/rendering/rendering_device.h

@@ -668,9 +668,9 @@ public:
 	};
 
 	virtual String shader_get_binary_cache_key() const = 0;
-	virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv) = 0;
+	virtual Vector<uint8_t> shader_compile_binary_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "") = 0;
 
-	virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv);
+	virtual RID shader_create_from_spirv(const Vector<ShaderStageSPIRVData> &p_spirv, const String &p_shader_name = "");
 	virtual RID shader_create_from_bytecode(const Vector<uint8_t> &p_shader_binary) = 0;
 
 	virtual uint32_t shader_get_vertex_input_attribute_mask(RID p_shader) = 0;
@@ -1200,8 +1200,8 @@ protected:
 	RID _vertex_array_create(uint32_t p_vertex_count, VertexFormatID p_vertex_format, const TypedArray<RID> &p_src_buffers);
 
 	Ref<RDShaderSPIRV> _shader_compile_spirv_from_source(const Ref<RDShaderSource> &p_source, bool p_allow_cache = true);
-	Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode);
-	RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv);
+	Vector<uint8_t> _shader_compile_binary_from_spirv(const Ref<RDShaderSPIRV> &p_bytecode, const String &p_shader_name = "");
+	RID _shader_create_from_spirv(const Ref<RDShaderSPIRV> &p_spirv, const String &p_shader_name = "");
 
 	RID _uniform_set_create(const Array &p_uniforms, RID p_shader, uint32_t p_shader_set);