These methods aren't used anywhere in Godot's code, and all they do is cast floating types to int64_t. There's no reason to have these lines, they literally do nothing, and they aren't useful functions to begin with.
@@ -305,16 +305,6 @@ public:
return b;
}
-#if defined(__GNUC__)
-
- static _ALWAYS_INLINE_ int64_t dtoll(double p_double) { return (int64_t)p_double; } ///@TODO OPTIMIZE
- static _ALWAYS_INLINE_ int64_t dtoll(float p_float) { return (int64_t)p_float; } ///@TODO OPTIMIZE and rename
-#else
-#endif
static _ALWAYS_INLINE_ uint32_t halfbits_to_floatbits(uint16_t h) {
uint16_t h_exp, h_sig;
uint32_t f_sgn, f_exp, f_sig;