Fixed duplicating nodes not attaching script in-game with Sync Scene Changes enabled
@@ -1602,7 +1602,7 @@ void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const Strin
continue;
Node *n2 = n->get_node(p_at);
- Node *dup = n2->duplicate(true);
+ Node *dup = n2->duplicate(Node::DUPLICATE_SIGNALS | Node::DUPLICATE_GROUPS | Node::DUPLICATE_SCRIPTS);
if (!dup)