#define MAIN_THREAD_SYNC_WARN WARN_PRINT("Call to " + String(__FUNCTION__) + " causing PhysicsServer2D synchronizations on every frame. This significantly affects performance.");
+#else
+#define MAIN_THREAD_SYNC_WARN
+#endif
#endif
class PhysicsServer2DWrapMT : public PhysicsServer2D {
#define MAIN_THREAD_SYNC_WARN WARN_PRINT("Call to " + String(__FUNCTION__) + " causing PhysicsServer3D synchronizations on every frame. This significantly affects performance.");
+#else
+#define MAIN_THREAD_SYNC_WARN
+#endif
#endif
class PhysicsServer3DWrapMT : public PhysicsServer3D {