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@@ -0,0 +1,94 @@
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+/*************************************************************************/
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+/* string_builder.cpp */
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+/*************************************************************************/
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+/* This file is part of: */
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+/* GODOT ENGINE */
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+/* https://godotengine.org */
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+/*************************************************************************/
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+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
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+/* */
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+/* Permission is hereby granted, free of charge, to any person obtaining */
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+/* a copy of this software and associated documentation files (the */
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+/* "Software"), to deal in the Software without restriction, including */
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+/* without limitation the rights to use, copy, modify, merge, publish, */
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+/* distribute, sublicense, and/or sell copies of the Software, and to */
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+/* permit persons to whom the Software is furnished to do so, subject to */
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+/* the following conditions: */
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+/* */
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+/* The above copyright notice and this permission notice shall be */
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+/* included in all copies or substantial portions of the Software. */
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+/* */
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+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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+/*************************************************************************/
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+#include "string_builder.h"
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+
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+#include <string.h>
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+
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+StringBuilder &StringBuilder::append(const String &p_string) {
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+
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+ strings.push_back(p_string);
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+ appended_strings.push_back(-1);
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+
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+ string_length += p_string.length();
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+
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+ return *this;
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+}
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+
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+StringBuilder &StringBuilder::append(const char *p_cstring) {
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+
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+ int32_t len = strlen(p_cstring);
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+
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+ c_strings.push_back(p_cstring);
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+ appended_strings.push_back(len);
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+
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+ string_length += len;
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+
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+ return *this;
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+}
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+
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+String StringBuilder::as_string() const {
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+
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+ CharType *buffer = memnew_arr(CharType, string_length);
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+
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+ int current_position = 0;
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+
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+ int godot_string_elem = 0;
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+ int c_string_elem = 0;
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+
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+ for (int i = 0; i < appended_strings.size(); i++) {
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+ if (appended_strings[i] == -1) {
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+ // Godot string
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+ const String &s = strings[godot_string_elem];
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+
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+ memcpy(buffer + current_position, s.ptr(), s.length() * sizeof(CharType));
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+
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+ current_position += s.length();
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+
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+ godot_string_elem++;
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+ } else {
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+
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+ const char *s = c_strings[c_string_elem];
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+
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+ for (int32_t j = 0; j < appended_strings[i]; j++) {
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+ buffer[current_position + j] = s[j];
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+ }
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+
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+ current_position += appended_strings[i];
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+
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+ c_string_elem++;
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+ }
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+ }
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+
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+ String final_string = String(buffer, string_length);
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+
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+ memdelete_arr(buffer);
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+
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+ return final_string;
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+}
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