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@@ -37,8 +37,8 @@
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#include "tools/editor/editor_node.h"
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#include "tools/editor/property_editor.h"
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#include "os/os.h"
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+#include "servers/visual/shader_types.h"
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-#if 0
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/*** SETTINGS EDITOR ****/
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@@ -51,19 +51,14 @@ Ref<Shader> ShaderTextEditor::get_edited_shader() const {
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return shader;
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}
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-void ShaderTextEditor::set_edited_shader(const Ref<Shader>& p_shader,ShaderLanguage::ShaderType p_type) {
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+void ShaderTextEditor::set_edited_shader(const Ref<Shader>& p_shader) {
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shader=p_shader;
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- type=p_type;
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+
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_load_theme_settings();
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- if (p_type==ShaderLanguage::SHADER_MATERIAL_LIGHT || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT)
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- get_text_edit()->set_text(shader->get_light_code());
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- else if (p_type==ShaderLanguage::SHADER_MATERIAL_VERTEX || p_type==ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX)
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- get_text_edit()->set_text(shader->get_vertex_code());
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- else
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- get_text_edit()->set_text(shader->get_fragment_code());
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+ get_text_edit()->set_text(p_shader->get_code());
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_line_col_changed();
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@@ -104,7 +99,25 @@ void ShaderTextEditor::_load_theme_settings() {
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List<String> keywords;
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- ShaderLanguage::get_keyword_list(type,&keywords);
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+ ShaderLanguage::get_keyword_list(&keywords);
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+
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+ if (shader.is_valid()) {
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+
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+
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+ for(const Map< StringName, Map<StringName,ShaderLanguage::DataType> >::Element *E=ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())).front();E;E=E->next()) {
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+
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+ for (const Map<StringName,ShaderLanguage::DataType>::Element *F=E->get().front();F;F=F->next()) {
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+ keywords.push_back(F->key());
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+ }
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+
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+ }
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+
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+ for(const Set<String>::Element *E =ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())).front();E;E=E->next()) {
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+
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+ keywords.push_back(E->get());
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+
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+ }
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+ }
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for(List<String>::Element *E=keywords.front();E;E=E->next()) {
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@@ -142,22 +155,34 @@ void ShaderTextEditor::_load_theme_settings() {
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}
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+void ShaderTextEditor::_code_complete_script(const String& p_code, List<String>* r_options) {
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-void ShaderTextEditor::_validate_script() {
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+ print_line("code complete");
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- String errortxt;
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- int line,col;
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+ ShaderLanguage sl;
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+ String calltip;
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+
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+ Error err = sl.complete(p_code,ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())),ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())),r_options,calltip);
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+
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+ if (calltip!="") {
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+ get_text_edit()->set_code_hint(calltip);
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+ }
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+}
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+
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+void ShaderTextEditor::_validate_script() {
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String code=get_text_edit()->get_text();
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//List<StringName> params;
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//shader->get_param_list(¶ms);
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- Error err = ShaderLanguage::compile(code,type,NULL,NULL,&errortxt,&line,&col);
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+ ShaderLanguage sl;
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+
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+ Error err = sl.compile(code,ShaderTypes::get_singleton()->get_functions(VisualServer::ShaderMode(shader->get_mode())),ShaderTypes::get_singleton()->get_modes(VisualServer::ShaderMode(shader->get_mode())));
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if (err!=OK) {
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- String error_text="error("+itos(line+1)+","+itos(col)+"): "+errortxt;
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+ String error_text="error("+itos(sl.get_error_line())+"): "+sl.get_error_text();
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set_error(error_text);
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- get_text_edit()->set_line_as_marked(line,true);
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+ get_text_edit()->set_line_as_marked(sl.get_error_line(),true);
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} else {
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for(int i=0;i<get_text_edit()->get_line_count();i++)
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@@ -187,9 +212,7 @@ ShaderTextEditor::ShaderTextEditor() {
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void ShaderEditor::_menu_option(int p_option) {
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- ShaderTextEditor *current = tab_container->get_current_tab_control()->cast_to<ShaderTextEditor>();
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- if (!current)
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- return;
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+ ShaderTextEditor *current = shader_editor;
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switch(p_option) {
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case EDIT_UNDO: {
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@@ -245,24 +268,11 @@ void ShaderEditor::_menu_option(int p_option) {
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}
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}
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-void ShaderEditor::_tab_changed(int p_which) {
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-
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- ShaderTextEditor *shader_editor = tab_container->get_tab_control(p_which)->cast_to<ShaderTextEditor>();
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-
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- if (shader_editor && is_inside_tree())
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- shader_editor->get_text_edit()->grab_focus();
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-
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- ensure_select_current();
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-}
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void ShaderEditor::_notification(int p_what) {
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if (p_what==NOTIFICATION_ENTER_TREE) {
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- close->set_normal_texture( get_icon("Close","EditorIcons"));
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- close->set_hover_texture( get_icon("CloseHover","EditorIcons"));
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- close->set_pressed_texture( get_icon("Close","EditorIcons"));
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- close->connect("pressed",this,"_close_callback");
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}
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if (p_what==NOTIFICATION_DRAW) {
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@@ -365,57 +375,31 @@ void ShaderEditor::clear() {
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void ShaderEditor::_params_changed() {
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- fragment_editor->_validate_script();
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- vertex_editor->_validate_script();
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- light_editor->_validate_script();
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+ shader_editor->_validate_script();
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}
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void ShaderEditor::_editor_settings_changed() {
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- vertex_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
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- vertex_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
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- vertex_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
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- vertex_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
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- vertex_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
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- vertex_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
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- vertex_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
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- vertex_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
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- vertex_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
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- vertex_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
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- vertex_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/block_caret"));
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-
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- fragment_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
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- fragment_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
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- fragment_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
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- fragment_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
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- fragment_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
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- fragment_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
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- fragment_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
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- fragment_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
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- fragment_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
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- fragment_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
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- fragment_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/block_caret"));
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-
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- light_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
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- light_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
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- light_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
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- light_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
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- light_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
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- light_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
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- light_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
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- light_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
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- light_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
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- light_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
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- light_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/block_caret"));
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+ shader_editor->get_text_edit()->set_auto_brace_completion(EditorSettings::get_singleton()->get("text_editor/auto_brace_complete"));
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+ shader_editor->get_text_edit()->set_scroll_pass_end_of_file(EditorSettings::get_singleton()->get("text_editor/scroll_past_end_of_file"));
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+ shader_editor->get_text_edit()->set_tab_size(EditorSettings::get_singleton()->get("text_editor/tab_size"));
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+ shader_editor->get_text_edit()->set_draw_tabs(EditorSettings::get_singleton()->get("text_editor/draw_tabs"));
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+ shader_editor->get_text_edit()->set_show_line_numbers(EditorSettings::get_singleton()->get("text_editor/show_line_numbers"));
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+ shader_editor->get_text_edit()->set_syntax_coloring(EditorSettings::get_singleton()->get("text_editor/syntax_highlighting"));
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+ shader_editor->get_text_edit()->set_highlight_all_occurrences(EditorSettings::get_singleton()->get("text_editor/highlight_all_occurrences"));
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+ shader_editor->get_text_edit()->cursor_set_blink_enabled(EditorSettings::get_singleton()->get("text_editor/caret_blink"));
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+ shader_editor->get_text_edit()->cursor_set_blink_speed(EditorSettings::get_singleton()->get("text_editor/caret_blink_speed"));
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+ shader_editor->get_text_edit()->add_constant_override("line_spacing", EditorSettings::get_singleton()->get("text_editor/line_spacing"));
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+ shader_editor->get_text_edit()->cursor_set_block_mode(EditorSettings::get_singleton()->get("text_editor/block_caret"));
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+
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}
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void ShaderEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_editor_settings_changed",&ShaderEditor::_editor_settings_changed);
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- ObjectTypeDB::bind_method("_tab_changed",&ShaderEditor::_tab_changed);
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+
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ObjectTypeDB::bind_method("_menu_option",&ShaderEditor::_menu_option);
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ObjectTypeDB::bind_method("_params_changed",&ShaderEditor::_params_changed);
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- ObjectTypeDB::bind_method("_close_callback",&ShaderEditor::_close_callback);
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ObjectTypeDB::bind_method("apply_shaders",&ShaderEditor::apply_shaders);
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// ObjectTypeDB::bind_method("_close_current_tab",&ShaderEditor::_close_current_tab);
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}
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@@ -441,16 +425,7 @@ void ShaderEditor::edit(const Ref<Shader>& p_shader) {
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shader=p_shader;
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- if (shader->get_mode()==Shader::MODE_MATERIAL) {
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- vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
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- fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_MATERIAL_FRAGMENT);
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- light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_LIGHT);
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- } else if (shader->get_mode()==Shader::MODE_CANVAS_ITEM) {
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-
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- vertex_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_VERTEX);
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- fragment_editor->set_edited_shader(p_shader,ShaderLanguage::SHADER_CANVAS_ITEM_FRAGMENT);
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- light_editor->set_edited_shader(shader,ShaderLanguage::SHADER_CANVAS_ITEM_LIGHT);
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- }
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+ shader_editor->set_edited_shader(p_shader);
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//vertex_editor->set_edited_shader(shader,ShaderLanguage::SHADER_MATERIAL_VERTEX);
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// see if already has it
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@@ -474,35 +449,21 @@ void ShaderEditor::apply_shaders() {
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if (shader.is_valid()) {
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- shader->set_code(vertex_editor->get_text_edit()->get_text(),fragment_editor->get_text_edit()->get_text(),light_editor->get_text_edit()->get_text(),0,0);
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+ shader->set_code(shader_editor->get_text_edit()->get_text());
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shader->set_edited(true);
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}
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}
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-void ShaderEditor::_close_callback() {
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-
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- hide();
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-}
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-
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ShaderEditor::ShaderEditor() {
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- tab_container = memnew( TabContainer );
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- add_child(tab_container);
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- tab_container->set_area_as_parent_rect();
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- tab_container->set_begin(Point2(0,0));
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- //tab_container->set_begin(Point2(0,0));
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-
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- close = memnew( TextureButton );
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- close->set_anchor_and_margin(MARGIN_LEFT,ANCHOR_END,20);
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- close->set_anchor_and_margin(MARGIN_RIGHT,ANCHOR_END,4);
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- close->set_anchor_and_margin(MARGIN_TOP,ANCHOR_BEGIN,2);
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- add_child(close);
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+ HBoxContainer *hbc = memnew( HBoxContainer);
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+ add_child(hbc);
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edit_menu = memnew( MenuButton );
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- add_child(edit_menu);
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+ hbc->add_child(edit_menu);
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edit_menu->set_pos(Point2(5,-1));
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edit_menu->set_text(TTR("Edit"));
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edit_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/undo", TTR("Undo"), KEY_MASK_CMD|KEY_Z), EDIT_UNDO);
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@@ -517,7 +478,7 @@ ShaderEditor::ShaderEditor() {
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search_menu = memnew( MenuButton );
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- add_child(search_menu);
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+ hbc->add_child(search_menu);
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search_menu->set_pos(Point2(38,-1));
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search_menu->set_text(TTR("Search"));
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search_menu->get_popup()->add_shortcut(ED_SHORTCUT("script_editor/find", TTR("Find.."), KEY_MASK_CMD|KEY_F), SEARCH_FIND);
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@@ -530,34 +491,15 @@ ShaderEditor::ShaderEditor() {
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search_menu->get_popup()->connect("item_pressed", this,"_menu_option");
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- tab_container->connect("tab_changed", this,"_tab_changed");
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-
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- erase_tab_confirm = memnew( ConfirmationDialog );
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- add_child(erase_tab_confirm);
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- erase_tab_confirm->connect("confirmed", this,"_close_current_tab");
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-
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-
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goto_line_dialog = memnew(GotoLineDialog);
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add_child(goto_line_dialog);
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- vertex_editor = memnew( ShaderTextEditor );
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- tab_container->add_child(vertex_editor);
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- vertex_editor->set_name(TTR("Vertex"));
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-
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- fragment_editor = memnew( ShaderTextEditor );
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- tab_container->add_child(fragment_editor);
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- fragment_editor->set_name(TTR("Fragment"));
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+ shader_editor = memnew( ShaderTextEditor );
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+ add_child(shader_editor);
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+ shader_editor->set_v_size_flags(SIZE_EXPAND_FILL);
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- light_editor = memnew( ShaderTextEditor );
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- tab_container->add_child(light_editor);
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- light_editor->set_name(TTR("Lighting"));
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- tab_container->set_current_tab(1);
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-
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-
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- vertex_editor->connect("script_changed", this,"apply_shaders");
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- fragment_editor->connect("script_changed", this,"apply_shaders");
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- light_editor->connect("script_changed", this,"apply_shaders");
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+ shader_editor->connect("script_changed", this,"apply_shaders");
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EditorSettings::get_singleton()->connect("settings_changed",this,"_editor_settings_changed");
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_editor_settings_changed();
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@@ -567,15 +509,7 @@ ShaderEditor::ShaderEditor() {
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void ShaderEditorPlugin::edit(Object *p_object) {
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Shader* s = p_object->cast_to<Shader>();
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- if (!s || s->cast_to<ShaderGraph>()) {
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- shader_editor->hide(); //Dont edit ShaderGraph
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- return;
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- }
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-
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- if (_2d && s->get_mode()==Shader::MODE_CANVAS_ITEM)
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- shader_editor->edit(s);
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- else if (!_2d && s->get_mode()==Shader::MODE_MATERIAL)
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- shader_editor->edit(s);
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+ shader_editor->edit(s);
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}
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@@ -583,24 +517,25 @@ bool ShaderEditorPlugin::handles(Object *p_object) const {
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bool handles = true;
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Shader *shader=p_object->cast_to<Shader>();
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- if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's
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- handles = false;
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- if (handles && _2d)
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- handles = shader->get_mode()==Shader::MODE_CANVAS_ITEM;
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- else if (handles && !_2d)
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- return shader->get_mode()==Shader::MODE_MATERIAL;
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-
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- if (!handles)
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- shader_editor->hide();
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- return handles;
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+ //if (!shader || shader->cast_to<ShaderGraph>()) // Dont handle ShaderGraph's
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+ // handles = false;
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+
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+ return shader!=NULL;
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}
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void ShaderEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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- shader_editor->show();
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+ button->show();
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+ editor->make_bottom_panel_item_visible(shader_editor);
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+
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} else {
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+
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+ button->hide();
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+ if (shader_editor->is_visible())
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+ editor->hide_bottom_panel();
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shader_editor->apply_shaders();
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+
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}
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}
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@@ -634,19 +569,14 @@ void ShaderEditorPlugin::apply_changes() {
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shader_editor->apply_shaders();
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}
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|
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-ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node, bool p_2d) {
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+ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node) {
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+
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|
|
editor=p_node;
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|
|
shader_editor = memnew( ShaderEditor );
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|
|
- _2d=p_2d;
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|
|
- if (p_2d)
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|
|
- add_control_to_container(CONTAINER_CANVAS_EDITOR_BOTTOM,shader_editor);
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|
- else
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|
|
- add_control_to_container(CONTAINER_SPATIAL_EDITOR_BOTTOM,shader_editor);
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|
|
-// editor->get_viewport()->add_child(shader_editor);
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|
|
-// shader_editor->set_area_as_parent_rect();
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|
|
|
|
- shader_editor->hide();
|
|
|
+ shader_editor->set_custom_minimum_size(Size2(0,300));
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|
|
+ button=editor->add_bottom_panel_item("Shader",shader_editor);
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|
|
|
|
|
}
|
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|
|
@@ -654,4 +584,4 @@ ShaderEditorPlugin::ShaderEditorPlugin(EditorNode *p_node, bool p_2d) {
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|
|
ShaderEditorPlugin::~ShaderEditorPlugin() {
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|
|
}
|
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|
|
|
|
-#endif
|
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+
|