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@@ -2242,7 +2242,7 @@ void fragment_shader(in SceneData scene_data) {
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alpha = min(alpha, clamp(length(ambient_light), 0.0, 1.0));
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#if defined(ALPHA_SCISSOR_USED)
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- if (alpha < alpha_scissor) {
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+ if (alpha < alpha_scissor_threshold) {
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discard;
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}
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#endif // ALPHA_SCISSOR_USED
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