Compiling with latest clang on macOS produced this error: use of undeclared identifier 'rand'. Fixes godotengine/godot#45342 This file is not present in 4.0/master.
@@ -777,7 +777,7 @@ void LightmapperCPU::_compute_direct_light(uint32_t p_idx, void *r_lightmap) {
_ALWAYS_INLINE_ float uniform_rand() {
/* Algorithm "xor" from p. 4 of Marsaglia, "Xorshift RNGs" */
- static thread_local uint32_t state = rand();
+ static thread_local uint32_t state = Math::rand();
state ^= state << 13;
state ^= state >> 17;
state ^= state << 5;