فهرست منبع

Add the preview sun and sky to the beginning of the scene tree

This generally looks better when adding more nodes to the scene
in the future.
Hugo Locurcio 4 سال پیش
والد
کامیت
8844bb7855
1فایلهای تغییر یافته به همراه6 افزوده شده و 0 حذف شده
  1. 6 0
      editor/plugins/node_3d_editor_plugin.cpp

+ 6 - 0
editor/plugins/node_3d_editor_plugin.cpp

@@ -6232,6 +6232,9 @@ void Node3DEditor::_add_sun_to_scene() {
 
 	undo_redo->create_action("Add Preview Sun to Scene");
 	undo_redo->add_do_method(base, "add_child", new_sun);
+	// Move to the beginning of the scene tree since more "global" nodes
+	// generally look better when placed at the top.
+	undo_redo->add_do_method(base, "move_child", new_sun, 0);
 	undo_redo->add_do_method(new_sun, "set_owner", base);
 	undo_redo->add_undo_method(base, "remove_child", new_sun);
 	undo_redo->add_do_reference(new_sun);
@@ -6253,6 +6256,9 @@ void Node3DEditor::_add_environment_to_scene() {
 
 	undo_redo->create_action("Add Preview Environment to Scene");
 	undo_redo->add_do_method(base, "add_child", new_env);
+	// Move to the beginning of the scene tree since more "global" nodes
+	// generally look better when placed at the top.
+	undo_redo->add_do_method(base, "move_child", new_env, 0);
 	undo_redo->add_do_method(new_env, "set_owner", base);
 	undo_redo->add_undo_method(base, "remove_child", new_env);
 	undo_redo->add_do_reference(new_env);