瀏覽代碼

Add the preview sun and sky to the beginning of the scene tree

This generally looks better when adding more nodes to the scene
in the future.
Hugo Locurcio 4 年之前
父節點
當前提交
8844bb7855
共有 1 個文件被更改,包括 6 次插入0 次删除
  1. 6 0
      editor/plugins/node_3d_editor_plugin.cpp

+ 6 - 0
editor/plugins/node_3d_editor_plugin.cpp

@@ -6232,6 +6232,9 @@ void Node3DEditor::_add_sun_to_scene() {
 
 	undo_redo->create_action("Add Preview Sun to Scene");
 	undo_redo->add_do_method(base, "add_child", new_sun);
+	// Move to the beginning of the scene tree since more "global" nodes
+	// generally look better when placed at the top.
+	undo_redo->add_do_method(base, "move_child", new_sun, 0);
 	undo_redo->add_do_method(new_sun, "set_owner", base);
 	undo_redo->add_undo_method(base, "remove_child", new_sun);
 	undo_redo->add_do_reference(new_sun);
@@ -6253,6 +6256,9 @@ void Node3DEditor::_add_environment_to_scene() {
 
 	undo_redo->create_action("Add Preview Environment to Scene");
 	undo_redo->add_do_method(base, "add_child", new_env);
+	// Move to the beginning of the scene tree since more "global" nodes
+	// generally look better when placed at the top.
+	undo_redo->add_do_method(base, "move_child", new_env, 0);
 	undo_redo->add_do_method(new_env, "set_owner", base);
 	undo_redo->add_undo_method(base, "remove_child", new_env);
 	undo_redo->add_do_reference(new_env);