Fix GPU particles transform feedback error for WebGL 2
@@ -6468,6 +6468,7 @@ void RasterizerStorageGLES3::_particles_process(Particles *p_particles, float p_
glBindVertexArray(p_particles->particle_vaos[0]);
+ glBindBuffer(GL_ARRAY_BUFFER, 0); // ensure this is unbound per WebGL2 spec
glBindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, 0, p_particles->particle_buffers[1]);
// GLint size = 0;