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@@ -1,19 +1,6 @@
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-#ifndef USE_GLES_OVER_GL
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-#ifdef GL_EXT_shader_texture_lod
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-#extension GL_EXT_shader_texture_lod : enable
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-#define texture2DLod(img, coord, lod) texture2DLodEXT(img, coord, lod)
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-#define textureCubeLod(img, coord, lod) textureCubeLodEXT(img, coord, lod)
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-#endif
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-#endif // !USE_GLES_OVER_GL
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-
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-#ifdef GL_ARB_shader_texture_lod
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-#extension GL_ARB_shader_texture_lod : enable
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-#endif
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-
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-#if !defined(GL_EXT_shader_texture_lod) && !defined(GL_ARB_shader_texture_lod)
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-#define texture2DLod(img, coord, lod) texture2D(img, coord, lod)
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-#define textureCubeLod(img, coord, lod) textureCube(img, coord, lod)
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-#endif
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+// Our GLSL "stdlib"
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+// texture2DLod defines *must* be done before including this,
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+// but before any non-preprocessor statement.
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vec2 select2(vec2 a, vec2 b, bvec2 c) {
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vec2 select2(vec2 a, vec2 b, bvec2 c) {
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vec2 ret;
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vec2 ret;
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