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Merge pull request #78584 from bgie/bgie

Moved variables closer to usage to fix unused variable warning
Rémi Verschelde 2 年之前
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8d65fb9ec7
共有 1 個文件被更改,包括 2 次插入2 次删除
  1. 2 2
      drivers/gles3/rasterizer_scene_gles3.cpp

+ 2 - 2
drivers/gles3/rasterizer_scene_gles3.cpp

@@ -2063,8 +2063,6 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
 	GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton();
 	GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton();
 	GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
-	GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
-	GLES3::Config *config = GLES3::Config::get_singleton();
 
 	GLuint prev_vertex_array_gl = 0;
 	GLuint prev_index_array_gl = 0;
@@ -2097,6 +2095,8 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
 	}
 
 	if constexpr (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
+		GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
+		GLES3::Config *config = GLES3::Config::get_singleton();
 		glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 2);
 		GLuint texture_to_bind = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_CUBEMAP_BLACK))->tex_id;
 		if (p_render_data->environment.is_valid()) {