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@@ -2063,8 +2063,6 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton();
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GLES3::MeshStorage *mesh_storage = GLES3::MeshStorage::get_singleton();
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GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton();
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GLES3::ParticlesStorage *particles_storage = GLES3::ParticlesStorage::get_singleton();
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GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
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GLES3::MaterialStorage *material_storage = GLES3::MaterialStorage::get_singleton();
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- GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
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- GLES3::Config *config = GLES3::Config::get_singleton();
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GLuint prev_vertex_array_gl = 0;
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GLuint prev_vertex_array_gl = 0;
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GLuint prev_index_array_gl = 0;
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GLuint prev_index_array_gl = 0;
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@@ -2097,6 +2095,8 @@ void RasterizerSceneGLES3::_render_list_template(RenderListParameters *p_params,
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}
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}
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if constexpr (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
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if constexpr (p_pass_mode == PASS_MODE_COLOR || p_pass_mode == PASS_MODE_COLOR_TRANSPARENT) {
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+ GLES3::TextureStorage *texture_storage = GLES3::TextureStorage::get_singleton();
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+ GLES3::Config *config = GLES3::Config::get_singleton();
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glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 2);
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glActiveTexture(GL_TEXTURE0 + config->max_texture_image_units - 2);
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GLuint texture_to_bind = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_CUBEMAP_BLACK))->tex_id;
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GLuint texture_to_bind = texture_storage->get_texture(texture_storage->texture_gl_get_default(GLES3::DEFAULT_GL_TEXTURE_CUBEMAP_BLACK))->tex_id;
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if (p_render_data->environment.is_valid()) {
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if (p_render_data->environment.is_valid()) {
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