- [code]hint[/code] is [i]how[/i] the property is meant to be edited (see [enum PropertyHint]);
- [code]hint_string[/code] depends on the hint (see [enum PropertyHint]);
- [code]usage[/code] is a combination of [enum PropertyUsageFlags].
+ [b]Note:[/b] In GDScript, all class members are treated as properties. In C# and GDExtension, it may be necessary to explicitly mark class members as Godot properties using decorators or attributes.