Forráskód Böngészése

Implements expandable color ports in visual shaders

Yuri Roubinsky 4 éve
szülő
commit
8f9b91dab1

+ 186 - 16
editor/plugins/visual_shader_editor_plugin.cpp

@@ -322,6 +322,12 @@ void VisualShaderGraphPlugin::register_uniform_name(int p_node_id, LineEdit *p_u
 	links[p_node_id].uniform_name = p_uniform_name;
 }
 
+void VisualShaderGraphPlugin::update_theme() {
+	vector_expanded_color[0] = VisualShaderEditor::get_singleton()->get_theme_color("axis_x_color", "Editor"); // red
+	vector_expanded_color[1] = VisualShaderEditor::get_singleton()->get_theme_color("axis_y_color", "Editor"); // green
+	vector_expanded_color[2] = VisualShaderEditor::get_singleton()->get_theme_color("axis_z_color", "Editor"); // blue
+}
+
 void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
 	if (p_type != visual_shader->get_shader_type()) {
 		return;
@@ -340,6 +346,12 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
 		Color(1.0, 1.0, 0.0), // sampler
 	};
 
+	static const String vector_expanded_name[3] = {
+		"red",
+		"green",
+		"blue"
+	};
+
 	Ref<VisualShaderNode> vsnode = visual_shader->get_node(p_type, p_id);
 
 	Ref<VisualShaderNodeResizableBase> resizable_node = Object::cast_to<VisualShaderNodeResizableBase>(vsnode.ptr());
@@ -553,13 +565,32 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
 		}
 	}
 
-	for (int i = 0; i < MAX(vsnode->get_input_port_count(), vsnode->get_output_port_count()); i++) {
+	int output_port_count = 0;
+	for (int i = 0; i < vsnode->get_output_port_count(); i++) {
+		if (vsnode->_is_output_port_expanded(i)) {
+			if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+				output_port_count += 3;
+			}
+		}
+		output_port_count++;
+	}
+	int max_ports = MAX(vsnode->get_input_port_count(), output_port_count);
+	VisualShaderNode::PortType expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
+	int expanded_port_counter = 0;
+
+	for (int i = 0, j = 0; i < max_ports; i++, j++) {
+		if (expanded_type == VisualShaderNode::PORT_TYPE_VECTOR && expanded_port_counter >= 3) {
+			expanded_type = VisualShaderNode::PORT_TYPE_SCALAR;
+			expanded_port_counter = 0;
+			i -= 3;
+		}
+
 		if (vsnode->is_port_separator(i)) {
 			node->add_child(memnew(HSeparator));
 			port_offset++;
 		}
 
-		bool valid_left = i < vsnode->get_input_port_count();
+		bool valid_left = j < vsnode->get_input_port_count();
 		VisualShaderNode::PortType port_left = VisualShaderNode::PORT_TYPE_SCALAR;
 		bool port_left_used = false;
 		String name_left;
@@ -567,18 +598,24 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
 			name_left = vsnode->get_input_port_name(i);
 			port_left = vsnode->get_input_port_type(i);
 			for (List<VisualShader::Connection>::Element *E = connections.front(); E; E = E->next()) {
-				if (E->get().to_node == p_id && E->get().to_port == i) {
+				if (E->get().to_node == p_id && E->get().to_port == j) {
 					port_left_used = true;
 				}
 			}
 		}
 
-		bool valid_right = i < vsnode->get_output_port_count();
+		bool valid_right = true;
 		VisualShaderNode::PortType port_right = VisualShaderNode::PORT_TYPE_SCALAR;
 		String name_right;
-		if (valid_right) {
-			name_right = vsnode->get_output_port_name(i);
-			port_right = vsnode->get_output_port_type(i);
+
+		if (expanded_type == VisualShaderNode::PORT_TYPE_SCALAR) {
+			valid_right = i < vsnode->get_output_port_count();
+			if (valid_right) {
+				name_right = vsnode->get_output_port_name(i);
+				port_right = vsnode->get_output_port_type(i);
+			}
+		} else {
+			name_right = vector_expanded_name[expanded_port_counter++];
 		}
 
 		HBoxContainer *hb = memnew(HBoxContainer);
@@ -686,17 +723,29 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
 			}
 		}
 
-		if (valid_right && visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
-			TextureButton *preview = memnew(TextureButton);
-			preview->set_toggle_mode(true);
-			preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
-			preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
-			preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
+		if (valid_right) {
+			if (vsnode->is_output_port_expandable(i)) {
+				TextureButton *expand = memnew(TextureButton);
+				expand->set_toggle_mode(true);
+				expand->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiTreeArrowDown", "EditorIcons"));
+				expand->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiTreeArrowRight", "EditorIcons"));
+				expand->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
+				expand->set_pressed(vsnode->_is_output_port_expanded(i));
+				expand->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_expand_output_port), varray(p_id, i, !vsnode->_is_output_port_expanded(i)), CONNECT_DEFERRED);
+				hb->add_child(expand);
+			}
+			if (visual_shader->get_shader_type() == VisualShader::TYPE_FRAGMENT && port_right != VisualShaderNode::PORT_TYPE_TRANSFORM && port_right != VisualShaderNode::PORT_TYPE_SAMPLER) {
+				TextureButton *preview = memnew(TextureButton);
+				preview->set_toggle_mode(true);
+				preview->set_normal_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityHidden", "EditorIcons"));
+				preview->set_pressed_texture(VisualShaderEditor::get_singleton()->get_theme_icon("GuiVisibilityVisible", "EditorIcons"));
+				preview->set_v_size_flags(Control::SIZE_SHRINK_CENTER);
 
-			register_output_port(p_id, i, preview);
+				register_output_port(p_id, j, preview);
 
-			preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, i), CONNECT_DEFERRED);
-			hb->add_child(preview);
+				preview->connect("pressed", callable_mp(VisualShaderEditor::get_singleton(), &VisualShaderEditor::_preview_select_port), varray(p_id, j), CONNECT_DEFERRED);
+				hb->add_child(preview);
+			}
 		}
 
 		if (is_group) {
@@ -708,7 +757,40 @@ void VisualShaderGraphPlugin::add_node(VisualShader::Type p_type, int p_id) {
 
 		node->add_child(hb);
 
+		if (expanded_type != VisualShaderNode::PORT_TYPE_SCALAR) {
+			continue;
+		}
+
 		node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], valid_right, port_right, type_color[port_right]);
+
+		if (vsnode->_is_output_port_expanded(i)) {
+			if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+				port_offset++;
+				valid_left = (i + 1) < vsnode->get_input_port_count();
+				port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+				if (valid_left) {
+					port_left = vsnode->get_input_port_type(i + 1);
+				}
+				node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[0]);
+				port_offset++;
+
+				valid_left = (i + 2) < vsnode->get_input_port_count();
+				port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+				if (valid_left) {
+					port_left = vsnode->get_input_port_type(i + 2);
+				}
+				node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[1]);
+				port_offset++;
+
+				valid_left = (i + 3) < vsnode->get_input_port_count();
+				port_left = VisualShaderNode::PORT_TYPE_SCALAR;
+				if (valid_left) {
+					port_left = vsnode->get_input_port_type(i + 3);
+				}
+				node->set_slot(i + port_offset, valid_left, port_left, type_color[port_left], true, VisualShaderNode::PORT_TYPE_SCALAR, vector_expanded_color[2]);
+				expanded_type = VisualShaderNode::PORT_TYPE_VECTOR;
+			}
+		}
 	}
 
 	if (vsnode->get_output_port_for_preview() >= 0) {
@@ -1293,6 +1375,7 @@ void VisualShaderEditor::_update_graph() {
 
 	graph_plugin->clear_links();
 	graph_plugin->make_dirty(true);
+	graph_plugin->update_theme();
 
 	for (int n_i = 0; n_i < nodes.size(); n_i++) {
 		graph_plugin->add_node(type, nodes[n_i]);
@@ -1441,6 +1524,92 @@ void VisualShaderEditor::_change_output_port_name(const String &p_text, Object *
 	undo_redo->commit_action();
 }
 
+void VisualShaderEditor::_expand_output_port(int p_node, int p_port, bool p_expand) {
+	VisualShader::Type type = get_current_shader_type();
+
+	Ref<VisualShaderNode> node = visual_shader->get_node(type, p_node);
+	ERR_FAIL_COND(!node.is_valid());
+
+	if (p_expand) {
+		undo_redo->create_action(TTR("Expand Output Port"));
+	} else {
+		undo_redo->create_action(TTR("Shrink Output Port"));
+	}
+
+	undo_redo->add_do_method(node.ptr(), "_set_output_port_expanded", p_port, p_expand);
+	undo_redo->add_undo_method(node.ptr(), "_set_output_port_expanded", p_port, !p_expand);
+
+	int type_size = 0;
+	if (node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_VECTOR) {
+		type_size = 3;
+	}
+
+	List<VisualShader::Connection> conns;
+	visual_shader->get_node_connections(type, &conns);
+
+	for (List<VisualShader::Connection>::Element *E = conns.front(); E; E = E->next()) {
+		int from_node = E->get().from_node;
+		int from_port = E->get().from_port;
+		int to_node = E->get().to_node;
+		int to_port = E->get().to_port;
+
+		if (from_node == p_node) {
+			if (p_expand) {
+				if (from_port > p_port) { // reconnect ports after expanded ports
+					undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+					undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+					undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+					undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+
+					undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port + type_size, to_node, to_port);
+					undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port + type_size, to_node, to_port);
+
+					undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port + type_size, to_node, to_port);
+					undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port + type_size, to_node, to_port);
+				}
+			} else {
+				if (from_port > p_port + type_size) { // reconnect ports after expanded ports
+					undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+					undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+					undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+					undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+
+					undo_redo->add_do_method(visual_shader.ptr(), "connect_nodes", type, from_node, from_port - type_size, to_node, to_port);
+					undo_redo->add_undo_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port - type_size, to_node, to_port);
+
+					undo_redo->add_do_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port - type_size, to_node, to_port);
+					undo_redo->add_undo_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port - type_size, to_node, to_port);
+				} else if (from_port > p_port) { // disconnect component ports
+					undo_redo->add_do_method(visual_shader.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+					undo_redo->add_undo_method(visual_shader.ptr(), "connect_nodes_forced", type, from_node, from_port, to_node, to_port);
+
+					undo_redo->add_do_method(graph_plugin.ptr(), "disconnect_nodes", type, from_node, from_port, to_node, to_port);
+					undo_redo->add_undo_method(graph_plugin.ptr(), "connect_nodes", type, from_node, from_port, to_node, to_port);
+				}
+			}
+		}
+	}
+
+	int preview_port = node->get_output_port_for_preview();
+	if (p_expand) {
+		if (preview_port > p_port) {
+			undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", preview_port + type_size);
+			undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
+		}
+	} else {
+		if (preview_port > p_port + type_size) {
+			undo_redo->add_do_method(node.ptr(), "set_output_port_for_preview", preview_port - type_size);
+			undo_redo->add_undo_method(node.ptr(), "set_output_port_for_preview", preview_port);
+		}
+	}
+
+	undo_redo->add_do_method(graph_plugin.ptr(), "update_node", type, p_node);
+	undo_redo->add_undo_method(graph_plugin.ptr(), "update_node", type, p_node);
+	undo_redo->commit_action();
+}
+
 void VisualShaderEditor::_remove_input_port(int p_node, int p_port) {
 	VisualShader::Type type = get_current_shader_type();
 	Ref<VisualShaderNodeGroupBase> node = visual_shader->get_node(type, p_node);
@@ -3469,6 +3638,7 @@ void VisualShaderEditor::_bind_methods() {
 	ClassDB::bind_method("_float_constant_selected", &VisualShaderEditor::_float_constant_selected);
 	ClassDB::bind_method("_update_constant", &VisualShaderEditor::_update_constant);
 	ClassDB::bind_method("_update_uniform", &VisualShaderEditor::_update_uniform);
+	ClassDB::bind_method("_expand_output_port", &VisualShaderEditor::_expand_output_port);
 
 	ClassDB::bind_method(D_METHOD("get_drag_data_fw"), &VisualShaderEditor::get_drag_data_fw);
 	ClassDB::bind_method(D_METHOD("can_drop_data_fw"), &VisualShaderEditor::can_drop_data_fw);

+ 4 - 0
editor/plugins/visual_shader_editor_plugin.h

@@ -83,6 +83,8 @@ private:
 	List<VisualShader::Connection> connections;
 	bool dirty = false;
 
+	Color vector_expanded_color[3];
+
 protected:
 	static void _bind_methods();
 
@@ -119,6 +121,7 @@ public:
 	void set_expression(VisualShader::Type p_type, int p_node_id, const String &p_expression);
 	int get_constant_index(float p_constant) const;
 	void update_node_size(int p_node_id);
+	void update_theme();
 	VisualShader::Type get_shader_type() const;
 
 	VisualShaderGraphPlugin();
@@ -401,6 +404,7 @@ class VisualShaderEditor : public VBoxContainer {
 	void _remove_output_port(int p_node, int p_port);
 	void _change_output_port_type(int p_type, int p_node, int p_port);
 	void _change_output_port_name(const String &p_text, Object *p_line_edit, int p_node, int p_port);
+	void _expand_output_port(int p_node, int p_port, bool p_expand);
 
 	void _expression_focus_out(Object *code_edit, int p_node);
 

+ 133 - 14
scene/resources/visual_shader.cpp

@@ -94,6 +94,52 @@ bool VisualShaderNode::is_generate_input_var(int p_port) const {
 	return true;
 }
 
+bool VisualShaderNode::is_output_port_expandable(int p_port) const {
+	return false;
+}
+
+void VisualShaderNode::_set_output_ports_expanded(const Array &p_values) {
+	for (int i = 0; i < p_values.size(); i++) {
+		expanded_output_ports[p_values[i]] = true;
+	}
+	emit_changed();
+}
+
+Array VisualShaderNode::_get_output_ports_expanded() const {
+	Array arr;
+	for (int i = 0; i < get_output_port_count(); i++) {
+		if (_is_output_port_expanded(i)) {
+			arr.push_back(i);
+		}
+	}
+	return arr;
+}
+
+void VisualShaderNode::_set_output_port_expanded(int p_port, bool p_expanded) {
+	expanded_output_ports[p_port] = p_expanded;
+	emit_changed();
+}
+
+bool VisualShaderNode::_is_output_port_expanded(int p_port) const {
+	if (expanded_output_ports.has(p_port)) {
+		return expanded_output_ports[p_port];
+	}
+	return false;
+}
+
+int VisualShaderNode::get_expanded_output_port_count() const {
+	int count = get_output_port_count();
+	int count2 = count;
+	for (int i = 0; i < count; i++) {
+		if (is_output_port_expandable(i) && _is_output_port_expanded(i)) {
+			if (get_output_port_type(i) == PORT_TYPE_VECTOR) {
+				count2 += 3;
+			}
+		}
+	}
+	return count2;
+}
+
 bool VisualShaderNode::is_code_generated() const {
 	return true;
 }
@@ -157,6 +203,12 @@ void VisualShaderNode::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("set_output_port_for_preview", "port"), &VisualShaderNode::set_output_port_for_preview);
 	ClassDB::bind_method(D_METHOD("get_output_port_for_preview"), &VisualShaderNode::get_output_port_for_preview);
 
+	ClassDB::bind_method(D_METHOD("_set_output_port_expanded", "port"), &VisualShaderNode::_set_output_port_expanded);
+	ClassDB::bind_method(D_METHOD("_is_output_port_expanded"), &VisualShaderNode::_is_output_port_expanded);
+
+	ClassDB::bind_method(D_METHOD("_set_output_ports_expanded", "values"), &VisualShaderNode::_set_output_ports_expanded);
+	ClassDB::bind_method(D_METHOD("_get_output_ports_expanded"), &VisualShaderNode::_get_output_ports_expanded);
+
 	ClassDB::bind_method(D_METHOD("set_input_port_default_value", "port", "value"), &VisualShaderNode::set_input_port_default_value);
 	ClassDB::bind_method(D_METHOD("get_input_port_default_value", "port"), &VisualShaderNode::get_input_port_default_value);
 
@@ -165,6 +217,7 @@ void VisualShaderNode::_bind_methods() {
 
 	ADD_PROPERTY(PropertyInfo(Variant::INT, "output_port_for_preview"), "set_output_port_for_preview", "get_output_port_for_preview");
 	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "default_input_values", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "set_default_input_values", "get_default_input_values");
+	ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "expanded_output_ports", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR | PROPERTY_USAGE_INTERNAL), "_set_output_ports_expanded", "_get_output_ports_expanded");
 	ADD_SIGNAL(MethodInfo("editor_refresh_request"));
 
 	BIND_ENUM_CONSTANT(PORT_TYPE_SCALAR);
@@ -576,7 +629,7 @@ bool VisualShader::can_connect_nodes(Type p_type, int p_from_node, int p_from_po
 		return false;
 	}
 
-	if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_output_port_count()) {
+	if (p_from_port < 0 || p_from_port >= g->nodes[p_from_node].node->get_expanded_output_port_count()) {
 		return false;
 	}
 
@@ -617,7 +670,7 @@ void VisualShader::connect_nodes_forced(Type p_type, int p_from_node, int p_from
 	Graph *g = &graph[p_type];
 
 	ERR_FAIL_COND(!g->nodes.has(p_from_node));
-	ERR_FAIL_INDEX(p_from_port, g->nodes[p_from_node].node->get_output_port_count());
+	ERR_FAIL_INDEX(p_from_port, g->nodes[p_from_node].node->get_expanded_output_port_count());
 	ERR_FAIL_COND(!g->nodes.has(p_to_node));
 	ERR_FAIL_INDEX(p_to_port, g->nodes[p_to_node].node->get_input_port_count());
 
@@ -639,7 +692,7 @@ Error VisualShader::connect_nodes(Type p_type, int p_from_node, int p_from_port,
 	Graph *g = &graph[p_type];
 
 	ERR_FAIL_COND_V(!g->nodes.has(p_from_node), ERR_INVALID_PARAMETER);
-	ERR_FAIL_INDEX_V(p_from_port, g->nodes[p_from_node].node->get_output_port_count(), ERR_INVALID_PARAMETER);
+	ERR_FAIL_INDEX_V(p_from_port, g->nodes[p_from_node].node->get_expanded_output_port_count(), ERR_INVALID_PARAMETER);
 	ERR_FAIL_COND_V(!g->nodes.has(p_to_node), ERR_INVALID_PARAMETER);
 	ERR_FAIL_INDEX_V(p_to_port, g->nodes[p_to_node].node->get_input_port_count(), ERR_INVALID_PARAMETER);
 
@@ -790,7 +843,7 @@ bool VisualShader::is_text_shader() const {
 String VisualShader::generate_preview_shader(Type p_type, int p_node, int p_port, Vector<DefaultTextureParam> &default_tex_params) const {
 	Ref<VisualShaderNode> node = get_node(p_type, p_node);
 	ERR_FAIL_COND_V(!node.is_valid(), String());
-	ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_output_port_count(), String());
+	ERR_FAIL_COND_V(p_port < 0 || p_port >= node->get_expanded_output_port_count(), String());
 	ERR_FAIL_COND_V(node->get_output_port_type(p_port) == VisualShaderNode::PORT_TYPE_TRANSFORM, String());
 
 	StringBuilder global_code;
@@ -1362,13 +1415,30 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
 	}
 
 	int output_count = vsnode->get_output_port_count();
+	int initial_output_count = output_count;
+
+	Map<int, bool> expanded_output_ports;
+
+	for (int i = 0; i < initial_output_count; i++) {
+		bool expanded = false;
+
+		if (vsnode->is_output_port_expandable(i) && vsnode->_is_output_port_expanded(i)) {
+			expanded = true;
+
+			if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+				output_count += 3;
+			}
+		}
+		expanded_output_ports.insert(i, expanded);
+	}
+
 	Vector<String> output_vars;
-	output_vars.resize(vsnode->get_output_port_count());
+	output_vars.resize(output_count);
 	String *outputs = output_vars.ptrw();
 
 	if (vsnode->is_simple_decl()) { // less code to generate for some simple_decl nodes
-		for (int i = 0; i < output_count; i++) {
-			String var_name = "n_out" + itos(node) + "p" + itos(i);
+		for (int i = 0, j = 0; i < initial_output_count; i++, j++) {
+			String var_name = "n_out" + itos(node) + "p" + itos(j);
 			switch (vsnode->get_output_port_type(i)) {
 				case VisualShaderNode::PORT_TYPE_SCALAR:
 					outputs[i] = "float " + var_name;
@@ -1388,35 +1458,84 @@ Error VisualShader::_write_node(Type type, StringBuilder &global_code, StringBui
 				default: {
 				}
 			}
+			if (expanded_output_ports[i]) {
+				if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+					j += 3;
+				}
+			}
 		}
 
 	} else {
-		for (int i = 0; i < output_count; i++) {
-			outputs[i] = "n_out" + itos(node) + "p" + itos(i);
+		for (int i = 0, j = 0; i < initial_output_count; i++, j++) {
+			outputs[i] = "n_out" + itos(node) + "p" + itos(j);
 			switch (vsnode->get_output_port_type(i)) {
 				case VisualShaderNode::PORT_TYPE_SCALAR:
-					code += String() + "\tfloat " + outputs[i] + ";\n";
+					code += "\tfloat " + outputs[i] + ";\n";
 					break;
 				case VisualShaderNode::PORT_TYPE_SCALAR_INT:
-					code += String() + "\tint " + outputs[i] + ";\n";
+					code += "\tint " + outputs[i] + ";\n";
 					break;
 				case VisualShaderNode::PORT_TYPE_VECTOR:
-					code += String() + "\tvec3 " + outputs[i] + ";\n";
+					code += "\tvec3 " + outputs[i] + ";\n";
 					break;
 				case VisualShaderNode::PORT_TYPE_BOOLEAN:
-					code += String() + "\tbool " + outputs[i] + ";\n";
+					code += "\tbool " + outputs[i] + ";\n";
 					break;
 				case VisualShaderNode::PORT_TYPE_TRANSFORM:
-					code += String() + "\tmat4 " + outputs[i] + ";\n";
+					code += "\tmat4 " + outputs[i] + ";\n";
 					break;
 				default: {
 				}
 			}
+			if (expanded_output_ports[i]) {
+				if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+					j += 3;
+				}
+			}
 		}
 	}
 
 	code += vsnode->generate_code(get_mode(), type, node, inputs, outputs, for_preview);
 
+	for (int i = 0; i < output_count; i++) {
+		bool new_line_inserted = false;
+		if (expanded_output_ports[i]) {
+			if (vsnode->get_output_port_type(i) == VisualShaderNode::PORT_TYPE_VECTOR) {
+				if (vsnode->is_output_port_connected(i + 1) || (for_preview && vsnode->get_output_port_for_preview() == (i + 1))) { // red-component
+					if (!new_line_inserted) {
+						code += "\n";
+						new_line_inserted = true;
+					}
+					String r = "n_out" + itos(node) + "p" + itos(i + 1);
+					code += "\tfloat " + r + " = n_out" + itos(node) + "p" + itos(i) + ".r;\n";
+					outputs[i + 1] = r;
+				}
+
+				if (vsnode->is_output_port_connected(i + 2) || (for_preview && vsnode->get_output_port_for_preview() == (i + 2))) { // green-component
+					if (!new_line_inserted) {
+						code += "\n";
+						new_line_inserted = true;
+					}
+					String g = "n_out" + itos(node) + "p" + itos(i + 2);
+					code += "\tfloat " + g + " = n_out" + itos(node) + "p" + itos(i) + ".g;\n";
+					outputs[i + 2] = g;
+				}
+
+				if (vsnode->is_output_port_connected(i + 3) || (for_preview && vsnode->get_output_port_for_preview() == (i + 3))) { // blue-component
+					if (!new_line_inserted) {
+						code += "\n";
+						new_line_inserted = true;
+					}
+					String b = "n_out" + itos(node) + "p" + itos(i + 3);
+					code += "\tfloat " + b + " = n_out" + itos(node) + "p" + itos(i) + ".b;\n";
+					outputs[i + 3] = b;
+				}
+
+				i += 3;
+			}
+		}
+	}
+
 	code += "\n"; //
 	processed.insert(node);
 

+ 8 - 0
scene/resources/visual_shader.h

@@ -199,6 +199,7 @@ class VisualShaderNode : public Resource {
 	Map<int, Variant> default_input_values;
 	Map<int, bool> connected_input_ports;
 	Map<int, int> connected_output_ports;
+	Map<int, bool> expanded_output_ports;
 
 protected:
 	bool simple_decl = true;
@@ -245,6 +246,13 @@ public:
 	void set_input_port_connected(int p_port, bool p_connected);
 	virtual bool is_generate_input_var(int p_port) const;
 
+	virtual bool is_output_port_expandable(int p_port) const;
+	void _set_output_ports_expanded(const Array &p_data);
+	Array _get_output_ports_expanded() const;
+	void _set_output_port_expanded(int p_port, bool p_expanded);
+	bool _is_output_port_expanded(int p_port) const;
+	int get_expanded_output_port_count() const;
+
 	virtual bool is_code_generated() const;
 	virtual bool is_show_prop_names() const;
 	virtual bool is_use_prop_slots() const;

+ 28 - 0
scene/resources/visual_shader_nodes.cpp

@@ -242,6 +242,13 @@ String VisualShaderNodeColorConstant::get_output_port_name(int p_port) const {
 	return p_port == 0 ? "" : "alpha"; //no output port means the editor will be used as port
 }
 
+bool VisualShaderNodeColorConstant::is_output_port_expandable(int p_port) const {
+	if (p_port == 0) {
+		return true;
+	}
+	return false;
+}
+
 String VisualShaderNodeColorConstant::generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview) const {
 	String code;
 	code += "\t" + p_output_vars[0] + " = " + vformat("vec3(%.6f, %.6f, %.6f)", constant.r, constant.g, constant.b) + ";\n";
@@ -455,6 +462,13 @@ String VisualShaderNodeTexture::get_output_port_name(int p_port) const {
 	return p_port == 0 ? "rgb" : "alpha";
 }
 
+bool VisualShaderNodeTexture::is_output_port_expandable(int p_port) const {
+	if (p_port == 0) {
+		return true;
+	}
+	return false;
+}
+
 String VisualShaderNodeTexture::get_input_port_default_hint(int p_port) const {
 	if (p_port == 0) {
 		return "default";
@@ -917,6 +931,13 @@ String VisualShaderNodeSample3D::get_output_port_name(int p_port) const {
 	return p_port == 0 ? "rgb" : "alpha";
 }
 
+bool VisualShaderNodeSample3D::is_output_port_expandable(int p_port) const {
+	if (p_port == 0) {
+		return true;
+	}
+	return false;
+}
+
 String VisualShaderNodeSample3D::get_input_port_default_hint(int p_port) const {
 	if (p_port == 0) {
 		return "default";
@@ -1168,6 +1189,13 @@ String VisualShaderNodeCubemap::get_output_port_name(int p_port) const {
 	return p_port == 0 ? "rgb" : "alpha";
 }
 
+bool VisualShaderNodeCubemap::is_output_port_expandable(int p_port) const {
+	if (p_port == 0) {
+		return true;
+	}
+	return false;
+}
+
 Vector<VisualShader::DefaultTextureParam> VisualShaderNodeCubemap::get_default_texture_parameters(VisualShader::Type p_type, int p_id) const {
 	VisualShader::DefaultTextureParam dtp;
 	dtp.name = make_unique_id(p_type, p_id, "cube");

+ 4 - 0
scene/resources/visual_shader_nodes.h

@@ -163,6 +163,7 @@ public:
 	virtual int get_output_port_count() const override;
 	virtual PortType get_output_port_type(int p_port) const override;
 	virtual String get_output_port_name(int p_port) const override;
+	virtual bool is_output_port_expandable(int p_port) const override;
 
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
@@ -275,6 +276,7 @@ public:
 	virtual int get_output_port_count() const override;
 	virtual PortType get_output_port_type(int p_port) const override;
 	virtual String get_output_port_name(int p_port) const override;
+	virtual bool is_output_port_expandable(int p_port) const override;
 
 	virtual String get_input_port_default_hint(int p_port) const override;
 
@@ -359,6 +361,7 @@ public:
 	virtual int get_output_port_count() const override;
 	virtual PortType get_output_port_type(int p_port) const override;
 	virtual String get_output_port_name(int p_port) const override;
+	virtual bool is_output_port_expandable(int p_port) const override;
 
 	virtual String generate_code(Shader::Mode p_mode, VisualShader::Type p_type, int p_id, const String *p_input_vars, const String *p_output_vars, bool p_for_preview = false) const override;
 
@@ -452,6 +455,7 @@ public:
 	virtual int get_output_port_count() const override;
 	virtual PortType get_output_port_type(int p_port) const override;
 	virtual String get_output_port_name(int p_port) const override;
+	virtual bool is_output_port_expandable(int p_port) const override;
 
 	virtual Vector<VisualShader::DefaultTextureParam> get_default_texture_parameters(VisualShader::Type p_type, int p_id) const override;
 	virtual String generate_global(Shader::Mode p_mode, VisualShader::Type p_type, int p_id) const override;