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Merge pull request #48939 from Calinou/screen-orientation-use-enum

Use an enum to represent screen orientation in the Project Settings
Rémi Verschelde 4 年 前
コミット
af03e9c830

+ 2 - 1
core/config/project_settings.cpp

@@ -1114,7 +1114,8 @@ ProjectSettings::ProjectSettings() {
 
 	_add_builtin_input_map();
 
-	custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::STRING, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "landscape,portrait,reverse_landscape,reverse_portrait,sensor_landscape,sensor_portrait,sensor");
+	// Keep the enum values in sync with the `DisplayServer::ScreenOrientation` enum.
+	custom_prop_info["display/window/handheld/orientation"] = PropertyInfo(Variant::INT, "display/window/handheld/orientation", PROPERTY_HINT_ENUM, "Landscape,Portrait,Reverse Landscape,Reverse Portrait,Sensor Landscape,Sensor Portrait,Sensor");
 	custom_prop_info["rendering/driver/threads/thread_model"] = PropertyInfo(Variant::INT, "rendering/driver/threads/thread_model", PROPERTY_HINT_ENUM, "Single-Unsafe,Single-Safe,Multi-Threaded");
 	GLOBAL_DEF("physics/2d/run_on_thread", false);
 	GLOBAL_DEF("physics/3d/run_on_thread", false);

+ 3 - 2
doc/classes/ProjectSettings.xml

@@ -494,8 +494,9 @@
 		<member name="display/window/energy_saving/keep_screen_on" type="bool" setter="" getter="" default="true">
 			If [code]true[/code], keeps the screen on (even in case of inactivity), so the screensaver does not take over. Works on desktop and mobile platforms.
 		</member>
-		<member name="display/window/handheld/orientation" type="String" setter="" getter="" default="&quot;landscape&quot;">
-			Default orientation on mobile devices.
+		<member name="display/window/handheld/orientation" type="int" setter="" getter="" default="0">
+			The default screen orientation to use on mobile devices. See [enum DisplayServer.ScreenOrientation] for possible values.
+			[b]Note:[/b] When set to a portrait orientation, this project setting does not flip the project resolution's width and height automatically. Instead, you have to set [member display/window/size/width] and [member display/window/size/height] accordingly.
 		</member>
 		<member name="display/window/ios/hide_home_indicator" type="bool" setter="" getter="" default="true">
 			If [code]true[/code], the home indicator is hidden automatically. This only affects iOS devices without a physical home button.

+ 1 - 17
main/main.cpp

@@ -1327,23 +1327,7 @@ Error Main::setup(const char *execpath, int argc, char *argv[], bool p_second_ph
 	}
 
 	{
-		String orientation = GLOBAL_DEF("display/window/handheld/orientation", "landscape");
-
-		if (orientation == "portrait") {
-			window_orientation = DisplayServer::SCREEN_PORTRAIT;
-		} else if (orientation == "reverse_landscape") {
-			window_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
-		} else if (orientation == "reverse_portrait") {
-			window_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
-		} else if (orientation == "sensor_landscape") {
-			window_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
-		} else if (orientation == "sensor_portrait") {
-			window_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
-		} else if (orientation == "sensor") {
-			window_orientation = DisplayServer::SCREEN_SENSOR;
-		} else {
-			window_orientation = DisplayServer::SCREEN_LANDSCAPE;
-		}
+		window_orientation = DisplayServer::ScreenOrientation(int(GLOBAL_DEF_BASIC("display/window/handheld/orientation", DisplayServer::ScreenOrientation::SCREEN_LANDSCAPE)));
 	}
 
 	Engine::get_singleton()->set_iterations_per_second(GLOBAL_DEF_BASIC("physics/common/physics_fps", 60));

+ 2 - 1
platform/android/export/export.cpp

@@ -847,7 +847,8 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
 		int version_code = p_preset->get("version/code");
 		String package_name = p_preset->get("package/unique_name");
 
-		const int screen_orientation = _get_android_orientation_value(_get_screen_orientation());
+		const int screen_orientation =
+				_get_android_orientation_value(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
 
 		bool screen_support_small = p_preset->get("screen/support_small");
 		bool screen_support_normal = p_preset->get("screen/support_normal");

+ 1 - 23
platform/android/export/gradle_export_util.h

@@ -44,28 +44,6 @@ const String godot_project_name_xml_string = R"(<?xml version="1.0" encoding="ut
 </resources>
 )";
 
-DisplayServer::ScreenOrientation _get_screen_orientation() {
-	String orientation_settings = ProjectSettings::get_singleton()->get("display/window/handheld/orientation");
-	DisplayServer::ScreenOrientation screen_orientation;
-	if (orientation_settings == "portrait") {
-		screen_orientation = DisplayServer::SCREEN_PORTRAIT;
-	} else if (orientation_settings == "reverse_landscape") {
-		screen_orientation = DisplayServer::SCREEN_REVERSE_LANDSCAPE;
-	} else if (orientation_settings == "reverse_portrait") {
-		screen_orientation = DisplayServer::SCREEN_REVERSE_PORTRAIT;
-	} else if (orientation_settings == "sensor_landscape") {
-		screen_orientation = DisplayServer::SCREEN_SENSOR_LANDSCAPE;
-	} else if (orientation_settings == "sensor_portrait") {
-		screen_orientation = DisplayServer::SCREEN_SENSOR_PORTRAIT;
-	} else if (orientation_settings == "sensor") {
-		screen_orientation = DisplayServer::SCREEN_SENSOR;
-	} else {
-		screen_orientation = DisplayServer::SCREEN_LANDSCAPE;
-	}
-
-	return screen_orientation;
-}
-
 int _get_android_orientation_value(DisplayServer::ScreenOrientation screen_orientation) {
 	switch (screen_orientation) {
 		case DisplayServer::SCREEN_PORTRAIT:
@@ -266,7 +244,7 @@ String _get_instrumentation_tag(const Ref<EditorExportPreset> &p_preset) {
 
 String _get_activity_tag(const Ref<EditorExportPreset> &p_preset) {
 	bool uses_xr = (int)(p_preset->get("xr_features/xr_mode")) == 1;
-	String orientation = _get_android_orientation_label(_get_screen_orientation());
+	String orientation = _get_android_orientation_label(DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation"))));
 	String manifest_activity_text = vformat(
 			"        <activity android:name=\"com.godot.game.GodotApp\" "
 			"tools:replace=\"android:screenOrientation\" "

+ 32 - 16
platform/iphone/export/export.cpp

@@ -378,11 +378,6 @@ void EditorExportPlatformIOS::get_export_options(List<ExportOption> *r_options)
 	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/microphone_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need to use the microphone"), ""));
 	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "privacy/photolibrary_usage_description", PROPERTY_HINT_PLACEHOLDER_TEXT, "Provide a message if you need access to the photo library"), ""));
 
-	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait"), true));
-	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_left"), true));
-	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/landscape_right"), true));
-	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "orientation/portrait_upside_down"), true));
-
 	r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "icons/generate_missing"), false));
 
 	r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, "required_icons/iphone_120x120", PROPERTY_HINT_FILE, "*.png"), "")); // Home screen on iPhone/iPod Touch with retina display
@@ -501,18 +496,39 @@ void EditorExportPlatformIOS::_fix_config_file(const Ref<EditorExportPreset> &p_
 			strnew += lines[i].replace("$required_device_capabilities", capabilities);
 		} else if (lines[i].find("$interface_orientations") != -1) {
 			String orientations;
+			const DisplayServer::ScreenOrientation screen_orientation =
+					DisplayServer::ScreenOrientation(int(GLOBAL_GET("display/window/handheld/orientation")));
 
-			if ((bool)p_preset->get("orientation/portrait")) {
-				orientations += "<string>UIInterfaceOrientationPortrait</string>\n";
-			}
-			if ((bool)p_preset->get("orientation/landscape_left")) {
-				orientations += "<string>UIInterfaceOrientationLandscapeLeft</string>\n";
-			}
-			if ((bool)p_preset->get("orientation/landscape_right")) {
-				orientations += "<string>UIInterfaceOrientationLandscapeRight</string>\n";
-			}
-			if ((bool)p_preset->get("orientation/portrait_upside_down")) {
-				orientations += "<string>UIInterfaceOrientationPortraitUpsideDown</string>\n";
+			switch (screen_orientation) {
+				case DisplayServer::SCREEN_LANDSCAPE:
+					orientations += "<string>UIInterfaceOrientationLandscapeLeft</string>\n";
+					break;
+				case DisplayServer::SCREEN_PORTRAIT:
+					orientations += "<string>UIInterfaceOrientationPortrait</string>\n";
+					break;
+				case DisplayServer::SCREEN_REVERSE_LANDSCAPE:
+					orientations += "<string>UIInterfaceOrientationLandscapeRight</string>\n";
+					break;
+				case DisplayServer::SCREEN_REVERSE_PORTRAIT:
+					orientations += "<string>UIInterfaceOrientationPortraitUpsideDown</string>\n";
+					break;
+				case DisplayServer::SCREEN_SENSOR_LANDSCAPE:
+					// Allow both landscape orientations depending on sensor direction.
+					orientations += "<string>UIInterfaceOrientationLandscapeLeft</string>\n";
+					orientations += "<string>UIInterfaceOrientationLandscapeRight</string>\n";
+					break;
+				case DisplayServer::SCREEN_SENSOR_PORTRAIT:
+					// Allow both portrait orientations depending on sensor direction.
+					orientations += "<string>UIInterfaceOrientationPortrait</string>\n";
+					orientations += "<string>UIInterfaceOrientationPortraitUpsideDown</string>\n";
+					break;
+				case DisplayServer::SCREEN_SENSOR:
+					// Allow all screen orientations depending on sensor direction.
+					orientations += "<string>UIInterfaceOrientationLandscapeLeft</string>\n";
+					orientations += "<string>UIInterfaceOrientationLandscapeRight</string>\n";
+					orientations += "<string>UIInterfaceOrientationPortrait</string>\n";
+					orientations += "<string>UIInterfaceOrientationPortraitUpsideDown</string>\n";
+					break;
 			}
 
 			strnew += lines[i].replace("$interface_orientations", orientations);

+ 3 - 0
servers/display_server.h

@@ -175,6 +175,9 @@ public:
 		return scale;
 	}
 	virtual bool screen_is_touchscreen(int p_screen = SCREEN_OF_MAIN_WINDOW) const;
+
+	// Keep the ScreenOrientation enum values in sync with the `display/window/handheld/orientation`
+	// project setting hint.
 	enum ScreenOrientation {
 		SCREEN_LANDSCAPE,
 		SCREEN_PORTRAIT,