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Fix array constructor for lightmaps

clayjohn 5 anos atrás
pai
commit
910f8719a0
1 arquivos alterados com 13 adições e 13 exclusões
  1. 13 13
      drivers/gles2/shaders/scene.glsl

+ 13 - 13
drivers/gles2/shaders/scene.glsl

@@ -1666,19 +1666,19 @@ FRAGMENT_SHADER_CODE
 
 #ifdef USE_LIGHTMAP_CAPTURE
 	{
-		vec3 cone_dirs[12] = vec3[](
-				vec3(0.0, 0.0, 1.0),
-				vec3(0.866025, 0.0, 0.5),
-				vec3(0.267617, 0.823639, 0.5),
-				vec3(-0.700629, 0.509037, 0.5),
-				vec3(-0.700629, -0.509037, 0.5),
-				vec3(0.267617, -0.823639, 0.5),
-				vec3(0.0, 0.0, -1.0),
-				vec3(0.866025, 0.0, -0.5),
-				vec3(0.267617, 0.823639, -0.5),
-				vec3(-0.700629, 0.509037, -0.5),
-				vec3(-0.700629, -0.509037, -0.5),
-				vec3(0.267617, -0.823639, -0.5));
+		vec3 cone_dirs[12];
+		cone_dirs[0] = vec3(0.0, 0.0, 1.0);
+		cone_dirs[1] = vec3(0.866025, 0.0, 0.5);
+		cone_dirs[2] = vec3(0.267617, 0.823639, 0.5);
+		cone_dirs[3] = vec3(-0.700629, 0.509037, 0.5);
+		cone_dirs[4] = vec3(-0.700629, -0.509037, 0.5);
+		cone_dirs[5] = vec3(0.267617, -0.823639, 0.5);
+		cone_dirs[6] = vec3(0.0, 0.0, -1.0);
+		cone_dirs[7] = vec3(0.866025, 0.0, -0.5);
+		cone_dirs[8] = vec3(0.267617, 0.823639, -0.5);
+		cone_dirs[9] = vec3(-0.700629, 0.509037, -0.5);
+		cone_dirs[10] = vec3(-0.700629, -0.509037, -0.5);
+		cone_dirs[11] = vec3(0.267617, -0.823639, -0.5);
 
 		vec3 local_normal = normalize(camera_matrix * vec4(normal, 0.0)).xyz;
 		vec4 captured = vec4(0.0);