Avoid leaking texture->tex_id when clearing render targets
@@ -1822,6 +1822,10 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
rt->overridden.color = RID();
} else if (rt->color) {
glDeleteTextures(1, &rt->color);
+ if (rt->texture.is_valid()) {
+ Texture *tex = get_texture(rt->texture);
+ tex->tex_id = 0;
+ }
}
rt->color = 0;