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Merge pull request #72474 from clayjohn/GL-leaky-tex

Avoid leaking texture->tex_id when clearing render targets
Rémi Verschelde hace 2 años
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92f3725da8
Se han modificado 1 ficheros con 4 adiciones y 0 borrados
  1. 4 0
      drivers/gles3/storage/texture_storage.cpp

+ 4 - 0
drivers/gles3/storage/texture_storage.cpp

@@ -1822,6 +1822,10 @@ void TextureStorage::_clear_render_target(RenderTarget *rt) {
 		rt->overridden.color = RID();
 	} else if (rt->color) {
 		glDeleteTextures(1, &rt->color);
+		if (rt->texture.is_valid()) {
+			Texture *tex = get_texture(rt->texture);
+			tex->tex_id = 0;
+		}
 	}
 	rt->color = 0;