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Fixes Reverse Animation Starting on First Frame

When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0.
Emmanuel Barroga 6 年之前
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94a00cd9c7
共有 1 个文件被更改,包括 6 次插入2 次删除
  1. 6 2
      scene/2d/animated_sprite.cpp

+ 6 - 2
scene/2d/animated_sprite.cpp

@@ -604,10 +604,14 @@ bool AnimatedSprite::_is_playing() const {
 
 void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) {
 
-	if (p_animation)
+	backwards = p_backwards;
+
+	if (p_animation) {
 		set_animation(p_animation);
+		if (backwards && get_frame() == 0)
+			set_frame(frames->get_frame_count(p_animation) - 1);
+	}
 
-	backwards = p_backwards;
 	_set_playing(true);
 }