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Fixes Reverse Animation Starting on First Frame

When playing an animation in reverse, the animation initially starts on frame 0. If it loops, it'll play normally by going to the last frame of the animation, but if it does not... it prematurely stops, since it is already on the last frame (for reversed animation) by starting on frame 0.
Emmanuel Barroga 6 years ago
parent
commit
94a00cd9c7
1 changed files with 6 additions and 2 deletions
  1. 6 2
      scene/2d/animated_sprite.cpp

+ 6 - 2
scene/2d/animated_sprite.cpp

@@ -604,10 +604,14 @@ bool AnimatedSprite::_is_playing() const {
 
 
 void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) {
 void AnimatedSprite::play(const StringName &p_animation, const bool p_backwards) {
 
 
-	if (p_animation)
+	backwards = p_backwards;
+
+	if (p_animation) {
 		set_animation(p_animation);
 		set_animation(p_animation);
+		if (backwards && get_frame() == 0)
+			set_frame(frames->get_frame_count(p_animation) - 1);
+	}
 
 
-	backwards = p_backwards;
 	_set_playing(true);
 	_set_playing(true);
 }
 }