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@@ -4552,8 +4552,8 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
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}
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_post_process(env, p_cam_projection);
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-
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- if (false && shadow_atlas) {
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+ // Needed only for debugging
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+ /* if (shadow_atlas && storage->frame.current_rt) {
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//_copy_texture_to_front_buffer(shadow_atlas->depth);
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storage->canvas->canvas_begin();
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@@ -4563,7 +4563,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
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storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
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}
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- if (false && storage->frame.current_rt) {
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+ if (storage->frame.current_rt) {
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//_copy_texture_to_front_buffer(shadow_atlas->depth);
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storage->canvas->canvas_begin();
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@@ -4573,7 +4573,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
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storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 16, storage->frame.current_rt->height / 16), Rect2(0, 0, 1, 1));
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}
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- if (false && reflection_atlas && storage->frame.current_rt) {
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+ if (reflection_atlas && storage->frame.current_rt) {
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//_copy_texture_to_front_buffer(shadow_atlas->depth);
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storage->canvas->canvas_begin();
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@@ -4582,7 +4582,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
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storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
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}
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- if (false && directional_shadow.fbo) {
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+ if (directional_shadow.fbo) {
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//_copy_texture_to_front_buffer(shadow_atlas->depth);
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storage->canvas->canvas_begin();
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@@ -4592,7 +4592,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
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storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
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}
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- if (false && env_radiance_tex) {
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+ if ( env_radiance_tex) {
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//_copy_texture_to_front_buffer(shadow_atlas->depth);
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storage->canvas->canvas_begin();
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@@ -4603,8 +4603,7 @@ void RasterizerSceneGLES3::render_scene(const Transform &p_cam_transform, const
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storage->canvas->draw_generic_textured_rect(Rect2(0, 0, storage->frame.current_rt->width / 2, storage->frame.current_rt->height / 2), Rect2(0, 0, 1, 1));
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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- }
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-
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+ }*/
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//disable all stuff
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}
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