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Separate value/bezier track caching process in AnimationMixer

Silc Lizard (Tokage) Renew před 1 rokem
rodič
revize
9855ffd2e4
1 změnil soubory, kde provedl 10 přidání a 4 odebrání
  1. 10 4
      scene/animation/animation_mixer.cpp

+ 10 - 4
scene/animation/animation_mixer.cpp

@@ -698,9 +698,15 @@ bool AnimationMixer::_update_caches() {
 						if (has_reset_anim) {
 							int rt = reset_anim->find_track(path, track_src_type);
 							if (rt >= 0) {
-								track_value->init_use_continuous = track_value->init_use_continuous || (reset_anim->value_track_get_update_mode(rt) != Animation::UPDATE_DISCRETE); // Take precedence Force Continuous.
-								if (reset_anim->track_get_key_count(rt) > 0) {
-									track_value->init_value = track_src_type == Animation::TYPE_VALUE ? reset_anim->track_get_key_value(rt, 0) : (reset_anim->track_get_key_value(rt, 0).operator Array())[0];
+								if (track_src_type == Animation::TYPE_VALUE) {
+									track_value->init_use_continuous = track_value->init_use_continuous || (reset_anim->value_track_get_update_mode(rt) != Animation::UPDATE_DISCRETE); // Take precedence Force Continuous.
+									if (reset_anim->track_get_key_count(rt) > 0) {
+										track_value->init_value = reset_anim->track_get_key_value(rt, 0);
+									}
+								} else {
+									if (reset_anim->track_get_key_count(rt) > 0) {
+										track_value->init_value = (reset_anim->track_get_key_value(rt, 0).operator Array())[0];
+									}
 								}
 							}
 						}
@@ -875,7 +881,7 @@ bool AnimationMixer::_update_caches() {
 					if (track_value->init_value.is_string() && anim->value_track_get_update_mode(i) != Animation::UPDATE_DISCRETE) {
 						WARN_PRINT_ONCE_ED(mixer_name + ": '" + String(E) + "', Value Track: '" + String(path) + "' blends String types. This is an experimental algorithm.");
 					}
-					track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
+					track_value->is_using_angle = track_value->is_using_angle || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
 				}
 				if (check_angle_interpolation && (was_using_angle != track_value->is_using_angle)) {
 					WARN_PRINT_ED(mixer_name + ": '" + String(E) + "', Value Track: '" + String(path) + "' has different interpolation types for rotation between some animations which may be blended together. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value.");