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Separate value/bezier track caching process in AnimationMixer

Silc Lizard (Tokage) Renew 1 an în urmă
părinte
comite
9855ffd2e4
1 a modificat fișierele cu 10 adăugiri și 4 ștergeri
  1. 10 4
      scene/animation/animation_mixer.cpp

+ 10 - 4
scene/animation/animation_mixer.cpp

@@ -698,9 +698,15 @@ bool AnimationMixer::_update_caches() {
 						if (has_reset_anim) {
 							int rt = reset_anim->find_track(path, track_src_type);
 							if (rt >= 0) {
-								track_value->init_use_continuous = track_value->init_use_continuous || (reset_anim->value_track_get_update_mode(rt) != Animation::UPDATE_DISCRETE); // Take precedence Force Continuous.
-								if (reset_anim->track_get_key_count(rt) > 0) {
-									track_value->init_value = track_src_type == Animation::TYPE_VALUE ? reset_anim->track_get_key_value(rt, 0) : (reset_anim->track_get_key_value(rt, 0).operator Array())[0];
+								if (track_src_type == Animation::TYPE_VALUE) {
+									track_value->init_use_continuous = track_value->init_use_continuous || (reset_anim->value_track_get_update_mode(rt) != Animation::UPDATE_DISCRETE); // Take precedence Force Continuous.
+									if (reset_anim->track_get_key_count(rt) > 0) {
+										track_value->init_value = reset_anim->track_get_key_value(rt, 0);
+									}
+								} else {
+									if (reset_anim->track_get_key_count(rt) > 0) {
+										track_value->init_value = (reset_anim->track_get_key_value(rt, 0).operator Array())[0];
+									}
 								}
 							}
 						}
@@ -875,7 +881,7 @@ bool AnimationMixer::_update_caches() {
 					if (track_value->init_value.is_string() && anim->value_track_get_update_mode(i) != Animation::UPDATE_DISCRETE) {
 						WARN_PRINT_ONCE_ED(mixer_name + ": '" + String(E) + "', Value Track: '" + String(path) + "' blends String types. This is an experimental algorithm.");
 					}
-					track_value->is_using_angle |= anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
+					track_value->is_using_angle = track_value->is_using_angle || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_LINEAR_ANGLE || anim->track_get_interpolation_type(i) == Animation::INTERPOLATION_CUBIC_ANGLE;
 				}
 				if (check_angle_interpolation && (was_using_angle != track_value->is_using_angle)) {
 					WARN_PRINT_ED(mixer_name + ": '" + String(E) + "', Value Track: '" + String(path) + "' has different interpolation types for rotation between some animations which may be blended together. Blending prioritizes angle interpolation, so the blending result uses the shortest path referenced to the initial (RESET animation) value.");