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Add new GDScript type checker

George Marques 5 lat temu
rodzic
commit
9a76ab8b6a

Plik diff jest za duży
+ 2318 - 99
modules/gdscript/gdscript_analyzer.cpp


+ 64 - 1
modules/gdscript/gdscript_analyzer.h

@@ -31,19 +31,82 @@
 #ifndef GDSCRIPT_ANALYZER_H
 #define GDSCRIPT_ANALYZER_H
 
+#include "core/object.h"
+#include "core/reference.h"
+#include "core/set.h"
+#include "gdscript_cache.h"
 #include "gdscript_parser.h"
 
 class GDScriptAnalyzer {
 	GDScriptParser *parser = nullptr;
+	HashMap<String, Ref<GDScriptParserRef>> depended_parsers;
 
 	Error resolve_inheritance(GDScriptParser::ClassNode *p_class, bool p_recursive = true);
 	GDScriptParser::DataType resolve_datatype(const GDScriptParser::TypeNode *p_type);
 
+	void decide_suite_type(GDScriptParser::Node *p_suite, GDScriptParser::Node *p_statement);
+
 	// This traverses the tree to resolve all TypeNodes.
-	Error resolve_datatypes(GDScriptParser::ClassNode *p_class);
+	Error resolve_program();
+
+	void resolve_annotation(GDScriptParser::AnnotationNode *p_annotation);
+	void resolve_class_interface(GDScriptParser::ClassNode *p_class);
+	void resolve_class_body(GDScriptParser::ClassNode *p_class);
+	void resolve_function_signature(GDScriptParser::FunctionNode *p_function);
+	void resolve_function_body(GDScriptParser::FunctionNode *p_function);
+	void resolve_node(GDScriptParser::Node *p_node);
+	void resolve_suite(GDScriptParser::SuiteNode *p_suite);
+	void resolve_if(GDScriptParser::IfNode *p_if);
+	void resolve_for(GDScriptParser::ForNode *p_for);
+	void resolve_while(GDScriptParser::WhileNode *p_while);
+	void resolve_variable(GDScriptParser::VariableNode *p_variable);
+	void resolve_constant(GDScriptParser::ConstantNode *p_constant);
+	void resolve_assert(GDScriptParser::AssertNode *p_assert);
+	void resolve_match(GDScriptParser::MatchNode *p_match);
+	void resolve_match_branch(GDScriptParser::MatchBranchNode *p_match_branch, GDScriptParser::ExpressionNode *p_match_test);
+	void resolve_match_pattern(GDScriptParser::PatternNode *p_match_pattern, GDScriptParser::ExpressionNode *p_match_test);
+	void resolve_pararameter(GDScriptParser::ParameterNode *p_parameter);
+	void resolve_return(GDScriptParser::ReturnNode *p_return);
+
+	// Reduction functions.
+	void reduce_expression(GDScriptParser::ExpressionNode *p_expression);
+	void reduce_array(GDScriptParser::ArrayNode *p_array);
+	void reduce_assignment(GDScriptParser::AssignmentNode *p_assignment);
+	void reduce_await(GDScriptParser::AwaitNode *p_await);
+	void reduce_binary_op(GDScriptParser::BinaryOpNode *p_binary_op);
+	void reduce_call(GDScriptParser::CallNode *p_call);
+	void reduce_cast(GDScriptParser::CastNode *p_cast);
+	void reduce_dictionary(GDScriptParser::DictionaryNode *p_dictionary);
+	void reduce_get_node(GDScriptParser::GetNodeNode *p_get_node);
+	void reduce_identifier(GDScriptParser::IdentifierNode *p_identifier);
+	void reduce_identifier_from_base(GDScriptParser::IdentifierNode *p_identifier, GDScriptParser::DataType *p_base = nullptr);
+	void reduce_literal(GDScriptParser::LiteralNode *p_literal);
+	void reduce_preload(GDScriptParser::PreloadNode *p_preload);
+	void reduce_self(GDScriptParser::SelfNode *p_self);
+	void reduce_subscript(GDScriptParser::SubscriptNode *p_subscript);
+	void reduce_ternary_op(GDScriptParser::TernaryOpNode *p_ternary_op);
+	void reduce_unary_op(GDScriptParser::UnaryOpNode *p_unary_op);
+
+	// Helpers.
+	GDScriptParser::DataType type_from_variant(const Variant &p_value);
+	GDScriptParser::DataType type_from_metatype(const GDScriptParser::DataType &p_meta_type) const;
+	GDScriptParser::DataType type_from_property(const PropertyInfo &p_property) const;
+	GDScriptParser::DataType make_global_class_meta_type(const StringName &p_class_name);
+	bool get_function_signature(GDScriptParser::Node *p_source, GDScriptParser::DataType base_type, const StringName &p_function, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
+	bool function_signature_from_info(const MethodInfo &p_info, GDScriptParser::DataType &r_return_type, List<GDScriptParser::DataType> &r_par_types, int &r_default_arg_count, bool &r_static, bool &r_vararg);
+	bool validate_call_arg(const List<GDScriptParser::DataType> &p_par_types, int p_default_args_count, bool p_is_vararg, const GDScriptParser::CallNode *p_call);
+	bool validate_call_arg(const MethodInfo &p_method, const GDScriptParser::CallNode *p_call);
+	GDScriptParser::DataType get_operation_type(Variant::Operator p_operation, const GDScriptParser::DataType &p_a, const GDScriptParser::DataType &p_b, bool &r_valid);
+	bool is_type_compatible(const GDScriptParser::DataType &p_target, const GDScriptParser::DataType &p_source, bool p_allow_implicit_conversion = false) const;
+	void push_error(const String &p_message, const GDScriptParser::Node *p_origin);
+	void mark_node_unsafe(const GDScriptParser::Node *p_node);
+	bool class_exists(const StringName &p_class);
+	Ref<GDScriptParserRef> get_parser_for(const String &p_path);
 
 public:
 	Error resolve_inheritance();
+	Error resolve_interface();
+	Error resolve_body();
 	Error analyze();
 
 	GDScriptAnalyzer(GDScriptParser *p_parser);

+ 7 - 3
modules/gdscript/gdscript_compiler.cpp

@@ -137,7 +137,7 @@ GDScriptDataType GDScriptCompiler::_gdtype_from_datatype(const GDScriptParser::D
 		} break;
 		case GDScriptParser::DataType::CLASS: {
 			// Locate class by constructing the path to it and following that path
-			GDScriptParser::ClassNode *class_type = p_datatype.gdscript_type;
+			GDScriptParser::ClassNode *class_type = p_datatype.class_type;
 			if (class_type) {
 				List<StringName> names;
 				while (class_type->outer) {
@@ -233,6 +233,10 @@ int GDScriptCompiler::_parse_assign_right_expression(CodeGen &codegen, const GDS
 }
 
 int GDScriptCompiler::_parse_expression(CodeGen &codegen, const GDScriptParser::ExpressionNode *p_expression, int p_stack_level, bool p_root, bool p_initializer, int p_index_addr) {
+	if (p_expression->is_constant) {
+		return codegen.get_constant_pos(p_expression->reduced_value);
+	}
+
 	switch (p_expression->type) {
 		//should parse variable declaration and adjust stack accordingly...
 		case GDScriptParser::Node::IDENTIFIER: {
@@ -2578,14 +2582,14 @@ Error GDScriptCompiler::_parse_class_level(GDScript *p_script, const GDScriptPar
 			p_script->_base = base.ptr();
 			p_script->member_indices = base->member_indices;
 
-			if (p_class->base_type.kind == GDScriptParser::DataType::CLASS && p_class->base_type.gdscript_type != nullptr) {
+			if (p_class->base_type.kind == GDScriptParser::DataType::CLASS && p_class->base_type.class_type != nullptr) {
 				if (!parsed_classes.has(p_script->_base)) {
 					if (parsing_classes.has(p_script->_base)) {
 						String class_name = p_class->identifier ? p_class->identifier->name : "<main>";
 						_set_error("Cyclic class reference for '" + class_name + "'.", p_class);
 						return ERR_PARSE_ERROR;
 					}
-					Error err = _parse_class_level(p_script->_base, p_class->base_type.gdscript_type, p_keep_state);
+					Error err = _parse_class_level(p_script->_base, p_class->base_type.class_type, p_keep_state);
 					if (err) {
 						return err;
 					}

+ 5 - 0
modules/gdscript/gdscript_editor.cpp

@@ -33,6 +33,7 @@
 #include "core/engine.h"
 #include "core/global_constants.h"
 #include "core/os/file_access.h"
+#include "gdscript_analyzer.h"
 #include "gdscript_compiler.h"
 #include "gdscript_parser.h"
 #include "gdscript_tokenizer.h"
@@ -130,6 +131,7 @@ static void get_function_names_recursively(const GDScriptParser::ClassNode *p_cl
 
 bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &r_col_error, String &r_test_error, const String &p_path, List<String> *r_functions, List<ScriptLanguage::Warning> *r_warnings, Set<int> *r_safe_lines) const {
 	GDScriptParser parser;
+	GDScriptAnalyzer analyzer(&parser);
 
 	Error err = parser.parse(p_script, p_path, false);
 #ifdef DEBUG_ENABLED
@@ -146,6 +148,9 @@ bool GDScriptLanguage::validate(const String &p_script, int &r_line_error, int &
 	// 	}
 	// }
 #endif
+	if (err == OK) {
+		err = analyzer.analyze();
+	}
 	if (err) {
 		GDScriptParser::ParserError parse_error = parser.get_errors().front()->get();
 		r_line_error = parse_error.line;

+ 4 - 0
modules/gdscript/gdscript_functions.cpp

@@ -146,12 +146,14 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
 	if (p_arg_count < m_count) {                                            \
 		r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;  \
 		r_error.argument = m_count;                                         \
+		r_error.expected = m_count;                                         \
 		r_ret = Variant();                                                  \
 		return;                                                             \
 	}                                                                       \
 	if (p_arg_count > m_count) {                                            \
 		r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS; \
 		r_error.argument = m_count;                                         \
+		r_error.expected = m_count;                                         \
 		r_ret = Variant();                                                  \
 		return;                                                             \
 	}
@@ -897,6 +899,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
 				case 0: {
 					r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS;
 					r_error.argument = 1;
+					r_error.expected = 1;
 					r_ret = Variant();
 
 				} break;
@@ -1001,6 +1004,7 @@ void GDScriptFunctions::call(Function p_func, const Variant **p_args, int p_arg_
 				default: {
 					r_error.error = Callable::CallError::CALL_ERROR_TOO_MANY_ARGUMENTS;
 					r_error.argument = 3;
+					r_error.expected = 3;
 					r_ret = Variant();
 
 				} break;

+ 2 - 0
modules/gdscript/gdscript_parser.cpp

@@ -1894,6 +1894,8 @@ GDScriptParser::ExpressionNode *GDScriptParser::parse_await(ExpressionNode *p_pr
 	AwaitNode *await = alloc_node<AwaitNode>();
 	await->to_await = parse_precedence(PREC_AWAIT, false);
 
+	current_function->is_coroutine = true;
+
 	return await;
 }
 

+ 4 - 1
modules/gdscript/gdscript_parser.h

@@ -127,6 +127,7 @@ public:
 		_FORCE_INLINE_ bool is_set() const { return kind != UNRESOLVED; }
 		_FORCE_INLINE_ bool has_no_type() const { return type_source == UNDETECTED; }
 		_FORCE_INLINE_ bool is_variant() const { return kind == VARIANT; }
+		_FORCE_INLINE_ bool is_hard_type() const { return type_source > INFERRED; }
 		String to_string() const;
 
 		bool operator==(const DataType &p_other) const {
@@ -591,6 +592,7 @@ public:
 		TypeNode *return_type = nullptr;
 		SuiteNode *body = nullptr;
 		bool is_static = false;
+		bool is_coroutine = false;
 		MultiplayerAPI::RPCMode rpc_mode = MultiplayerAPI::RPC_MODE_DISABLED;
 
 		bool resolved_signature = false;
@@ -620,7 +622,8 @@ public:
 			LOCAL_VARIABLE,
 			LOCAL_ITERATOR, // `for` loop iterator.
 			LOCAL_BIND, // Pattern bind.
-			// TODO: Add higher sources to help compiling?
+			MEMBER_VARIABLE,
+			MEMBER_CONSTANT,
 		};
 		Source source = UNDEFINED_SOURCE;
 

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