Fixes #13450, though it would be worth reverting if/when the Mesa bug is fixed.
@@ -263,7 +263,9 @@ uniform highp sampler2D skeleton_texture; //texunit:-1
out highp vec4 position_interp;
-invariant gl_Position;
+// FIXME: This triggers a Mesa bug that breaks rendering, so disabled for now.
+// See GH-13450 and https://bugs.freedesktop.org/show_bug.cgi?id=100316
+//invariant gl_Position;
void main() {