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doc: Sync classref with current source, fix formatting issues

Rémi Verschelde 6 лет назад
Родитель
Сommit
9c7cce3c9b

+ 2 - 2
doc/classes/AnimationNodeAdd3.xml

@@ -4,10 +4,10 @@
 		Blends two of three animations additively inside of an [AnimationNodeBlendTree].
 	</brief_description>
 	<description>
-		A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [-1.0, 1.0] range.
+		A resource to add to an [AnimationNodeBlendTree]. Blends two animations together additively out of three based on a value in the [code][-1.0, 1.0][/code] range.
 		This node has three inputs:
 		- The base animation to add to
-		- A -add animation to blend with when the blend amount is in the [-1.0, 0.0] range.
+		- A -add animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
 		- A +add animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
 	</description>
 	<tutorials>

+ 2 - 2
doc/classes/AnimationNodeBlend3.xml

@@ -4,10 +4,10 @@
 		Blends two of three animations linearly inside of an [AnimationNodeBlendTree].
 	</brief_description>
 	<description>
-		A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [-1.0, 1.0] range.
+		A resource to add to an [AnimationNodeBlendTree]. Blends two animations together linearly out of three based on a value in the [code][-1.0, 1.0][/code] range.
 		This node has three inputs:
 		- The base animation
-		- A -blend animation to blend with when the blend amount is in the [-1.0, 0.0] range.
+		- A -blend animation to blend with when the blend amount is in the [code][-1.0, 0.0][/code] range.
 		- A +blend animation to blend with when the blend amount is in the [code][0.0, 1.0][/code] range
 	</description>
 	<tutorials>

+ 1 - 1
doc/classes/AnimationNodeBlendSpace2D.xml

@@ -161,7 +161,7 @@
 			The blend space plays the animation of the node the blending position is closest to. Useful for frame-by-frame 2D animations.
 		</constant>
 		<constant name="BLEND_MODE_DISCRETE_CARRY" value="2" enum="BlendMode">
-			Similar to [const BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
+			Similar to [constant BLEND_MODE_DISCRETE], but starts the new animation at the last animation's playback position.
 		</constant>
 	</constants>
 </class>

+ 1 - 1
doc/classes/CameraServer.xml

@@ -74,7 +74,7 @@
 			The YCbCr camera image.
 		</constant>
 		<constant name="FEED_Y_IMAGE" value="0" enum="FeedImage">
-			The Y component camera image. 
+			The Y component camera image.
 		</constant>
 		<constant name="FEED_CbCr_IMAGE" value="1" enum="FeedImage">
 			The CbCr component camera image.

+ 1 - 1
doc/classes/CameraTexture.xml

@@ -1,7 +1,7 @@
 <?xml version="1.0" encoding="UTF-8" ?>
 <class name="CameraTexture" inherits="Texture" category="Core" version="3.2">
 	<brief_description>
-		This texture gives access to the camera texture provided by a [CameraFeed]. Note that many cameras supply YCbCr images which need to be converted in a shader. 
+		This texture gives access to the camera texture provided by a [CameraFeed]. Note that many cameras supply YCbCr images which need to be converted in a shader.
 	</brief_description>
 	<description>
 	</description>

+ 3 - 0
doc/classes/ProjectSettings.xml

@@ -173,6 +173,9 @@
 		<member name="application/boot_splash/image" type="String" setter="" getter="">
 			Path to an image used as the boot splash.
 		</member>
+		<member name="application/boot_splash/use_filter" type="bool" setter="" getter="">
+			If [code]true[/code], applies linear filtering when scaling the image (recommended for high resolution artwork). If [code]false[/code], uses nearest-neighbor interpolation (recommended for pixel art).
+		</member>
 		<member name="application/config/custom_user_dir_name" type="String" setter="" getter="">
 			This user directory is used for storing persistent data ([code]user://[/code] filesystem). If left empty, [code]user://[/code] resolves to a project-specific folder in Godot's own configuration folder (see [method OS.get_user_data_dir]). If a custom directory name is defined, this name will be used instead and appended to the system-specific user data directory (same parent folder as the Godot configuration folder documented in [method OS.get_user_data_dir]).
 			The [member application/config/use_custom_user_dir] setting must be enabled for this to take effect.