فهرست منبع

Fix NavigationPolygon not updating consistently on rebakes

Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
smix8 1 سال پیش
والد
کامیت
9dd05964d5
1فایلهای تغییر یافته به همراه4 افزوده شده و 0 حذف شده
  1. 4 0
      scene/resources/2d/navigation_polygon.cpp

+ 4 - 0
scene/resources/2d/navigation_polygon.cpp

@@ -193,6 +193,10 @@ void NavigationPolygon::set_data(const Vector<Vector2> &p_vertices, const Vector
 	for (int i = 0; i < p_polygons.size(); i++) {
 		polygons.write[i].indices = p_polygons[i];
 	}
+	{
+		MutexLock lock(navigation_mesh_generation);
+		navigation_mesh.unref();
+	}
 }
 
 void NavigationPolygon::get_data(Vector<Vector2> &r_vertices, Vector<Vector<int>> &r_polygons) {