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Fix NavigationPolygon not updating consistently on rebakes

Fixes that NavigationPolygon did not update in all cases because the internal NavigationMesh was not always unref and freed which blocked creating a new mesh later if nothing else freed it.
smix8 1 vuosi sitten
vanhempi
commit
9dd05964d5
1 muutettua tiedostoa jossa 4 lisäystä ja 0 poistoa
  1. 4 0
      scene/resources/2d/navigation_polygon.cpp

+ 4 - 0
scene/resources/2d/navigation_polygon.cpp

@@ -193,6 +193,10 @@ void NavigationPolygon::set_data(const Vector<Vector2> &p_vertices, const Vector
 	for (int i = 0; i < p_polygons.size(); i++) {
 		polygons.write[i].indices = p_polygons[i];
 	}
+	{
+		MutexLock lock(navigation_mesh_generation);
+		navigation_mesh.unref();
+	}
 }
 
 void NavigationPolygon::get_data(Vector<Vector2> &r_vertices, Vector<Vector<int>> &r_polygons) {