@@ -995,7 +995,7 @@ Vector3 KinematicBody::move_and_slide(const Vector3 &p_linear_velocity, const Ve
Transform gt = get_global_transform();
gt.origin -= collision.travel;
set_global_transform(gt);
- return Vector3();
+ return floor_velocity;
}
} else if (collision.normal.dot(-p_floor_direction) >= Math::cos(p_floor_max_angle)) { //ceiling
on_ceiling = true;