Fix assign with swizzle in shader not doing varying validation check
@@ -4639,6 +4639,10 @@ bool ShaderLanguage::_validate_assign(Node *p_node, const FunctionInfo &p_functi
return false;
}
+ if (shader->varyings.has(var->name)) {
+ return _validate_varying_assign(shader->varyings[var->name], r_message);
+ }
+
if (!(p_function_info.built_ins.has(var->name) && p_function_info.built_ins[var->name].constant)) {
return true;