浏览代码

Fix NavigationRegion3D not reacting to runtime debug enabled change

Fixes NavigationRegion3D not reacting when the main debug enabled property got changed as it only looked at the navigation mesh specific debug.
smix8 1 年之前
父节点
当前提交
a545ba0bb7
共有 1 个文件被更改,包括 2 次插入2 次删除
  1. 2 2
      scene/3d/navigation_region_3d.cpp

+ 2 - 2
scene/3d/navigation_region_3d.cpp

@@ -474,7 +474,7 @@ void NavigationRegion3D::_update_debug_mesh() {
 		return;
 	}
 
-	if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
+	if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
 		if (debug_instance.is_valid()) {
 			RS::get_singleton()->instance_set_visible(debug_instance, false);
 		}
@@ -640,7 +640,7 @@ void NavigationRegion3D::_update_debug_mesh() {
 
 #ifdef DEBUG_ENABLED
 void NavigationRegion3D::_update_debug_edge_connections_mesh() {
-	if (!NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
+	if (!NavigationServer3D::get_singleton()->get_debug_enabled() || !NavigationServer3D::get_singleton()->get_debug_navigation_enabled()) {
 		if (debug_edge_connections_instance.is_valid()) {
 			RS::get_singleton()->instance_set_visible(debug_edge_connections_instance, false);
 		}